//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.4.1
// Copyright (C) 2013 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 3.0.x+
// Model Checklist
// Model:
// - Check Left/Right [ ] (Left = + / Right = -)
// - Code Cleaned [ ]
// - Coverted to Version [ ]
package com.flansmod.client.model.ww2;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
public class ModelM3A1GreaseGun extends ModelGun
{
int textureX = 512;
int textureY = 512;
public ModelM3A1GreaseGun()
{
// Gun
gunModel = new ModelRendererTurbo[9];
gunModel[0] = new ModelRendererTurbo(this, 0, 300, textureX, textureY); // Grip
gunModel[1] = new ModelRendererTurbo(this, 0, 290, textureX, textureY); // Body
gunModel[2] = new ModelRendererTurbo(this, 0, 280, textureX, textureY); // Barrel
gunModel[3] = new ModelRendererTurbo(this, 0, 270, textureX, textureY); // UnderBarrel
gunModel[4] = new ModelRendererTurbo(this, 0, 260, textureX, textureY); // TriggerGuard
gunModel[5] = new ModelRendererTurbo(this, 0, 250, textureX, textureY); // Wirestock
gunModel[6] = new ModelRendererTurbo(this, 15, 250, textureX, textureY); // WirestockEnd
gunModel[7] = new ModelRendererTurbo(this, 0, 240, textureX, textureY); // StightFront
gunModel[8] = new ModelRendererTurbo(this, 0, 230, textureX, textureY); // SightRear
gunModel[0].addBox(0F, 0F, 0F, 2, 4, 2, 0F); // Grip
gunModel[0].setRotationPoint(0F, -4F, -1F);
gunModel[0].rotateAngleZ = -0.1919862F;
gunModel[1].addBox(0F, 0F, 0F, 13, 2, 2, 0F); // Body
gunModel[1].setRotationPoint(-1F, -5F, -1F);
gunModel[2].addBox(0F, 0F, 0F, 5, 1, 1, 0F); // Barrel
gunModel[2].setRotationPoint(12F, -4.5F, -0.5F);
gunModel[3].addBox(0F, 0F, 0F, 7, 1, 1, 0F); // UnderBarrel
gunModel[3].setRotationPoint(1F, -3F, -0.5F);
gunModel[4].addBox(0F, 0F, 0F, 3, 1, 1, 0F); // TriggerGuard
gunModel[4].setRotationPoint(4F, -2.5F, -0.5F);
gunModel[5].addBox(0F, 0F, 0F, 5, 0, 1, 0F); // Wirestock
gunModel[5].setRotationPoint(-6F, -3.5F, -0.5F);
gunModel[6].addBox(0F, 0F, 0F, 0, 3, 1, 0F); // WirestockEnd
gunModel[6].setRotationPoint(-5.9F, -4F, -0.5F);
gunModel[6].rotateAngleZ = -0.1047198F;
gunModel[7].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // StightFront
gunModel[7].setRotationPoint(10.5F, -5.7F, -0.5F);
gunModel[7].rotateAngleZ = 0.122173F;
gunModel[8].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // SightRear
gunModel[8].setRotationPoint(0F, -5.5F, -0.5F);
// Ammo
ammoModel = new ModelRendererTurbo[2];
ammoModel[0] = new ModelRendererTurbo(this, 10, 230, textureX, textureY); // Magazine
ammoModel[1] = new ModelRendererTurbo(this, 15, 230, textureX, textureY); // Magazine
ammoModel[0].addBox(8F, -3F, -0.5F, 1, 6, 1, 0F); // Magazine
ammoModel[0].setRotationPoint(0F, 0F, 0F);
ammoModel[1].addBox(8.5F, -3F, -0.5F, 1, 6, 1, 0F); // Magazine
ammoModel[1].setRotationPoint(0F, 0F, 0F);
gunSlideDistance = 0F;
animationType = EnumAnimationType.BOTTOM_CLIP;
flipAll();
translateAll(0F, 1F, 0F);
}
}