package com.flansmod.common.driveables;
import com.flansmod.common.vector.Vector3f;
public class CollisionSurface
{
/** The origin of this surface, relative to the current position of the driveable rounded down */
public Vector3f localisedOrigin;
/** The edge vectors of this surface such that the plane = localisedOrigin + m * u + n * v for m, n in [0,1] */
public Vector3f u, v;
public CollisionSurface(Vector3f o, Vector3f u1, Vector3f v1)
{
localisedOrigin = o;
u = u1;
v = v1;
}
}