package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelM14 extends ModelGun { public ModelM14() { int textureX = 64; int textureY = 32; gunModel = new ModelRendererTurbo[10]; gunModel[0] = new ModelRendererTurbo(this, 12, 0, textureX, textureY); // gun1 gunModel[1] = new ModelRendererTurbo(this, 0, 6, textureX, textureY); // gun2 gunModel[2] = new ModelRendererTurbo(this, 0, 9, textureX, textureY); // gun3 gunModel[3] = new ModelRendererTurbo(this, 0, 14, textureX, textureY); // gun4 gunModel[4] = new ModelRendererTurbo(this, 0, 16, textureX, textureY); // gun5 gunModel[5] = new ModelRendererTurbo(this, 0, 18, textureX, textureY); // gun6 gunModel[6] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // gun7 gunModel[8] = new ModelRendererTurbo(this, 6, 16, textureX, textureY); // gun9 gunModel[9] = new ModelRendererTurbo(this, 20, 24, textureX, textureY); // gun10 gunModel[7] = new ModelRendererTurbo(this, 22, 21, textureX, textureY); // gun10 gunModel[0].addBox(0F, 0F, 0F, 1, 3, 2, 0F); // gun1 gunModel[0].setRotationPoint(0F, -7F, -1F); gunModel[1].addBox(0F, 0F, 0F, 3, 1, 2, 0F); // gun2 gunModel[1].setRotationPoint(0F, -4F, -1F); gunModel[2].addBox(0F, 0F, 0F, 14, 3, 2, 0F); // gun3 gunModel[2].setRotationPoint(7F, -3F, -1F); gunModel[3].addBox(0F, 0F, 0F, 5, 1, 1, 0F); // gun4 gunModel[3].setRotationPoint(20F, -1.5F, -0.5F); gunModel[4].addBox(0F, 0F, 0F, 2, 1, 1, 0F); // gun5 gunModel[4].setRotationPoint(21F, -2.8F, -0.5F); gunModel[5].addBox(0F, 0F, 0F, 9, 2, 2, 0F); // gun6 gunModel[5].setRotationPoint(-2F, -3F, -1F); gunModel[6].addBox(0F, 0F, 0F, 4, 1, 2, 0F); // gun7 gunModel[6].setRotationPoint(-2F, -1F, -1F); gunModel[8].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // gun9 gunModel[8].setRotationPoint(18.5F, 0F, -0.5F); gunModel[9].addBox(0F, 0F, 0F, 6, 2, 1, 0F); // gun10 gunModel[9].setRotationPoint(9F, -3.2F, 0.2F); gunModel[7].addBox(0F, 0F, 0F, 6, 2, 1, 0F); // gun10 gunModel[7].setRotationPoint(9F, -3.2F, -1.2F); //Scope scopeAttachPoint = new Vector3f(0F / 16F, 12.5F / 16F, 0F); defaultScopeModel = new ModelRendererTurbo[1]; defaultScopeModel[0] = new ModelRendererTurbo(this, 0, 30, textureX, textureY); // gun8 defaultScopeModel[0].addBox(0F, 0F, 0F, 3, 1, 1, 0F); // gun8 defaultScopeModel[0].setRotationPoint(-1.5F, 0F, -0.5F); //defaultStock defaultStockModel = new ModelRendererTurbo[2]; defaultStockModel[0] = new ModelRendererTurbo(this, 8, 28, textureX, textureY); // gun2SHAPE defaultStockModel[1] = new ModelRendererTurbo(this, 20, 27, textureX, textureY); // gun2SHAPE defaultStockModel[0].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); //Test defaultStockModel[0].setRotationPoint(-6F, -3F, -1F); defaultStockModel[1].addShapeBox(0F, 0F, 0F, 5, 3, 2, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); //Test defaultStockModel[1].setRotationPoint(-11F, -5F, -1F); stockAttachPoint = new Vector3f(1F / 16F, 4F / 16F, 0F); //Barrel barrelAttachPoint = new Vector3f(25F / 16F, 11.5F / 16F, 0F); //Grip gripAttachPoint = new Vector3f(10F / 16F, 3F / 16F, 0F); //Bolt slideModel = new ModelRendererTurbo[1]; slideModel[0] = new ModelRendererTurbo(this, 0, 22, textureX, textureY); // bolt slideModel[0].addBox(0F, 0F, 0F, 5, 1, 1, 0F); // bolt slideModel[0].setRotationPoint(2F, -1.1F, -0.5F); //Ammo ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 0, 24, textureX, textureY); // Ammo ammoModel[0].addBox(0F, 0F, 0F, 3, 5, 1, 0F); // Ammo ammoModel[0].setRotationPoint(5F, -7F, -0.5F); ammoModel[0].rotateAngleZ = 0.06981317F; gunSlideDistance = 0.2F; animationType = EnumAnimationType.BOTTOM_CLIP; translateAll(0, 6.25F, 0); } }