package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelDesertEagle extends ModelGun
{
public ModelDesertEagle()
{
int textureX = 32;
int textureY = 64;
gunModel = new ModelRendererTurbo[20];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addBox(-3F, 1F, -1F, 7, 1, 2);
gunModel[1] = new ModelRendererTurbo(this, 0, 3, textureX, textureY);
gunModel[1].addBox(-2F, -3F, -1F, 3, 4, 2);
gunModel[2] = new ModelRendererTurbo(this, 0, 13, textureX, textureY);
gunModel[2].addBox(-1F, 2.1F, -0.5F, 11, 1, 1);
gunModel[3] = new ModelRendererTurbo(this, 0, 9, textureX, textureY);
gunModel[3].addBox(2F, 3F, -1F, 8, 2, 2);
gunModel[4] = new ModelRendererTurbo(this, 10, 3, textureX, textureY);
gunModel[4].addBox(10F, 2F, -1F, 2, 3, 2);
gunModel[5] = new ModelRendererTurbo(this, 0, 23, textureX, textureY);
gunModel[5].addBox(10.5F, 4.2F, -0.5F, 1, 1, 1);
// Legendary pieces. Blank on most paintjobs
gunModel[6] = new ModelRendererTurbo(this, 0, 41, textureX, textureY); // Box 0
gunModel[7] = new ModelRendererTurbo(this, 0, 38, textureX, textureY); // Box 2
gunModel[8] = new ModelRendererTurbo(this, 0, 35, textureX, textureY); // Box 3
gunModel[9] = new ModelRendererTurbo(this, 0, 32, textureX, textureY); // Box 4
gunModel[10] = new ModelRendererTurbo(this, 0, 41, textureX, textureY); // Box 5
gunModel[11] = new ModelRendererTurbo(this, 0, 38, textureX, textureY); // Box 6
gunModel[12] = new ModelRendererTurbo(this, 0, 35, textureX, textureY); // Box 7
gunModel[13] = new ModelRendererTurbo(this, 0, 32, textureX, textureY); // Box 8
gunModel[14] = new ModelRendererTurbo(this, 5, 41, textureX, textureY); // Box 11
gunModel[15] = new ModelRendererTurbo(this, 0, 53, textureX, textureY); // Box 12
gunModel[16] = new ModelRendererTurbo(this, 0, 50, textureX, textureY); // Box 13
gunModel[17] = new ModelRendererTurbo(this, 5, 41, textureX, textureY); // Box 14
gunModel[18] = new ModelRendererTurbo(this, 0, 53, textureX, textureY); // Box 15
gunModel[19] = new ModelRendererTurbo(this, 0, 50, textureX, textureY); // Box 16
gunModel[6].addBox(-0.5F, 0F, -0.5F, 1, 7, 1, 0F); // Box 0
gunModel[6].setRotationPoint(0F, 4F, 0.5F);
gunModel[6].rotateAngleX = 0.52359878F;
gunModel[6].rotateAngleZ = 0.62831853F;
gunModel[7].addBox(-2.5F, 1F, -0.5F, 2, 2, 1, 0F); // Box 2
gunModel[7].setRotationPoint(0F, 4F, 0.5F);
gunModel[7].rotateAngleX = 0.52359878F;
gunModel[7].rotateAngleZ = 0.55850536F;
gunModel[8].addBox(-3.5F, 3F, -0.5F, 3, 2, 1, 0F); // Box 3
gunModel[8].setRotationPoint(0F, 4F, 0.5F);
gunModel[8].rotateAngleX = 0.52359878F;
gunModel[8].rotateAngleZ = 0.59341195F;
gunModel[9].addBox(-5.5F, 5F, -0.5F, 5, 2, 1, 0F); // Box 4
gunModel[9].setRotationPoint(0F, 4F, 0.5F);
gunModel[9].rotateAngleX = 0.52359878F;
gunModel[9].rotateAngleZ = 0.62831853F;
