//This File was created with the Minecraft-SMP Modelling Toolbox 2.2.2.3 // Copyright (C) 2016 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 4.0.x+ // Model: // Model Creator: // Created on: 07.12.2015 - 13:00:33 // Last changed on: 07.12.2015 - 13:00:33 package com.flansmod.client.model.ww2; //Path where the model is located import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.common.vector.Vector3f; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.client.tmt.Coord2D; import com.flansmod.client.tmt.Shape2D; public class ModelMG34 extends ModelGun //Same as Filename { int textureX = 128; int textureY = 128; public ModelMG34() //Same as Filename { gunModel = new ModelRendererTurbo[52]; gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 86 gunModel[1] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Box 87 gunModel[2] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Box 88 gunModel[3] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Box 89 gunModel[4] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Box 90 gunModel[5] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Box 91 gunModel[6] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Box 92 gunModel[7] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Box 93 gunModel[8] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Box 94 gunModel[9] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Box 95 gunModel[10] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 96 gunModel[11] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Box 97 gunModel[12] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Box 98 gunModel[13] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Box 99 gunModel[14] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Box 100 gunModel[15] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Box 101 gunModel[16] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Box 102 gunModel[17] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Box 104 gunModel[18] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Box 106 gunModel[19] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Box 107 gunModel[20] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Box 108 gunModel[21] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Box 109 gunModel[22] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Box 110 gunModel[23] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Box 111 gunModel[24] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 112 gunModel[25] = new ModelRendererTurbo(this, 9, 17, textureX, textureY); // Box 113 gunModel[26] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Box 114 gunModel[27] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Box 115 gunModel[28] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Box 116 gunModel[29] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Box 117 gunModel[30] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Box 118 gunModel[31] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Box 119 gunModel[32] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Box 120 gunModel[33] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Box 122 gunModel[34] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Box 123 gunModel[35] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Box 124 gunModel[36] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Box 125 gunModel[37] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Box 126 gunModel[38] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Box 127 gunModel[39] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Box 128 gunModel[40] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Box 135 gunModel[41] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Box 136 gunModel[42] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Box 137 gunModel[43] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Box 138 gunModel[44] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Box 139 gunModel[45] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Box 140 gunModel[46] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Box 142 gunModel[47] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Box 143 gunModel[48] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 144 gunModel[49] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Box 147 gunModel[50] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Box 148 gunModel[51] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Box 195 gunModel[0].