package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelSkorpion extends ModelGun
{
public ModelSkorpion()
{
int textureX = 32;
int textureY = 16;
gunModel = new ModelRendererTurbo[5];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addBox(-1F, 3F, -1F, 8, 2, 2);
gunModel[1] = new ModelRendererTurbo(this, 0, 4, textureX, textureY);
gunModel[1].addShapeBox(-1F, 2F, -1F, 7, 1, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ -4F, 0F, 0F, /* 2 */ -4F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
gunModel[2] = new ModelRendererTurbo(this, 0, 8, textureX, textureY);
gunModel[2].addBox(-1F, -1F, -1F, 2, 3, 2);
gunModel[3] = new ModelRendererTurbo(this, 0, 14, textureX, textureY);
gunModel[3].addBox(7F, 3.25F, -0.5F, 1, 1, 1);
gunModel[4] = new ModelRendererTurbo(this, 4, 14, textureX, textureY);
gunModel[4].addBox(8F, 3.5F, -0.25F, 2, 0.5F, 0.5F);
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 8, 8, textureX, textureY);
ammoModel[0].addBox(-1F, -3F, -0.75F, 2, 4, 1.5F);
ammoModel[0].setRotationPoint(4F, 2F, 0F);
ammoModel[0].rotateAngleZ = 0.5F;
barrelAttachPoint = new Vector3f(8F / 16F, 3.75F / 16F, 0F);
scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
gunSlideDistance = 0.25F;
animationType = EnumAnimationType.BOTTOM_CLIP;
}
}