//This File was created with the Minecraft-SMP Modelling Toolbox 2.2.2.2
// Copyright (C) 2016 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+
// Model: C96
// Model Creator:
// Created on: 18.01.2016 - 15:54:15
// Last changed on: 18.01.2016 - 15:54:15
package com.flansmod.client.model.ww2; //Path where the model is located
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.common.vector.Vector3f;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.Shape2D;
public class ModelC96 extends ModelGun //Same as Filename
{
int textureX = 128;
int textureY = 128;
public ModelC96() //Same as Filename
{
gunModel = new ModelRendererTurbo[57];
gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 0
gunModel[1] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Box 1
gunModel[2] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Box 2
gunModel[3] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 3
gunModel[4] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 4
gunModel[5] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Box 5
gunModel[6] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Box 6
gunModel[7] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Box 7
gunModel[8] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 8
gunModel[9] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Box 9
gunModel[10] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 10
gunModel[11] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Box 11
gunModel[12] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 12
gunModel[13] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Box 13
gunModel[14] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Box 14
gunModel[15] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Box 15
gunModel[16] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Box 16
gunModel[17] = new ModelRendererTurbo(this, 17, 57, textureX, textureY); // Box 17
gunModel[18] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Box 18
gunModel[19] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Box 19
gunModel[20] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Box 20
gunModel[21] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Box 21
gunModel[22] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Box 22
gunModel[23] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Box 23
gunModel[24] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Box 25
gunModel[25] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Box 26
gunModel[26] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Box 27
gunModel[27] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Box 28
gunModel[28] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 29
gunModel[29] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Box 30
gunModel[30] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Box 31
gunModel[31] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Box 32
gunModel[32] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Box 33
gunModel[33] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Box 34
gunModel[34] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Box 35
gunModel[35] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Box 37
gunModel[36] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Box 38
gunModel[37] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Box 39
gunModel[38] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Box 40
gunModel[39] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Box 41
gunModel[40] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Box 42
gunModel[41] = new ModelRendererTurbo(this, 25, 89, textureX, textureY); // Box 43
