package com.flansmod.client.model.mw; import com.flansmod.client.model.ModelCustomArmour; import com.flansmod.client.tmt.ModelRendererTurbo; public class ModelSuperHeavyChest extends ModelCustomArmour { public ModelSuperHeavyChest() { int textureX = 128; int textureY = 64; bodyModel = new ModelRendererTurbo[6]; bodyModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); bodyModel[0].addBox(-4.5F, -0.5F, -3F, 9, 13, 6); bodyModel[1] = new ModelRendererTurbo(this, 30, 0, textureX, textureY); bodyModel[1].addBox(-3F, 2F, -4F, 6, 12, 1); bodyModel[2] = new ModelRendererTurbo(this, 0, 19, textureX, textureY); bodyModel[2].addBox(-5.5F, 8F, -2F, 1, 3, 4); bodyModel[3] = new ModelRendererTurbo(this, 10, 19, textureX, textureY); bodyModel[3].addBox(4.5F, 8F, -2F, 1, 3, 4); //Neckguard //bodyModel[4] = new ModelRendererTurbo(this, 0, 22, textureX, textureY); //bodyModel[4].addBox(4.5F, -4F, -2F, 1, 4, 4); //bodyModel[5] = new ModelRendererTurbo(this, 0, 22, textureX, textureY); //bodyModel[5].addBox(-5.5F, -4F, -2F, 1, 4, 4); //bodyModel[6] = new ModelRendererTurbo(this, 0, 22, textureX, textureY); //bodyModel[6].addBox(-4.5F, -4F, 4F, 9, 4, 1); //Shoulderpads bodyModel[4] = new ModelRendererTurbo(this, 44, 0, textureX, textureY); bodyModel[4].addBox(4.5F, -2F, -3F, 4, 4, 6); bodyModel[5] = new ModelRendererTurbo(this, 44, 10, textureX, textureY); bodyModel[5].addBox(-8.5F, -2F, -3F, 4, 4, 6); leftArmModel = new ModelRendererTurbo[2]; leftArmModel[0] = new ModelRendererTurbo(this, 0, 26, textureX, textureY); leftArmModel[0].addBox(-1.25F, -2F, -2.25F, 4.5F, 13, 4.5F); leftArmModel[1] = new ModelRendererTurbo(this, 20, 19, textureX, textureY); leftArmModel[1].addBox(2.75F, 2F, -1.5F, 1, 4, 3); rightArmModel = new ModelRendererTurbo[2]; rightArmModel[0] = new ModelRendererTurbo(this, 0, 44, textureX, textureY); rightArmModel[0].addBox(-3.25F, -2F, -2.25F, 4.5F, 13, 4.5F); rightArmModel[1] = new ModelRendererTurbo(this, 20, 26, textureX, textureY); rightArmModel[1].addBox(-3.75F, 2F, -1.5F, 1, 4, 3); } }