//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.4.1
// Copyright (C) 2013 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 3.0.x+
// Model Checklist
// Model:
// - Check Left/Right [ ] (Left = + / Right = -)
// - Code Cleaned [ ]
// - Coverted to Version [ ]
package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelAT4 extends ModelGun
{
int textureX = 256;
int textureY = 32;
public ModelAT4()
{
// Gun
gunModel = new ModelRendererTurbo[8];
gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Grip
gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // MainBody
gunModel[2] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Muzzle
gunModel[3] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Sight
gunModel[4] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Sight
gunModel[5] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // RearLoader
gunModel[6] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // RearLoader
gunModel[7] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // PostLoader
gunModel[0].addBox(0F, 0F, 0F, 1, 3, 1, 0F); // Grip
gunModel[0].setRotationPoint(-1F, -3F, -0.5F);
gunModel[1].addBox(0F, 0F, 0F, 18, 3, 3, 0F); // MainBody
gunModel[1].setRotationPoint(-15F, -6F, -1.5F);
gunModel[2].addBox(0F, 0F, 0F, 1, 4, 4, 0F); // Muzzle
gunModel[2].setRotationPoint(2.5F, -6.5F, -2F);
gunModel[3].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Sight
gunModel[3].setRotationPoint(1F, -5F, 1F);
gunModel[4].addBox(0F, 0F, 0F, 1, 1, 0, 0F); // Sight
gunModel[4].setRotationPoint(1F, -6F, 4F);
gunModel[4].rotateAngleY = -0.1745329F;
gunModel[5].addBox(0F, 0F, 0F, 1, 3, 3, 0F); // RearLoader
gunModel[5].setRotationPoint(-16.1F, -6F, -1.5F);
gunModel[6].addBox(0F, 0F, 0F, 1, 4, 4, 0F); // RearLoader
gunModel[6].setRotationPoint(-17.2F, -6.5F, -2F);
gunModel[7].addBox(0F, 0F, 0F, 4, 2, 2, 0F); // PostLoader
gunModel[7].setRotationPoint(-18F, -5.5F, -1F);
// Ammo
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Rocket
ammoModel[0].addBox(0F, 0F, 0F, 5, 2, 2, 0F); // Rocket
ammoModel[0].setRotationPoint(-3F, -5.5F, -1F);
gunSlideDistance = 0F;
animationType = EnumAnimationType.NONE;
flipAll();
translateAll(0, 0, 3);
thirdPersonOffset = new Vector3f(0F, 0F, -0.2F);
itemFrameOffset = new Vector3f(11F / 16F, 0F / 16F, 0F);
}
}