gunModel[42] = new ModelRendererTurbo(this, 49, 89, textureX, textureY); // Box 44
gunModel[43] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Box 48
gunModel[44] = new ModelRendererTurbo(this, 89, 73, textureX, textureY); // Box 49
gunModel[45] = new ModelRendererTurbo(this, 25, 97, textureX, textureY); // Box 50
gunModel[46] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Box 51
gunModel[47] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Box 52
gunModel[48] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Box 53
gunModel[49] = new ModelRendererTurbo(this, 57, 97, textureX, textureY); // Box 54
gunModel[50] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Box 55
gunModel[51] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Box 56
gunModel[52] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Box 57
gunModel[53] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Box 58
gunModel[54] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Box 59
gunModel[55] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 60
gunModel[56] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 61
gunModel[0].addShapeBox(0F, 0F, 0F, 12, 1, 6, 0F, -1F, 2F, 0.5F, 0F, 1F, 0.5F, 0F, 1F, 0.5F, -1F, 2F, 0.5F, -1.5F, -1F, 0.5F, -1F, 1F, 0.5F, -1F, 1F, 0.5F, -1.5F, -1F, 0.5F); // Box 0
gunModel[0].setRotationPoint(-10F, 1F, -3F);
gunModel[1].addShapeBox(0F, 0F, 0F, 11, 2, 6, 0F, -1.5F, 1F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, -1.5F, 1F, 0.5F, -3F, 0F, 0F, -2F, 1F, 0F, -2F, 1F, 0F, -3F, 0F, 0F); // Box 1
gunModel[1].setRotationPoint(-10F, 2F, -3F);
gunModel[2].addShapeBox(0F, 0F, 0F, 12, 10, 6, 0F, -3.5F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -3.5F, -1F, 0F, -1F, 2F, 0.5F, 0F, 3F, 0.5F, 0F, 3F, 0.5F, -1F, 2F, 0.5F); // Box 2
gunModel[2].setRotationPoint(-10F, -13F, -3F);
gunModel[3].addShapeBox(0F, 0F, 0F, 14, 1, 6, 0F, 1F, 3F, 0F, -1F, 3F, 0F, -1F, 3F, 0F, 1F, 3F, 0F, 0F, -1F, 0F, -3.5F, -1F, 0F, -3.5F, -1F, 0F, 0F, -1F, 0F); // Box 3
gunModel[3].setRotationPoint(-6.5F, -12F, -3F);
gunModel[4].addShapeBox(0F, 0F, 0F, 14, 6, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 4
gunModel[4].setRotationPoint(-7.5F, -21F, -3F);
gunModel[5].addShapeBox(0F, 0F, 0F, 3, 7, 1, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F); // Box 5
gunModel[5].setRotationPoint(-10.5F, -22F, -3F);
gunModel[6].addShapeBox(0F, 0F, 0F, 1, 4, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F); // Box 6
gunModel[6].setRotationPoint(6.5F, -21F, -2.5F);
gunModel[7].addShapeBox(0F, 0F, 0F, 2, 4, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F); // Box 7
gunModel[7].setRotationPoint(10.5F, -21F, -2.5F);
gunModel[8].addShapeBox(0F, 0F, 0F, 3, 4, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 8
gunModel[8].setRotationPoint(7.5F, -21F, -2.5F);
gunModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F); // Box 9
gunModel[9].setRotationPoint(6.5F, -17F, -3F);
gunModel[10].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 10
gunModel[10].setRotationPoint(7.5F, -17F, -3F);
gunModel[11].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, -1.3F, 0F, 0F, -1.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 2F, 0F, 0F, 0F, 0F); // Box 11
gunModel[11].setRotationPoint(10.5F, -17F, -3F);
gunModel[12].addShapeBox(0F, 0F, 0F, 30, 1, 6, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 12
gunModel[12].setRotationPoint(-7.5F, -22F, -3F);
gunModel[13].addShapeBox(0F, 0F, 0F, 9, 10, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 13
gunModel[13].setRotationPoint(12.5F, -21F, -3F);
gunModel[14].addShapeBox(0F, 0F, 0F, 1, 10, 6, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 14
