//This File was created with the Minecraft-SMP Modelling Toolbox 2.1.1.13
// Copyright (C) 2015 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+
package com.flansmod.apocalypse.client.model;
import net.minecraft.client.model.ModelBase;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.client.tmt.Shape2D;
public class ModelPowerCube extends ModelBase
{
int textureX = 512;
int textureY = 32;
private ModelRendererTurbo[] bodyModel;
public ModelPowerCube()
{
bodyModel = new ModelRendererTurbo[13];
bodyModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 0
bodyModel[1] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Box 1
bodyModel[2] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Box 2
bodyModel[3] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Box 3
bodyModel[4] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Box 4
bodyModel[5] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Box 5
bodyModel[6] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Box 6
bodyModel[7] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Box 7
bodyModel[8] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Box 8
bodyModel[9] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Box 9
bodyModel[10] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Box 10
bodyModel[11] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Box 11
bodyModel[12] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Box 12
bodyModel[0].addBox(0F, 0F, 0F, 16, 2, 2, 0F); // Box 0
bodyModel[0].setRotationPoint(0F, -2F, 0F);
bodyModel[1].addBox(0F, 0F, 0F, 16, 2, 2, 0F); // Box 1
bodyModel[1].setRotationPoint(0F, -2F, 14F);
bodyModel[2].addBox(0F, 0F, 0F, 2, 2, 12, 0F); // Box 2
bodyModel[2].setRotationPoint(0F, -2F, 2F);
bodyModel[3].addBox(0F, 0F, 0F, 2, 2, 12, 0F); // Box 3
bodyModel[3].setRotationPoint(14F, -2F, 2F);
bodyModel[4].addBox(0F, 0F, 0F, 16, 2, 2, 0F); // Box 4
bodyModel[4].setRotationPoint(0F, -16F, 0F);
bodyModel[5].addBox(0F, 0F, 0F, 16, 2, 2, 0F); // Box 5
bodyModel[5].setRotationPoint(0F, -16F, 14F);
bodyModel[6].addBox(0F, 0F, 0F, 2, 2, 12, 0F); // Box 6
bodyModel[6].setRotationPoint(14F, -16F, 2F);
bodyModel[7].addBox(0F, 0F, 0F, 2, 2, 12, 0F); // Box 7
bodyModel[7].setRotationPoint(0F, -16F, 2F);
bodyModel[8].addBox(0F, 0F, 0F, 2, 12, 2, 0F); // Box 8
bodyModel[8].setRotationPoint(0F, -14F, 0F);
bodyModel[9].addBox(0F, 0F, 0F, 2, 12, 2, 0F); // Box 9
bodyModel[9].setRotationPoint(14F, -14F, 0F);
bodyModel[10].addBox(0F, 0F, 0F, 2, 12, 2, 0F); // Box 10
bodyModel[10].setRotationPoint(14F, -14F, 14F);
bodyModel[11].addBox(0F, 0F, 0F, 2, 12, 2, 0F); // Box 11
bodyModel[11].setRotationPoint(0F, -14F, 14F);
bodyModel[12].addBox(0F, 0F, 0F, 8, 8, 8, 0F); // Box 12
bodyModel[12].setRotationPoint(4F, -12F, 4F);
}
public void render()
{
float f5 = 0.0625F;
for(int i = 0; i < 12; i++)
{
bodyModel[i].render(f5);
}
}
public void renderPower()
{
bodyModel[12].render(0.0625F);
}
}