package com.flansmod.client.model.ww2; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; public class ModelPanzerfaust extends ModelGun { public ModelPanzerfaust() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[4]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-10F, 2F, -0.5F, 20, 1, 1); gunModel[1] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[1].addBox(7F, 3F, -0.5F, 1, 3, 1); gunModel[2] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[2].addTrapezoid(10F, 1F, -1.5F, 3, 3, 3, 0F, -1F, ModelRendererTurbo.MR_RIGHT); gunModel[3] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[3].addTrapezoid(13F, 1F, -1.5F, 1, 3, 3, 0F, -0.5F, ModelRendererTurbo.MR_LEFT); } }