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F); // Box 86 gunModel[0].setRotationPoint(7F, -2.65F, -0.5F); gunModel[1].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F); // Box 87 gunModel[1].setRotationPoint(7F, -2.45F, -0.5F); gunModel[2].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F); // Box 88 gunModel[2].setRotationPoint(7F, -2.85F, -0.5F); gunModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F); // Box 89 gunModel[3].setRotationPoint(10.1F, -2.65F, -0.5F); gunModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F); // Box 90 gunModel[4].setRotationPoint(10.1F, -2.4F, -0.5F); gunModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F); // Box 91 gunModel[5].setRotationPoint(10.1F, -2.9F, -0.5F); gunModel[6].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F); // Box 92 gunModel[6].setRotationPoint(5F, -2.9F, -0.5F); gunModel[7].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F); // Box 93 gunModel[7].setRotationPoint(5F, -2.65F, -0.5F); gunModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F); // Box 94 gunModel[8].setRotationPoint(5F, -2.4F, -0.5F); gunModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F); // Box 95 gunModel[9].setRotationPoint(13.1F, -2.9F, -0.5F); gunModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F); // Box 96 gunModel[10].setRotationPoint(13.1F, -2.65F, -0.5F); gunModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F); // Box 97 gunModel[11].setRotationPoint(13.1F, -2.4F, -0.5F); gunModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F); // Box 98 gunModel[12].setRotationPoint(14.7F, -2.9F, -0.5F); gunModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F, 0F, -0.35F, -0.15F); // Box 99 gunModel[13].setRotationPoint(14.7F, -2.65F, -0.5F); gunModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F, 0F, -0.4F, -0.35F); // Box 100 gunModel[14].setRotationPoint(14.7F, -2.4F, -0.5F); gunModel[15].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.25F, -0.25F, -0.15F, -0.25F, -0.25F, -0.15F, -0.25F, -0.25F, -0.15F, -0.25F, -0.25F, -0.15F, -0.25F, -0.25F, -0.15F, -0.25F, -0.25F, -0.15F, -0.25F, -0.25F, -0.15F, -0.25F, -0.25F, -0.15F); // Box 101 gunModel[15].setRotationPoint(3.25F, -2.75F, -0.5F); gunModel[16].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.25F, -0.4F, -0.15F, -0.25F, -0.4F, -0.15F, -0.25F, -0.4F, -0.15F, -0.25F, -0.4F, -0.15F, -0.25F, -0.4F, -0.35F, -0.25F, -0.4F, -0.35F, -0.25F, -0.4F, -0.35F, -0.25F, -0.4F, -0.35F); // Box 102 gunModel[16].setRotationPoint(3.25F, -2.4F, -0.5F); gunModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.2F, -0.1F, -0.45F, -0.2F, -0.1F, -0.45F, -0.2F, -0.1F, -0.45F, -0.2F, -0.1F, -0.45F, -0.2F, -0.1F, -0.45F, -0.2F, -0.1F, -0.45F, -0.2F, -0.1F, -0.45F, -0.2F, -0.1F); // Box 104 gunModel[17].setRotationPoint(4.4F, -2.75F, -0.5F); gunModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F); // Box 106 gunModel[18].setRotationPoint(4.4F, -2.35F, -0.5F); gunModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F); // Box 107 gunModel[19].setRotationPoint(3.1F, -2.35F, -0.5F); gunModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F); // Box 108 gunModel[20].setRotationPoint(3.1F, -2.75F, -0.5F); gunModel[21].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, -0.4F, -0.1F, 0F, -0.4F, -0.1F, 0F, -0.4F, -0.1F, 0F, -0.4F, -0.1F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F); // Box 109 gunModel[21].setRotationPoint(-1.5F, -2.4F, -0.5F); gunModel[22].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, -0.35F, -0.1F, 0F, -0.35F, -0.1F, 0F, -0.35F, -0.1F, 0F, -0.35F, -0.1F, 0F, -0.35F, -0.1F, 0F, -0.35F, -0.1F, 0F, -0.35F, -0.1F, 0F, -0.35F, -0.1F); // Box 110 gunModel[22].setRotationPoint(-1.5F, -2.65F, -0.5F); gunModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F); // Box 111 gunModel[23].setRotationPoint(2.9F, -3.1F, -0.5F); gunModel[24].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F); // Box 112 gunModel[24].setRotationPoint(1.5F, -3.23F, -0.5F); gunModel[25].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F, -0.2F, -0.35F, -0.08F); // Box 113 gunModel[25].setRotationPoint(-1.5F, -2.95F, -0.5F); gunModel[26].