package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelM9 extends ModelGun { public ModelM9() { int textureX = 32; int textureY = 16; gunModel = new ModelRendererTurbo[3]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-1F, -2F, -1F, 3, 4, 2); gunModel[1] = new ModelRendererTurbo(this, 0, 6, textureX, textureY); gunModel[1].addBox(-1F, 2F, -1F, 8, 1, 2); gunModel[2] = new ModelRendererTurbo(this, 0, 9, textureX, textureY); gunModel[2].addBox(-0.5F, 3.5F, -0.5F, 8, 1, 1); slideModel = new ModelRendererTurbo[3]; slideModel[0] = new ModelRendererTurbo(this, 0, 12, textureX, textureY); slideModel[0].addBox(-1F, 3F, -1F, 8, 2, 2); slideModel[1] = new ModelRendererTurbo(this, 10, 2, textureX, textureY); slideModel[1].addBox(5.95F, 4.5F, -0.5F, 1, 1, 1); slideModel[2] = new ModelRendererTurbo(this, 8, 0, textureX, textureY); slideModel[2].addBox(-0.8F, 4.5F, -0.5F, 1, 1, 1); ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 14, 0, textureX, textureY); ammoModel[0].addBox(-0.5F, -1.8F, -0.5F, 2, 4, 1); barrelAttachPoint = new Vector3f(7.5F / 16F, 4F / 16F, 0F); scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F); scopeIsOnSlide = true; gunSlideDistance = 0.25F; animationType = EnumAnimationType.PISTOL_CLIP; } }