gunModel[14].setRotationPoint(21.5F, -21F, -3F);
gunModel[15].addShapeBox(0F, 0F, 0F, 9, 1, 6, 0F, 0.2F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0.2F, 0F, 0.2F); // Box 15
gunModel[15].setRotationPoint(12.5F, -11F, -3F);
gunModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0F, 0F, 0.2F, 0.2F, 0F, -0.8F, 0.2F, 0F, -0.8F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0.2F, 0F, -0.8F, 0.2F, 0F, -0.8F, 0F, 0F, 0.2F); // Box 16
gunModel[16].setRotationPoint(21.5F, -11F, -3F);
gunModel[17].addShapeBox(0F, 0F, 0F, 30, 1, 6, 0F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, -0.6F, 0.3F, 0F, -0.6F, 0.3F, 0F, -0.6F, 0.3F, 0F, -0.6F, 0.3F); // Box 17
gunModel[17].setRotationPoint(-7.5F, -22F, -3F);
gunModel[18].addShapeBox(0F, 0F, 0F, 30, 1, 6, 0F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, -0.6F, 0.3F, 0F, -0.6F, 0.3F, 0F, -0.6F, 0.3F, 0F, -0.6F, 0.3F); // Box 18
gunModel[18].setRotationPoint(-7.5F, -21.3F, -3F);
gunModel[19].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, -0.01F, -0.35F, 0.3F, -0.01F, -0.35F, 0.3F, -0.01F, -0.35F, 0.3F, -0.01F, -0.35F, 0.3F, -0.01F, -0.35F, 0.3F, -0.01F, -0.35F, 0.3F, -0.01F, -0.35F, 0.3F, -0.01F, -0.35F, 0.3F); // Box 19
gunModel[19].setRotationPoint(-7.5F, -22F, -3F);
gunModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, -0.35F, 0.3F, 0F, -0.35F, 0.3F, 0F, -0.35F, 0.3F, 0F, -0.35F, 0.3F, 0F, -0.35F, 0.3F, 0F, -0.35F, 0.3F, 0F, -0.35F, 0.3F, 0F, -0.35F, 0.3F); // Box 20
gunModel[20].setRotationPoint(5.5F, -22F, -3F);
gunModel[21].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.1F, -0.35F, 0.3F, 0.1F, -0.35F, 0.3F, 0.1F, -0.35F, 0.3F, 0.1F, -0.35F, 0.3F, 0.1F, -0.35F, 0.3F, 0.1F, -0.35F, 0.3F, 0.1F, -0.35F, 0.3F, 0.1F, -0.35F, 0.3F); // Box 21
gunModel[21].setRotationPoint(20.5F, -22F, -3F);
gunModel[22].addShapeBox(0F, 0F, 0F, 8, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 22
gunModel[22].setRotationPoint(-5.5F, -26F, -3F);
gunModel[23].addShapeBox(0F, 0F, 0F, 2, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 23
gunModel[23].setRotationPoint(2.5F, -26F, -3F);
gunModel[24].addShapeBox(0F, 0F, 0F, 8, 4, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 25
gunModel[24].setRotationPoint(4.5F, -26F, -2F);
gunModel[25].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0F, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F); // Box 26
gunModel[25].setRotationPoint(12.5F, -26F, -2.5F);
gunModel[26].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F); // Box 27
gunModel[26].setRotationPoint(14.5F, -26F, -2.5F);
gunModel[27].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F); // Box 28
gunModel[27].setRotationPoint(17.5F, -25F, -2.5F);
gunModel[28].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F); // Box 29
gunModel[28].setRotationPoint(16.5F, -24F, -2.5F);
gunModel[29].addShapeBox(0F, 0F, 0F, 4, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 2F, 0.3F); // Box 30
gunModel[29].setRotationPoint(19.5F, -25F, -2.5F);
gunModel[30].addShapeBox(0F, 0F, 0F, 4, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 2F, 0.3F); // Box 31
gunModel[30].setRotationPoint(19.5F, -25F, 1.5F);
gunModel[31].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F); // Box 32
gunModel[31].setRotationPoint(17.5F, -25F, 1.5F);
gunModel[32].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F); // Box 33
gunModel[32].setRotationPoint(16.5F, -24F, 1.5F);
gunModel[33].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F); // Box 34
gunModel[33].setRotationPoint(14.5F, -26F, 1.5F);
gunModel[34].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, -0.4F); // Box 35