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.45F, -0.08F, -0.3F, -0.2F, -0.08F, -0.3F, -0.2F, -0.08F, -0.3F, -0.45F, -0.08F, -0.3F, -0.25F, -0.08F, -0.3F, -0.25F, -0.08F, -0.3F, -0.25F, -0.08F, -0.3F, -0.25F, -0.08F); // Box 114 gunModel[26].setRotationPoint(0F, -3.05F, -0.5F); gunModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F); // Box 115 gunModel[27].setRotationPoint(-3.2F, -2.65F, -0.5F); gunModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.1F, -0.2F, -0.2F, -0.1F, -0.2F, -0.2F, -0.1F, -0.2F, -0.2F, -0.1F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.1F, -0.2F, -0.2F, -0.1F, -0.2F, -0.2F, 0F, -0.2F); // Box 116 gunModel[28].setRotationPoint(-3.7F, -2.65F, -0.5F); gunModel[29].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F, 0F, -0.2F, 0F, -0.1F, -0.2F, 0F, -0.7F, -0.2F, 0F, -0.7F, -0.2F, 0F, -0.1F, -0.2F); // Box 117 gunModel[29].setRotationPoint(-4.7F, -2.9F, -0.5F); gunModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0F, -0.2F, -0.4F, -0.05F, -0.2F, -0.4F, -0.05F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, -0.05F, -0.2F, -0.4F, -0.05F, -0.2F, -0.4F, 0F, -0.2F); // Box 118 gunModel[30].setRotationPoint(-4.1F, -2.6F, -0.5F); gunModel[31].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, -0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F, 0F, -0.2F, -0.2F, -0.4F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.2F, -0.2F, -0.4F, -0.2F); // Box 119 gunModel[31].setRotationPoint(-5.7F, -3.2F, -0.5F); gunModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.2F, 0F, -0.35F, -0.1F, 0F, -0.35F, -0.1F, 0F, -0.5F, -0.2F, 0F, -0.5F, -0.2F, 0F, -0.35F, -0.1F, 0F, -0.35F, -0.1F, 0F, -0.5F, -0.2F); // Box 120 gunModel[32].setRotationPoint(-2.5F, -2.65F, -0.5F); gunModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.2F, 0F, -0.6F, -0.2F, 0F, -0.75F, -0.1F, 0F, -0.75F, -0.1F, 0F, -0.6F, -0.2F); // Box 122 gunModel[33].setRotationPoint(-2.5F, -2.55F, -0.5F); gunModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.6F, -0.2F, 0F, -0.75F, -0.1F, 0F, -0.75F, -0.1F, 0F, -0.6F, -0.2F, 0F, 0F, -0.2F, 0F, -0.05F, -0.2F, 0F, -0.05F, -0.2F, 0F, 0F, -0.2F); // Box 123 gunModel[34].setRotationPoint(-2.5F, -2.75F, -0.5F); gunModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.25F, -0.05F, -0.2F, -0.25F, -0.05F, -0.2F, -0.25F, -0.05F, -0.2F, -0.25F, -0.05F, -0.2F, -0.25F, -0.05F, -0.2F, -0.25F, -0.05F, -0.2F, -0.25F, -0.05F, -0.2F, -0.25F, -0.05F); // Box 124 gunModel[35].setRotationPoint(-1.8F, -2.9F, -0.5F); gunModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, 0F, -0.4F, -0.15F); // Box 125 gunModel[36].setRotationPoint(0F, -1.9F, -0.5F); gunModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, -0.4F, 0F, -0.15F, -0.4F, -0.6F, -0.15F, 0F, -0.4F, -0.15F, 0F, -0.4F, -0.15F, -0.4F, -0.6F, -0.15F); // Box 126 gunModel[37].setRotationPoint(-1F, -1.9F, -0.5F); gunModel[38].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, 0.8F, 0F, -0.2F, -1.2F, 0F, -0.2F, -1.2F, 0F, -0.2F, 0.8F, 0F, -0.2F); // Box 127 gunModel[38].setRotationPoint(0F, -1.8F, -0.5F); gunModel[39].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.2F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F); // Box 128 gunModel[39].setRotationPoint(0.7F, -2.3F, -0.5F); gunModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.3F, -0.3F, -0.2F, -0.25F, -0.25F, -0.2F, -0.25F, -0.25F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, -0.2F, -0.25F, -0.25F, -0.2F, -0.25F, -0.25F, 0F, -0.3F, -0.3F); // Box 135 gunModel[40].setRotationPoint(15.7F, -2.65F, -0.5F); gunModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.26F, 0F, -0.2F, -0.26F, 0F, -0.2F, -0.26F, 0F, 0F, -0.26F, 0F, -0.25F, -0.26F, -0.25F, 0F, -0.26F, -0.25F, 0F, -0.26F, 0F, -0.25F, -0.26F); // Box 136 gunModel[41].setRotationPoint(0.34F, -1.9F, -0.5F); gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, -0.4F, 0F, -0.15F, -0.4F, -0.75F, -0.15F, 0F, -0.6F, -0.15F, 0F, -0.6F, -0.15F, -0.4F, -0.75F, -0.15F); // Box 137 gunModel[42].setRotationPoint(-1.6F, -1.9F, -0.5F); gunModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.48F, -0.4F, -0.3F, -0.48F, -0.4F, -0.3F, -0.48F, -0.4F, -0.3F, -0.48F, -0.4F, -0.3F, -0.48F, -0.4F, -0.3F, -0.48F, -0.4F, -0.3F, -0.48F, -0.4F, -0.3F, -0.48F); // Box 138 gunModel[43].setRotationPoint(10.1F, -3.2F, -0.5F); gunModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0F, -0.46F, -0.4F, 0F, -0.46F, -0.4F, 0F, -0.46F, -0.4F, 0F, -0.46F, -0.4F, 0F, -0.46F, -0.4F, 0F, -0.46F, -0.4F, 0F, -0.46F, -0.4F, 0F, -0.46F); // Box 139 gunModel[44].setRotationPoint(13.6F, -3.3F, -0.5F); gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0F, -0.48F, -0.45F, 0F, -0.48F, -0.45F, 0F, -0.48F, -0.45F, 0F, -0.48F, -0.45F, -0.8F, -0.48F, -0.45F, -0.8F, -0.48F, -0.45F, -0.8F, -0.48F, -0.45F, -0.8F, -0.48F); // Box 140 gunModel[45].setRotationPoint(13.6F, -3.45F, -0.5F); gunModel[46].