package com.flansmod.client.model.mw;
import com.flansmod.client.model.ModelAAGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
public class ModelSentryGun extends ModelAAGun
{
public ModelSentryGun()
{
int textureX = 64;
int textureY = 64;
baseModel = new ModelRendererTurbo[5];
baseModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
baseModel[0].addBox(-4F, 16F , -4F, 8, 2, 8, 0.0F); //Base piece
baseModel[1] = new ModelRendererTurbo(this, 32, 0, textureX, textureY);
baseModel[1].addShapeBox(-4F, 0F, -4F, 2, 16, 2, 0F, /* 0 */ 4F, 0F, 4F, /* 1 */ -4F, 0F, 4F, /* 2 */ -4F, 0F, -4F, /* 3 */ 4F, 0F, -4F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
baseModel[2] = new ModelRendererTurbo(this, 40, 0, textureX, textureY);
baseModel[2].addShapeBox(2F, 0F, -4F, 2, 16, 2, 0F, /* 0 */ -4F, 0F, 4F, /* 1 */ 4F, 0F, 4F, /* 2 */ 4F, 0F, -4F, /* 3 */ -4F, 0F, -4F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
baseModel[3] = new ModelRendererTurbo(this, 48, 0, textureX, textureY);
baseModel[3].addShapeBox(2F, 0F, 2F, 2, 16, 2, 0F, /* 0 */ -4F, 0F, -4F, /* 1 */ 4F, 0F, -4F, /* 2 */ 4F, 0F, 4F, /* 3 */ -4F, 0F, 4F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
baseModel[4] = new ModelRendererTurbo(this, 56, 0, textureX, textureY);
baseModel[4].addShapeBox(-4F, 0F, 2F, 2, 16, 2, 0F, /* 0 */ 4F, 0F, -4F, /* 1 */ -4F, 0F, -4F, /* 2 */ -4F, 0F, 4F, /* 3 */ 4F, 0F, 4F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
//"Seat" model
seatModel = new ModelRendererTurbo[5];
seatModel[0] = new ModelRendererTurbo(this, 0, 10, textureX, textureY); //Base
seatModel[0].addBox(-4F, 18F , -4F, 8, 1, 8, 0.0F);
seatModel[1] = new ModelRendererTurbo(this, 0, 19, textureX, textureY); //Side bit
seatModel[1].addBox(-2F, 19F , -4F, 4, 7, 1, 0.0F);
seatModel[2] = new ModelRendererTurbo(this, 16, 19, textureX, textureY); //Side bit
seatModel[2].addBox(-2F, 19F , 3F, 4, 7, 1, 0.0F);
seatModel[3] = new ModelRendererTurbo(this, 0, 27, textureX, textureY); //Ammo box
seatModel[3].addBox(-3F, 18F , 4F, 6, 6, 2, 0.0F);
seatModel[4] = new ModelRendererTurbo(this, 17, 27, textureX, textureY); //Camera
seatModel[4].addBox(-3F, 19F , -9F, 6, 5, 5, 0.0F);
//Gun model
gunModel = new ModelRendererTurbo[4];
gunModel[0] = new ModelRendererTurbo(this, 0, 37, textureX, textureY);
gunModel[0].addBox(-4F, -3F, -3F, 8, 6, 6, 0.0F); //Gun Block
gunModel[1] = new ModelRendererTurbo(this, 0, 49, textureX, textureY);
gunModel[1].addBox(4F, -1F, -2F, 2, 4, 4, 0.0F); //Gun Block
gunModel[2] = new ModelRendererTurbo(this, 12, 49, textureX, textureY);
gunModel[2].addBox(8F, -1F, -2F, 2, 4, 4, 0.0F); //Barrel Connecty piece
gunModel[3] = new ModelRendererTurbo(this, 24, 49, textureX, textureY);
gunModel[3].addBox(14F, -1F, -2F, 4, 4, 4, 0.0F); //Barrel Connecty piece
barrelModel = new ModelRendererTurbo[4][1];
barrelModel[0][0] = new ModelRendererTurbo(this, 34, 18, textureX, textureY);
barrelModel[0][0].addBox(6F, 1.5F, 0.5F, 14, 1, 1, 0.0F);
barrelModel[1][0] = new ModelRendererTurbo(this, 34, 20, textureX, textureY);
barrelModel[1][0].addBox(6F, 1.5F, -1.5F, 14, 1, 1, 0.0F);
barrelModel[2][0] = new ModelRendererTurbo(this, 34, 22, textureX, textureY);
barrelModel[2][0].addBox(6F, -0.5F, -1.5F, 14, 1, 1, 0.0F);
barrelModel[3][0] = new ModelRendererTurbo(this, 34, 24, textureX, textureY);
barrelModel[3][0].addBox(6F, -0.5F, 0.5F, 14, 1, 1, 0.0F);
//Even though I can't be bothered to add ammo models, this definition is still needed
ammoModel = new ModelRendererTurbo[0][0];
barrelX = 0;
barrelY = 24;
barrelZ = 0;
//flipAll(); //Used to fix old models
}
}