package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelRPG extends ModelGun { public ModelRPG() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[5]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-14F, 2.5F, -1F, 22, 2, 2); gunModel[1] = new ModelRendererTurbo(this, 0, 4, textureX, textureY); gunModel[1].addBox(-15F, 2F, -1.5F, 1, 3, 3); gunModel[2] = new ModelRendererTurbo(this, 8, 4, textureX, textureY); gunModel[2].addBox(-5F, 2F, -1.5F, 8, 3, 3); gunModel[3] = new ModelRendererTurbo(this, 0, 13, textureX, textureY); gunModel[3].addBox(0F, 0F, -0.5F, 1, 2, 1); gunModel[4] = new ModelRendererTurbo(this, 4, 11, textureX, textureY); gunModel[4].addBox(4F, -1F, -0.5F, 1, 4, 1); //Scope scopeAttachPoint = new Vector3f(1.5F / 16F, 5F / 16F, 0F); //Barrel barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F); //Stock stockAttachPoint = new Vector3f(-1F / 16F, 1F / 16F, 0F); //Ammo ammoModel = new ModelRendererTurbo[4]; ammoModel[0] = new ModelRendererTurbo(this, 14, 12, textureX, textureY); ammoModel[0].addBox(-1.5F, 0F, -1.5F, 3, 1, 3); ammoModel[1] = new ModelRendererTurbo(this, 26, 9, textureX, textureY); ammoModel[1].addTrapezoid(-2F, 1F, -2F, 4, 3, 4, 0F, -1F, ModelRendererTurbo.MR_TOP); ammoModel[2] = new ModelRendererTurbo(this, 38, 6, textureX, textureY); ammoModel[2].addTrapezoid(-2F, 4F, -2F, 4, 3, 4, 0F, -1F, ModelRendererTurbo.MR_BOTTOM); ammoModel[3] = new ModelRendererTurbo(this, 38, 5, textureX, textureY); ammoModel[3].addBox(-0.5F, -4F, -0.5F, 1, 4, 1); for(int i = 0; i < 4; i++) { ammoModel[i].setRotationPoint(8F, 3.5F, 0F); ammoModel[i].rotateAngleZ = -(float)Math.PI / 2F; } gunSlideDistance = 0.5F; animationType = EnumAnimationType.END_LOADED; tiltGunTime = 0.4F; unloadClipTime = 0.1F; loadClipTime = 0.1F; untiltGunTime = 0.4F; itemFrameOffset = new Vector3f(4F / 16F, 0F / 16F, 0F); } }