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.44F, 0F, -0.4F, -0.44F, 0F, -0.4F, -0.44F, 0F, -0.4F, -0.44F, 0F, -0.4F, -0.44F, 0F, -0.4F, -0.44F, 0F, -0.4F, -0.44F, 0F, -0.4F, -0.44F, 0F, -0.4F); // Box 142 gunModel[46].setRotationPoint(3.9F, -4F, -0.26F); gunModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.48F, 0F, -0.3F, -0.48F, 0F, -0.3F, -0.48F, 0F, -0.46F, -0.48F, 0F, -0.46F, -0.48F, -0.6F, -0.3F, -0.48F, -0.6F, -0.3F, -0.48F, -0.6F, -0.46F, -0.48F, -0.6F, -0.46F); // Box 143 gunModel[47].setRotationPoint(3.9F, -3.47F, -0.57F); gunModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.48F, 0F, -0.46F, -0.48F, 0F, -0.46F, -0.48F, 0F, -0.4F, -0.48F, 0F, -0.4F, -0.48F, -0.6F, -0.46F, -0.48F, -0.6F, -0.46F, -0.48F, -0.6F, -0.4F, -0.48F, -0.6F, -0.4F); // Box 144 gunModel[48].setRotationPoint(3.9F, -3.47F, -0.43F); gunModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.48F, -0.1F, -0.45F, -0.48F, -0.1F, -0.45F, -0.48F, -0.1F, -0.45F, -0.48F, -0.1F, -0.45F, -0.48F, -0.57F, -0.45F, -0.48F, -0.57F, -0.45F, -0.48F, -0.57F, -0.45F, -0.48F, -0.57F, -0.45F); // Box 147 gunModel[49].setRotationPoint(3.9F, -3.5F, -0.5F); gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F); // Box 148 gunModel[50].setRotationPoint(3.9F, -3.35F, -0.4F); gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F); // Box 195 gunModel[51].setRotationPoint(1.8F, -2.95F, -0.05F); ammoModel = new ModelRendererTurbo[31]; ammoModel[0] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Box 149 ammoModel[1] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Box 151 ammoModel[2] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Box 152 ammoModel[3] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Box 153 ammoModel[4] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 154 ammoModel[5] = new ModelRendererTurbo(this, 9, 33, textureX, textureY); // Box 155 ammoModel[6] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Box 168 ammoModel[7] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Box 169 ammoModel[8] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Box 170 ammoModel[9] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Box 171 ammoModel[10] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Box 172 ammoModel[11] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Box 173 ammoModel[12] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Box 174 ammoModel[13] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Box 175 ammoModel[14] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Box 176 ammoModel[15] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Box 177 ammoModel[16] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Box 178 ammoModel[17] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Box 179 ammoModel[18] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Box 180 ammoModel[19] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Box 181 ammoModel[20] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 182 ammoModel[21] = new ModelRendererTurbo(this, 9, 41, textureX, textureY); // Box 183 ammoModel[22] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Box 184 ammoModel[23] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Box 185 ammoModel[24] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Box 186 ammoModel[25] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Box 187 ammoModel[26] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Box 188 ammoModel[27] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Box 191 ammoModel[28] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Box 192 ammoModel[29] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Box 193 ammoModel[30] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Box 194 ammoModel[0].