package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelGL6 extends ModelGun { public ModelGL6() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[13]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addShapeBox(-12F, 1F, -1F, 9, 3, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1F, 0F, /* 2 */ 0F, -1F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); gunModel[1] = new ModelRendererTurbo(this, 22, 0, textureX, textureY); gunModel[1].addBox(-3F, 1F, -1F, 3, 3, 2); gunModel[2] = new ModelRendererTurbo(this, 32, 0, textureX, textureY); gunModel[2].addShapeBox(-3F, -2F, -1F, 2, 3, 2, 0F, /* 0 */ 1F, 0F, 0F, /* 1 */ -1F, 0F, 0F, /* 2 */ -1F, 0F, 0F, /* 3 */ 1F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); gunModel[3] = new ModelRendererTurbo(this, 0, 5, textureX, textureY); gunModel[3].addBox(-2F, 4F, -1F, 10, 1, 2); //Round bit before drum gunModel[4] = new ModelRendererTurbo(this, 0, 8, textureX, textureY); gunModel[4].addBox(0F, -2F, -1F, 1, 6, 2); gunModel[5] = new ModelRendererTurbo(this, 0, 8, textureX, textureY); gunModel[5].addShapeBox(0F, -2F, 1F, 1, 6, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, -1.5F, 0F, /* 3 */ 0F, -1.5F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, -1.5F, 0F, /* 7 */ 0F, -1.5F, 0F); gunModel[6] = new ModelRendererTurbo(this, 0, 8, textureX, textureY); gunModel[6].addShapeBox(0F, -2F, -3F, 1, 6, 2, 0F, /* 0 */ 0F, -1.5F, 0F, /* 1 */ 0F, -1.5F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, -1.5F, 0F, /* 5 */ 0F, -1.5F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); //Round bit after drum gunModel[7] = new ModelRendererTurbo(this, 0, 8, textureX, textureY); gunModel[7].addBox(7F, -2F, -1F, 1, 6, 2); gunModel[8] = new ModelRendererTurbo(this, 0, 8, textureX, textureY); gunModel[8].addShapeBox(7F, -2F, 1F, 1, 6, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, -1.5F, 0F, /* 3 */ 0F, -1.5F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, -1.5F, 0F, /* 7 */ 0F, -1.5F, 0F); gunModel[9] = new ModelRendererTurbo(this, 0, 8, textureX, textureY); gunModel[9].addShapeBox(7F, -2F, -3F, 1, 6, 2, 0F, /* 0 */ 0F, -1.5F, 0F, /* 1 */ 0F, -1.5F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, -1.5F, 0F, /* 5 */ 0F, -1.5F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); //Bit under drum gunModel[10] = new ModelRendererTurbo(this, 22, 13, textureX, textureY); gunModel[10].addBox(0F, -3F, -1F, 8, 1, 2); //Barrel gunModel[11] = new ModelRendererTurbo(this, 22, 9, textureX, textureY); gunModel[11].addBox(8F, 1.5F, -1F, 8, 2, 2); gunModel[12] = new ModelRendererTurbo(this, 40, 0, textureX, textureY); gunModel[12].addBox(8F, 1F, -1.5F, 4, 3, 3); revolverBarrelModel = new ModelRendererTurbo[3]; revolverBarrelModel[0] = new ModelRendererTurbo(this, 6, 8, textureX, textureY); revolverBarrelModel[0].addBox(1F, -2F, -1F, 6, 6, 2); revolverBarrelModel[1] = new ModelRendererTurbo(this, 6, 8, textureX, textureY); revolverBarrelModel[1].addShapeBox(1F, -2F, 1F, 6, 6, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, -1.5F, 0F, /* 3 */ 0F, -1.5F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, -1.5F, 0F, /* 7 */ 0F, -1.5F, 0F); revolverBarrelModel[2] = new ModelRendererTurbo(this, 6, 8, textureX, textureY); revolverBarrelModel[2].addShapeBox(1F, -2F, -3F, 6, 6, 2, 0F, /* 0 */ 0F, -1.5F, 0F, /* 1 */ 0F, -1.5F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, -1.5F, 0F, /* 5 */ 0F, -1.5F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); revolverFlipAngle = -90F; revolverFlipPoint = new Vector3f(0F, -2.5F / 16F, 0F); ammoModel = new ModelRendererTurbo[6]; ammoModel[0] = new ModelRendererTurbo(this, 42, 12, textureX, textureY); ammoModel[0].addBox(0.9F, -2.75F, -0.75F, 4, 1.5F, 1.5F); ammoModel[0].setRotationPoint(0F, 1F, 0F); ammoModel[0].rotateAngleX = 1.054f; ammoModel[1] = new ModelRendererTurbo(this, 42, 12, textureX, textureY); ammoModel[1].addBox(0.9F, -2.75F, -0.75F, 4, 1.5F, 1.5F); ammoModel[1].setRotationPoint(0F, 1F, 0F); ammoModel[1].rotateAngleX = 2.09f; ammoModel[2] = new ModelRendererTurbo(this, 42, 12, textureX, textureY); ammoModel[2].addBox(0.9F, -2.75F, -0.75F, 4, 1.5F, 1.5F); ammoModel[2].setRotationPoint(0F, 1F, 0F); ammoModel[2].rotateAngleX = 3.14f; ammoModel[3] = new ModelRendererTurbo(this, 42, 12, textureX, textureY); ammoModel[3].addBox(0.9F, -2.75F, -0.75F, 4, 1.5F, 1.5F); ammoModel[3].setRotationPoint(0F, 1F, 0F); ammoModel[3].rotateAngleX = 4.188f; ammoModel[4] = new ModelRendererTurbo(this, 42, 12, textureX, textureY); ammoModel[4].addBox(0.9F, -2.75F, -0.75F, 4, 1.5F, 1.5F); ammoModel[4].setRotationPoint(0F, 1F, 0F); ammoModel[4].rotateAngleX = 5.235f; ammoModel[5] = new ModelRendererTurbo(this, 42, 12, textureX, textureY); ammoModel[5].addBox(0.9F, -2.75F, -0.75F, 4, 1.5F, 1.5F); ammoModel[5].setRotationPoint(0F, 1F, 0F); ammoModel[5].rotateAngleX = 6.28f; barrelAttachPoint = new Vector3f(7.5F / 16F, 4F / 16F, 0F); scopeAttachPoint = new Vector3f(6F / 16F, 5F / 16F, 0F); translateAll(6, 0, 0); gunSlideDistance = 0.25F; animationType = EnumAnimationType.REVOLVER; tiltGunTime = 0.2F; unloadClipTime = 0.2F; loadClipTime = 0.4F; untiltGunTime = 0.2F; itemFrameOffset = new Vector3f(-2F / 16F, 0F / 16F, 0F); } }