//This File was created with the Minecraft-SMP Modelling Toolbox 2.1.4.2
// Copyright (C) 2015 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+
package com.flansmod.client.model.ww2; //Path where the model is located
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.common.vector.Vector3f;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.Shape2D;
public class ModelBinoculars extends ModelGun //Same as Filename
{
int textureX = 32;
int textureY = 32;
public ModelBinoculars() //Same as Filename
{
gunModel = new ModelRendererTurbo[10];
gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 0
gunModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Box 3
gunModel[2] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 4
gunModel[3] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Box 5
gunModel[4] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 6
gunModel[5] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Box 7
gunModel[6] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Box 8
gunModel[7] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Box 9
gunModel[8] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Box 10
gunModel[9] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Box 11
gunModel[0].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 0
gunModel[0].setRotationPoint(-1.5F, -3.25F, -2F);
gunModel[1].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 3
gunModel[1].setRotationPoint(-1.5F, -3F, -2F);
gunModel[2].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F); // Box 4
gunModel[2].setRotationPoint(-1.5F, -2.75F, -2F);
gunModel[3].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 5
gunModel[3].setRotationPoint(-1.5F, -3.25F, 1F);
gunModel[4].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 6
gunModel[4].setRotationPoint(-1.5F, -3F, 1F);
gunModel[5].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F, 0F, -0.25F, -0.3F); // Box 7
gunModel[5].setRotationPoint(-1.5F, -2.75F, 1F);
gunModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 8
gunModel[6].setRotationPoint(0F, -3F, -1F);
gunModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 9
gunModel[7].setRotationPoint(0F, -3F, 0F);
gunModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.25F, -0.3F, -0.2F, -0.25F, -0.3F, -0.2F, -0.25F, -0.3F, -0.2F, -0.25F, -0.3F, -0.2F, -0.5F, 0F, -0.2F, -0.5F, 0F, -0.2F, -0.5F, 0F, -0.2F, -0.5F, 0F); // Box 10
gunModel[8].setRotationPoint(0F, -3.35F, -0.5F);
gunModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.5F, 0F, -0.2F, -0.5F, 0F, -0.2F, -0.5F, 0F, -0.2F, -0.5F, 0F, -0.2F, -0.25F, -0.3F, -0.2F, -0.25F, -0.3F, -0.2F, -0.25F, -0.3F, -0.2F, -0.25F, -0.3F); // Box 11
gunModel[9].setRotationPoint(0F, -3.1F, -0.5F);
translateAll(0F, -4.5F, 0F);
flipAll();
}
}