package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelP90 extends ModelGun { public ModelP90() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[8]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-2F, 1F, -1F, 12, 2, 2); gunModel[1] = new ModelRendererTurbo(this, 0, 4, textureX, textureY); gunModel[1].addBox(-8F, -1F, -1F, 6, 5, 2); gunModel[2] = new ModelRendererTurbo(this, 0, 11, textureX, textureY); gunModel[2].addBox(-2F, -2F, -1F, 3, 3, 2); gunModel[3] = new ModelRendererTurbo(this, 10, 13, textureX, textureY); gunModel[3].addBox(1F, -2F, -1F, 8, 1, 2); gunModel[4] = new ModelRendererTurbo(this, 14, 9, textureX, textureY); gunModel[4].addBox(5F, -1F, -1F, 1, 2, 2); gunModel[5] = new ModelRendererTurbo(this, 18, 7, textureX, textureY); gunModel[5].addBox(8F, -1F, -1F, 1, 2, 2); gunModel[6] = new ModelRendererTurbo(this, 16, 4, textureX, textureY); gunModel[6].addBox(9F, 0F, -1F, 1, 1, 2); gunModel[7] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); gunModel[7].addBox(4.9F, 2F, -1.5F, 5, 3, 3); //Scope scopeAttachPoint = new Vector3f(7.5F / 16F, 5F / 16F, 0F); //Barrel defaultBarrelModel = new ModelRendererTurbo[1]; defaultBarrelModel[0] = new ModelRendererTurbo(this, 21, 11, textureX, textureY); defaultBarrelModel[0].addBox(10F, 1.5F, -0.5F, 1, 1, 1); barrelAttachPoint = new Vector3f(10F / 16F, 2F / 16F, 0F); //Ammo ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 28, 13, textureX, textureY); ammoModel[0].addBox(-2F, 3F, -1F, 11, 1, 2); gunSlideDistance = 0.5F; animationType = EnumAnimationType.P90; } }