package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelSIGP226 extends ModelGun { public ModelSIGP226() { int textureX = 32; int textureY = 16; gunModel = new ModelRendererTurbo[3]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-1F, 3F, -1F, 7, 1, 2); gunModel[1] = new ModelRendererTurbo(this, 0, 3, textureX, textureY); gunModel[1].addShapeBox(-1F, -1F, -1F, 2, 4, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ -1F, 0F, 0F, /* 5 */ 1F, 0F, 0F, /* 6 */ 1F, 0F, 0F, /* 7 */ -1F, 0F, 0F); gunModel[2] = new ModelRendererTurbo(this, 8, 3, textureX, textureY); gunModel[2].addBox(0.5F, 3.5F, -0.5F, 6, 1, 1); slideModel = new ModelRendererTurbo[2]; slideModel[0] = new ModelRendererTurbo(this, 0, 9, textureX, textureY); slideModel[0].addShapeBox(-1F, 4F, -1F, 7, 1, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ -1F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ -1F, 0F, 0F); slideModel[1] = new ModelRendererTurbo(this, 8, 5, textureX, textureY); slideModel[1].addBox(0F, 4.5F, -0.5F, 1, 1, 1); ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 16, 5, textureX, textureY); ammoModel[0].addShapeBox(0F, -0.9F, -0.5F, 2, 4, 1, 0F, /* 0 */ 0.9F, 0F, 0F, /* 1 */ -1.1F, 0F, 0F, /* 2 */ -1.1F, 0F, 0F, /* 3 */ 0.9F, 0F, 0F, /* 4 */ -0.1F, 0F, 0F, /* 5 */ -0.1F, 0F, 0F, /* 6 */ -0.1F, 0F, 0F, /* 7 */ -0.1F, 0F, 0F); translateAll(0F, 0F, 0F); barrelAttachPoint = new Vector3f(6.5F / 16F, 4F / 16F, 0F); scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F); scopeIsOnSlide = true; gunSlideDistance = 0.25F; animationType = EnumAnimationType.PISTOL_CLIP; } }