gunModel[34].setRotationPoint(12.5F, -26F, 1.5F);
gunModel[35].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F); // Box 37
gunModel[35].setRotationPoint(20.5F, -26F, -2F);
gunModel[36].addShapeBox(0F, 0F, 0F, 2, 3, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 1F, -0.3F); // Box 38
gunModel[36].setRotationPoint(21.5F, -24F, -1.5F);
gunModel[37].addShapeBox(0F, 0F, 0F, 20, 3, 3, 0F, 0F, -0.6F, -0.6F, 0F, -0.6F, -0.6F, 0F, -0.6F, -0.6F, 0F, -0.6F, -0.6F, 0F, -0.6F, -0.6F, 0F, -0.6F, -0.6F, 0F, -0.6F, -0.6F, 0F, -0.6F, -0.6F); // Box 39
gunModel[37].setRotationPoint(26.5F, -25.5F, -1.5F);
gunModel[38].addShapeBox(0F, 0F, 0F, 4, 3, 3, 0F, 0F, 0.2F, 0.2F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0.2F, 0.2F); // Box 40
gunModel[38].setRotationPoint(23.5F, -25.5F, -1.5F);
gunModel[39].addShapeBox(0F, 0F, 0F, 4, 3, 3, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F); // Box 41
gunModel[39].setRotationPoint(46.5F, -25.5F, -1.5F);
gunModel[40].addShapeBox(0F, 0F, 0F, 5, 1, 4, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F); // Box 42
gunModel[40].setRotationPoint(7.5F, -11F, -2F);
gunModel[41].addShapeBox(0F, 0F, 0F, 4, 1, 4, 0F, 0F, 1.8F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 1.8F, 0F, 0F, -2.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -2.2F, 0F); // Box 43
gunModel[41].setRotationPoint(3.5F, -11F, -2F);
gunModel[42].addShapeBox(0F, 0F, 0F, 3, 7, 1, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F); // Box 44
gunModel[42].setRotationPoint(-10.5F, -22F, 2F);
gunModel[43].addShapeBox(0F, 0F, 0F, 2, 5, 2, 0F, 0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 48
gunModel[43].setRotationPoint(-8.5F, -23F, -1F);
gunModel[44].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 49
gunModel[44].setRotationPoint(-10.5F, -20F, -2F);
gunModel[45].addShapeBox(0F, 0F, 0F, 1, 4, 6, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 50
gunModel[45].setRotationPoint(-6.5F, -26F, -3F);
gunModel[46].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 51
gunModel[46].setRotationPoint(-10.5F, -21.5F, -2F);
gunModel[46].rotateAngleZ = 0.99483767F;
gunModel[47].addShapeBox(0F, 0F, 0F, 1, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 52
gunModel[47].setRotationPoint(7.5F, -16F, -1F);
gunModel[47].rotateAngleZ = 0.17453293F;
gunModel[48].addShapeBox(-1F, -0.5F, 0F, 1, 1, 4, 0F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F); // Box 53
gunModel[48].setRotationPoint(10.5F, -26.3F, -2F);
gunModel[48].rotateAngleZ = -0.01745329F;
gunModel[49].addShapeBox(-12F, -0.5F, 0F, 11, 1, 3, 0F, 0F, -0.2F, 0.3F, 0F, -0.2F, 0.3F, 0F, -0.2F, 0.3F, 0F, -0.2F, 0.3F, 0F, -0.2F, 0.3F, 0F, -0.2F, 0.3F, 0F, -0.2F, 0.3F, 0F, -0.2F, 0.3F); // Box 54
gunModel[49].setRotationPoint(10.5F, -26.3F, -1.5F);
gunModel[49].rotateAngleZ = -0.01745329F;
gunModel[50].addShapeBox(-14F, -0.55F, 0F, 2, 1, 3, 0F, 0.1F, -0.05F, 0.4F, 0.1F, -0.05F, 0.4F, 0.1F, -0.05F, 0.4F, 0.1F, -0.05F, 0.4F, 0.1F, -0.05F, 0.4F, 0.1F, -0.05F, 0.4F, 0.1F, -0.05F, 0.4F, 0.1F, -0.05F, 0.4F); // Box 55
gunModel[50].setRotationPoint(10.5F, -26.3F, -1.5F);
gunModel[50].rotateAngleZ = -0.01745329F;
gunModel[51].addShapeBox(-14F, -1.5F, 0F, 2, 1, 1, 0F, -0.2F, -0.05F, 0F, -0.2F, -0.05F, 0F, -0.2F, -0.05F, -0.2F, -0.2F, -0.05F, -0.2F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F); // Box 56
gunModel[51].setRotationPoint(10.5F, -26.2F, -1.5F);
gunModel[51].rotateAngleZ = -0.01745329F;
gunModel[52].addShapeBox(-14F, -1.5F, 0F, 2, 1, 1, 0F, -0.2F, -0.05F, -0.2F, -0.2F, -0.05F, -0.2F, -0.2F, -0.05F, 0F, -0.2F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F); // Box 57
