package com.flansmod.client.model.zombie; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelSledgehammer extends ModelGun { public ModelSledgehammer() { int textureX = 64; int textureY = 32; gunModel = new ModelRendererTurbo[2]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-1F, -1F, -12F, 2, 2, 24); gunModel[1] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[1].addBox(-4F, -2F, 12F, 8, 4, 4); for(int i = 0; i < 2; i++) gunModel[i].setRotationPoint(4F, 0F, 0F); thirdPersonOffset = new Vector3f(-2F / 16F, 0F, 0F); } }