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 149 ammoModel[0].setRotationPoint(1.3F, -2.95F, 0.1F); ammoModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 151 ammoModel[1].setRotationPoint(2.6F, -2.95F, 0.1F); ammoModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 152 ammoModel[2].setRotationPoint(1.3F, -2.8F, 0.4F); ammoModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 153 ammoModel[3].setRotationPoint(2.6F, -2.8F, 0.4F); ammoModel[4].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 154 ammoModel[4].setRotationPoint(1.3F, -2.5F, 0.5F); ammoModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 155 ammoModel[5].setRotationPoint(2.6F, -2.5F, 0.5F); ammoModel[6].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 168 ammoModel[6].setRotationPoint(1.3F, -2.2F, 0.5F); ammoModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 169 ammoModel[7].setRotationPoint(2.6F, -2.2F, 0.5F); ammoModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 170 ammoModel[8].setRotationPoint(1.3F, -1.9F, 0.5F); ammoModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 171 ammoModel[9].setRotationPoint(2.6F, -1.9F, 0.5F); ammoModel[10].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 172 ammoModel[10].setRotationPoint(1.3F, -1.6F, 0.5F); ammoModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 173 ammoModel[11].setRotationPoint(2.6F, -1.6F, 0.5F); ammoModel[12].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 174 ammoModel[12].setRotationPoint(1.3F, -1.3F, 0.5F); ammoModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 175 ammoModel[13].setRotationPoint(2.6F, -1.3F, 0.5F); ammoModel[14].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 176 ammoModel[14].setRotationPoint(1.3F, -1F, 0.5F); ammoModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 177 ammoModel[15].setRotationPoint(2.6F, -1F, 0.5F); ammoModel[16].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 178 ammoModel[16].setRotationPoint(1.3F, -0.7F, 0.5F); ammoModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 179 ammoModel[17].setRotationPoint(2.6F, -0.7F, 0.5F); ammoModel[18].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 180 ammoModel[18].setRotationPoint(1.3F, -0.4F, 0.5F); ammoModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 181 ammoModel[19].setRotationPoint(2.6F, -0.4F, 0.5F); ammoModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 182 ammoModel[20].setRotationPoint(1.3F, -0.1F, 0.5F); ammoModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 183 ammoModel[21].setRotationPoint(2.6F, -0.1F, 0.5F); ammoModel[22].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 184 ammoModel[22].setRotationPoint(1.3F, 0.2F, 0.5F); ammoModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 185 ammoModel[23].setRotationPoint(2.6F, 0.2F, 0.5F); ammoModel[24].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 186 ammoModel[24].setRotationPoint(1.3F, -2.95F, -0.5F); ammoModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 187 ammoModel[25].setRotationPoint(2.6F, -2.95F, -0.5F); ammoModel[26].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, -0.2F, 0F, -0.45F, -0.2F, 0F, -0.45F, -0.2F, 0F, -0.45F, -0.2F, 0F, -0.45F, -0.2F, 0F, -0.45F, -0.2F, 0F, -0.45F, -0.2F, 0F, -0.45F, -0.2F, 0F, -0.45F); // Box 188 ammoModel[26].setRotationPoint(1.8F, -2.15F, 0.5F); ammoModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, -0.45F, -0.2F, 0F, -0.45F, -0.2F, 0F, -0.45F, -0.2F, 0F, -0.45F, -0.2F, -0.8F, -0.45F, -0.2F, -0.8F, -0.45F, -0.2F, -0.8F, -0.45F, -0.2F, -0.8F, -0.45F); // Box 191 ammoModel[27].setRotationPoint(1.8F, -2.35F, 0.5F); ammoModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F); // Box 192 ammoModel[28].setRotationPoint(1.8F, -2.9F, 0.25F); ammoModel[29].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.4F, -0.38F, -0.38F, -0.45F, -0.38F, -0.38F); // Box 193 ammoModel[29].setRotationPoint(1.3F, -2.95F, -0.2F); ammoModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F, -0.3F, -0.38F, -0.38F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.3F, -0.38F, -0.38F); // Box 194 ammoModel[30].setRotationPoint(2.6F, -2.95F, -0.2F); animationType = EnumAnimationType.SIDE_CLIP; translateAll(0F, -1.2F, 0.07F); thirdPersonOffset = new Vector3f(-0.08F, -0.18F, 0.01F); flipAll(); } }