gunModel[52].setRotationPoint(10.5F, -26.2F, 0.5F);
gunModel[52].rotateAngleZ = -0.01745329F;
gunModel[53].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, 0.2F, 0F, -0.3F, 0.2F, 0F, -0.3F, 0.2F, 0F, -0.3F, 0.2F); // Box 58
gunModel[53].setRotationPoint(48F, -27.5F, -0.5F);
gunModel[54].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F); // Box 59
gunModel[54].setRotationPoint(48F, -25.8F, -0.5F);
gunModel[55].addShapeBox(-1F, -0.5F, 0F, 1, 1, 1, 0F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F); // Box 60
gunModel[55].setRotationPoint(10.5F, -26.3F, -2F);
gunModel[55].rotateAngleZ = -0.01745329F;
gunModel[56].addShapeBox(-1F, -0.5F, 0F, 1, 1, 1, 0F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F, 0.2F, 0.2F, -0.1F); // Box 61
gunModel[56].setRotationPoint(10.5F, -26.3F, 1F);
gunModel[56].rotateAngleZ = -0.01745329F;
ammoModel = new ModelRendererTurbo[18];
ammoModel[0] = new ModelRendererTurbo(this, 65, 105, textureX, textureY); // Box 64
ammoModel[1] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 65
ammoModel[2] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 66
ammoModel[3] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 67
ammoModel[4] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 68
ammoModel[5] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 69
ammoModel[6] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 70
ammoModel[7] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 71
ammoModel[8] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 72
ammoModel[9] = new ModelRendererTurbo(this, 3, 107, textureX, textureY); // Box 81
ammoModel[10] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 82
ammoModel[11] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 83
ammoModel[12] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 84
ammoModel[13] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 85
ammoModel[14] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 86
ammoModel[15] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 87
ammoModel[16] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 88
ammoModel[17] = new ModelRendererTurbo(this, 3, 103, textureX, textureY); // Box 89
ammoModel[0].addShapeBox(13F, -10F, -3F, 9, 12, 6, 0F, -0.2F, 3F, -0.4F, -0.2F, 3F, -0.4F, -0.2F, 3F, -0.4F, -0.2F, 3F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F); // Box 64
ammoModel[0].setRotationPoint(0F, 0F, 0F);
ammoModel[1].addShapeBox(13.4F, -10F, -1F, 7, 2, 2, 0F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F); // Box 65
ammoModel[1].setRotationPoint(0F, 0F, 0F);
ammoModel[2].addShapeBox(16.4F, -10F, -1F, 7, 2, 2, 0F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F); // Box 66
ammoModel[2].setRotationPoint(0F, 0F, 0F);
ammoModel[3].addShapeBox(16.4F, -12F, -1F, 7, 2, 2, 0F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F); // Box 67
ammoModel[3].setRotationPoint(0F, 0F, 0F);
ammoModel[4].addShapeBox(13.4F, -12F, -1F, 7, 2, 2, 0F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F); // Box 68
ammoModel[4].setRotationPoint(0F, 0F, 0F);
ammoModel[5].addShapeBox(13.4F, -14F, -1F, 7, 2, 2, 0F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F); // Box 69
ammoModel[5].setRotationPoint(0F, 0F, 0F);
ammoModel[6].addShapeBox(16.4F, -14F, -1F, 7, 2, 2, 0F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F); // Box 70
ammoModel[6].setRotationPoint(0F, 0F, 0F);
ammoModel[7].addShapeBox(16.4F, -16F, -1F, 7, 2, 2, 0F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F); // Box 71
ammoModel[7].setRotationPoint(0F, 0F, 0F);
ammoModel[8].addShapeBox(13.4F, -16F, -1F, 7, 2, 2, 0F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F); // Box 72