gunModel[10].addBox(-0.5F, 0F, -0.5F, 1, 7, 1, 0F); // Box 5
gunModel[10].setRotationPoint(0F, 4F, -0.5F);
gunModel[10].rotateAngleX = -0.52359878F;
gunModel[10].rotateAngleZ = 0.62831853F;
gunModel[11].addBox(-2.5F, 1F, -0.5F, 2, 2, 1, 0F); // Box 6
gunModel[11].setRotationPoint(0F, 4F, -0.5F);
gunModel[11].rotateAngleX = -0.52359878F;
gunModel[11].rotateAngleZ = 0.55850536F;
gunModel[12].addBox(-3.5F, 3F, -0.5F, 3, 2, 1, 0F); // Box 7
gunModel[12].setRotationPoint(0F, 4F, -0.5F);
gunModel[12].rotateAngleX = -0.52359878F;
gunModel[12].rotateAngleZ = 0.59341195F;
gunModel[13].addBox(-5.5F, 5F, -0.5F, 5, 2, 1, 0F); // Box 8
gunModel[13].setRotationPoint(0F, 4F, -0.5F);
gunModel[13].rotateAngleX = -0.52359878F;
gunModel[13].rotateAngleZ = 0.62831853F;
gunModel[14].addBox(-0.5F, 0F, -0.5F, 1, 4, 1, 0F); // Box 11
gunModel[14].setRotationPoint(2F, 2F, -0.5F);
gunModel[14].rotateAngleX = -0.87266463F;
gunModel[14].rotateAngleZ = 0.62831853F;
gunModel[15].addBox(-2.5F, 2F, -0.5F, 2, 1, 1, 0F); // Box 12
gunModel[15].setRotationPoint(2F, 2F, -0.5F);
gunModel[15].rotateAngleX = -0.87266463F;
gunModel[15].rotateAngleZ = 0.55850536F;
gunModel[16].addBox(-3.5F, 3F, -0.5F, 3, 1, 1, 0F); // Box 13
gunModel[16].setRotationPoint(2F, 2F, -0.5F);
gunModel[16].rotateAngleX = -0.87266463F;
gunModel[16].rotateAngleZ = 0.55850536F;
gunModel[17].addBox(-0.5F, 0F, -0.5F, 1, 4, 1, 0F); // Box 14
gunModel[17].setRotationPoint(2F, 2F, 0.5F);
gunModel[17].rotateAngleX = 0.87266463F;
gunModel[17].rotateAngleZ = 0.62831853F;
gunModel[18].addBox(-2.5F, 2F, -0.5F, 2, 1, 1, 0F); // Box 15
gunModel[18].setRotationPoint(2F, 2F, 0.5F);
gunModel[18].rotateAngleX = 0.87266463F;
gunModel[18].rotateAngleZ = 0.55850536F;
gunModel[19].addBox(-3.5F, 3F, -0.5F, 3, 1, 1, 0F); // Box 16
gunModel[19].setRotationPoint(2F, 2F, 0.5F);
gunModel[19].rotateAngleX = 0.87266463F;
gunModel[19].rotateAngleZ = 0.55850536F;
slideModel = new ModelRendererTurbo[4];
slideModel[0] = new ModelRendererTurbo(this, 0, 15, textureX, textureY);
slideModel[0].addBox(-2F, 2F, -1F, 4, 3, 2);
slideModel[1] = new ModelRendererTurbo(this, 0, 20, textureX, textureY);
slideModel[1].addBox(2F, 2F, -1F, 8, 1, 2);
slideModel[2] = new ModelRendererTurbo(this, 0, 23, textureX, textureY);
slideModel[2].addBox(-3F, 3F, -0.5F, 1, 1, 1);
slideModel[3] = new ModelRendererTurbo(this, 0, 23, textureX, textureY);
slideModel[3].addBox(-1.5F, 4.2F, -0.5F, 1, 1, 1);
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 0, 25, textureX, textureY);
ammoModel[0].addBox(-1.5F, -2.8F, -0.5F, 2, 4, 1);
translateAll(0F, 1F, 0F);
barrelAttachPoint = new Vector3f(12F / 16F, 4.5F / 16F, 0F);
scopeAttachPoint = new Vector3f(5F / 16F, 6F / 16F, 0F);
scopeIsOnSlide = false;
gunSlideDistance = 0.25F;
animationType = EnumAnimationType.PISTOL_CLIP;
}
}