package com.flansmod.client.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import com.flansmod.client.FlansModResourceHandler; import com.flansmod.common.guns.EntityMG; public class RenderMG extends Render { public RenderMG(RenderManager renderManager) { super(renderManager); shadowSize = 0.5F; } public void render(EntityMG mg, double d, double d1, double d2, float f, float f1) { bindEntityTexture(mg); GL11.glPushMatrix(); GL11.glTranslatef((float)d, (float)d1, (float)d2); GL11.glRotatef(180F - mg.direction * 90F, 0.0F, 1.0F, 0.0F); ModelMG model = mg.type.deployableModel; if(model == null) return; //GL11.glScalef(-1F, -1F, 1.0F); model.renderBipod(0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F, mg); GL11.glRotatef(-(mg.prevRotationYaw + (mg.rotationYaw - mg.prevRotationYaw) * f1), 0.0F, 1.0F, 0.0F); model.renderGun(0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F, f1, mg); GL11.glPopMatrix(); } @Override public void doRender(Entity entity, double d, double d1, double d2, float f, float f1) { render((EntityMG)entity, d, d1, d2, f, f1); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return FlansModResourceHandler.getDeployableTexture(((EntityMG)entity).type); } }