ammoModel[8].setRotationPoint(0F, 0F, 0F);
ammoModel[9].addShapeBox(13.4F, -24.5F, -1F, 1, 17, 2, 0F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F); // Box 81
ammoModel[9].setRotationPoint(0F, 0F, 0F);
ammoModel[10].addShapeBox(13.4F, -18F, -1F, 7, 2, 2, 0F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F); // Box 82
ammoModel[10].setRotationPoint(0F, 0F, 0F);
ammoModel[11].addShapeBox(16.4F, -18F, -1F, 7, 2, 2, 0F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F); // Box 83
ammoModel[11].setRotationPoint(0F, 0F, 0F);
ammoModel[12].addShapeBox(13.4F, -20F, -1F, 7, 2, 2, 0F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F); // Box 84
ammoModel[12].setRotationPoint(0F, 0F, 0F);
ammoModel[13].addShapeBox(16.4F, -20F, -1F, 7, 2, 2, 0F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F); // Box 85
ammoModel[13].setRotationPoint(0F, 0F, 0F);
ammoModel[14].addShapeBox(13.4F, -24F, -1F, 7, 2, 2, 0F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F); // Box 86
ammoModel[14].setRotationPoint(0F, 0F, 0F);
ammoModel[15].addShapeBox(16.4F, -24F, -1F, 7, 2, 2, 0F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F); // Box 87
ammoModel[15].setRotationPoint(0F, 0F, 0F);
ammoModel[16].addShapeBox(16.4F, -22F, -1F, 7, 2, 2, 0F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F, -3F, -0.2F, -0.2F, -2F, -0.8F, -0.8F, -2F, -0.8F, -0.8F, -3F, -0.2F, -0.2F); // Box 88
ammoModel[16].setRotationPoint(0F, 0F, 0F);
ammoModel[17].addShapeBox(13.4F, -22F, -1F, 7, 2, 2, 0F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F); // Box 89
ammoModel[17].setRotationPoint(0F, 0F, 0F);
slideModel = new ModelRendererTurbo[6];
slideModel[0] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Box 36
slideModel[1] = new ModelRendererTurbo(this, 65, 89, textureX, textureY); // Box 45
slideModel[2] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Box 46
slideModel[3] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Box 47
slideModel[4] = new ModelRendererTurbo(this, 89, 97, textureX, textureY); // Box 62
slideModel[5] = new ModelRendererTurbo(this, 41, 105, textureX, textureY); // Box 63
slideModel[0].addShapeBox(0F, 0F, 0F, 12, 3, 3, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F); // Box 36
slideModel[0].setRotationPoint(12.5F, -25.5F, -1.5F);
slideModel[1].addShapeBox(0F, 0F, 0F, 12, 1, 2, 0F, -1F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -1F, -0.1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 45
slideModel[1].setRotationPoint(-10.5F, -26F, -1F);
slideModel[2].addShapeBox(0F, 0F, 0F, 12, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 46
slideModel[2].setRotationPoint(-10.5F, -24F, -1F);
slideModel[3].addShapeBox(0F, 0F, 0F, 12, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 47
slideModel[3].setRotationPoint(-10.5F, -25F, -1F);
slideModel[4].addShapeBox(0F, 0F, 0F, 12, 3, 1, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F); // Box 62
slideModel[4].setRotationPoint(12.5F, -25.6F, -1.1F);
slideModel[5].addShapeBox(0F, 0F, 0F, 12, 3, 1, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F); // Box 63
slideModel[5].setRotationPoint(12.5F, -25.6F, 0.1F);
animationType = EnumAnimationType.ALT_PISTOL_CLIP;
gunSlideDistance = 1.5F;
barrelAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F);
stockAttachPoint = new Vector3f(0.1F /16F, 17F /16F, 0F /16F);
scopeAttachPoint = new Vector3f(1.5F / 16F, 4.5F / 16F, 0F / 16F);
gripAttachPoint = new Vector3f(8F /16F, 4.5F /16F, 0F /16F);
translateAll(0F, -13F, 0.3F);
thirdPersonOffset = new Vector3f(-0.12F, -0.15F, 0.01F);
flipAll();
}
}