package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelM72LAW extends ModelGun { public ModelM72LAW() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[4]; gunModel[0] = new ModelRendererTurbo(this, 0, 10, textureX, textureY); gunModel[0].addBox(-12F, 1F, -1.5F, 26, 3, 3); gunModel[1] = new ModelRendererTurbo(this, 0, 7, textureX, textureY); gunModel[1].addBox(-12F, 4F, -1F, 3, 1, 2); gunModel[2] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[2].addBox(0F, 4F, -1F, 14, 1, 2); gunModel[3] = new ModelRendererTurbo(this, 0, 3, textureX, textureY); gunModel[3].addBox(0F, 5F, -0.5F, 1, 2, 1); //Scope scopeAttachPoint = new Vector3f(1.5F / 16F, 5F / 16F, 0F); //Barrel barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F); //Stock stockAttachPoint = new Vector3f(-1F / 16F, 1F / 16F, 0F); //Ammo ammoModel = new ModelRendererTurbo[0]; gunSlideDistance = 0.5F; animationType = EnumAnimationType.END_LOADED; tiltGunTime = 0.4F; unloadClipTime = 0.1F; loadClipTime = 0.1F; untiltGunTime = 0.4F; } }