package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelSPAS extends ModelGun { int textureX = 64; int textureY = 32; public ModelSPAS() { gunModel = new ModelRendererTurbo[11]; gunModel[0] = new ModelRendererTurbo(this, 0, 7, textureX, textureY); gunModel[1] = new ModelRendererTurbo(this, 8, 7, textureX, textureY); gunModel[2] = new ModelRendererTurbo(this, 0, 12, textureX, textureY); gunModel[3] = new ModelRendererTurbo(this, 8, 11, textureX, textureY); gunModel[4] = new ModelRendererTurbo(this, 8, 16, textureX, textureY); gunModel[5] = new ModelRendererTurbo(this, 0, 19, textureX, textureY); gunModel[6] = new ModelRendererTurbo(this, 12, 0, textureX, textureY); gunModel[7] = new ModelRendererTurbo(this, 15, 2, textureX, textureY); gunModel[8] = new ModelRendererTurbo(this, 16, 19, textureX, textureY); gunModel[9] = new ModelRendererTurbo(this, 1, 22, textureX, textureY); gunModel[10] = new ModelRendererTurbo(this, 12, 0, textureX, textureY); gunModel[0].addShapeBox(0F, -2.3F, -1F, 2, 3, 2, 0F,0F, 0F, -0.2F,0F, 0F, -0.2F,0F, 0F, -0.2F,0F, 0F, -0.2F,1F, -0.5F, -0.2F,-1F, 0F, -0.2F,-1F, 0F, -0.2F,1F, -0.5F, -0.2F); // Box 0 gunModel[0].setRotationPoint(0F, 0F, 0F); gunModel[1].addShapeBox(-0.5F, -4.3F, -1F, 5, 2, 2, 0F,-0.5F, 0F, -0.1F,-0.5F, 0F, -0.1F,-0.5F, 0F, -0.1F,-0.5F, 0F, -0.1F,0F, 0F, -0.1F,-0.5F, 0F, -0.1F,-0.5F, 0F, -0.1F,0F, 0F, -0.1F); // Box 1 gunModel[1].setRotationPoint(0F, 0F, 0F); gunModel[2].addBox(4F, -5F, -1F, 2, 3, 2, 0F); // Box 2 gunModel[2].setRotationPoint(0F, 0F, 0F); gunModel[3].addShapeBox(6F, -5F, -1F, 6, 3, 2, 0F,0F, -0.5F, 0F,0F, -0.5F, 0F,0F, -0.5F, 0F,0F, -0.5F, 0F,0F, 0F, 0F,0F, -0.15F, 0F,0F, -0.15F, 0F,0F, 0F, 0F); // Box 3 gunModel[3].setRotationPoint(0F, 0F, 0F); gunModel[4].addBox(6F, -3.2F, -0.5F, 8, 1, 1, 0F); // Box 5 gunModel[4].setRotationPoint(0F, 0F, 0F); gunModel[5].addBox(7F, -4.4F, -0.5F, 8, 1, 1, 0F); // Box 6 gunModel[5].setRotationPoint(0F, 0F, 0F); gunModel[6].addBox(12F, -5.4F, -0.5F, 1, 1, 1, 0F); // Box 8 gunModel[6].setRotationPoint(0F, 0F, 0F); gunModel[7].addShapeBox(-2F, -3.1F, -1.5F, 3, 1, 3, 0F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F); // Box 9 gunModel[7].setRotationPoint(0F, 0F, 0F); gunModel[7].rotateAngleZ = 0.29670597F; gunModel[8].addShapeBox(-4F, -3.1F, -1.5F, 2, 1, 3, 0F,-0.5F, 0.4F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,-0.5F, 0.4F, -0.5F,-0.2F, -0.5F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,-0.2F, -0.5F, -0.5F); // Box 10 gunModel[8].setRotationPoint(0F, 0F, 0F); gunModel[8].rotateAngleZ = 0.29670597F; gunModel[9].addBox(-5.3F, -2.5F, -1F, 1, 3, 2, 0F); // Box 11 gunModel[9].setRotationPoint(0F, 0F, 0F); gunModel[9].rotateAngleZ = -0.05235988F; gunModel[10].addBox(6F, -4.4F, -0.5F, 1, 1, 1, 0F); // Box 13 gunModel[10].setRotationPoint(0F, 0F, 0F); ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); ammoModel[0].addBox(2F, -3.5F, -0.5F, 2, 1, 1, 0F); // Box 7 ammoModel[0].setRotationPoint(0F, 0F, 0F); pumpModel = new ModelRendererTurbo[1]; pumpModel[0] = new ModelRendererTurbo(this, 23, 6, textureX, textureY); pumpModel[0].addShapeBox(6.75F, -4.25F, -1.5F, 4, 3, 3, 0F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F); // Box 4 pumpModel[0].setRotationPoint(0F, 0F, 0F); barrelAttachPoint = new Vector3f(0F, 0F, 0F); stockAttachPoint = new Vector3f(0F, 0F, 0F); scopeAttachPoint = new Vector3f(5F / 16F, 5F / 16F, 0F); gripAttachPoint = new Vector3f(8.75F / 16F, 2F / 16F, 0F); pumpDelayAfterReload = 115; pumpDelay = 6; pumpTime = 9; gripIsOnPump = true; gunSlideDistance = 0.5F; animationType = EnumAnimationType.SHOTGUN; numBulletsInReloadAnimation = 7; tiltGunTime = 0.159F; unloadClipTime = 0.0F; loadClipTime = 0.708F; untiltGunTime = 0.133F; translateAll(0F, 0F, 0F); flipAll(); } }