//This File was created with the Minecraft-SMP Modelling Toolbox 2.1.4.2
// Copyright (C) 2015 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+
package com.flansmod.client.model.ww2; //Path where the model is located
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.common.vector.Vector3f;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.Shape2D;
public class ModelThompson extends ModelGun //Same as Filename
{
int textureX = 128;
int textureY = 128;
public ModelThompson() //Same as Filename
{
gunModel = new ModelRendererTurbo[17];
gunModel[0] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Box 2
gunModel[1] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 3
gunModel[2] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Box 4
gunModel[3] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Box 6
gunModel[4] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 7
gunModel[5] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 8
gunModel[6] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Box 9
gunModel[7] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Box 10
gunModel[8] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Box 11
gunModel[9] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Box 12
gunModel[10] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Box 13
gunModel[11] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Box 14
gunModel[12] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Box 15
gunModel[13] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Box 16
gunModel[14] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 18
gunModel[15] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Box 0
gunModel[16] = new ModelRendererTurbo(this, 50, 15, textureX, textureY); // Box 1
gunModel[0].addShapeBox(0F, 0F, 0F, 5, 10, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 2F, 0F, 0F); // Box 2
gunModel[0].setRotationPoint(1F, -7F, -2F);
gunModel[1].addBox(0F, 0F, 0F, 20, 4, 5, 0F); // Box 3
gunModel[1].setRotationPoint(-8F, -13F, -2.5F);
gunModel[2].addBox(0F, 0F, 0F, 5, 2, 4, 0F); // Box 4
gunModel[2].setRotationPoint(12F, -13F, -2F);
gunModel[3].addShapeBox(0F, 0F, 0F, 4, 4, 3, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F); // Box 6
gunModel[3].setRotationPoint(17F, -13F, -1.5F);
gunModel[4].addBox(0F, 0F, 0F, 20, 2, 2, 0F); // Box 7
gunModel[4].setRotationPoint(21F, -13F, -1F);
gunModel[5].addBox(0F, 0F, 0F, 16, 4, 3, 0F); // Box 8
gunModel[5].setRotationPoint(21F, -12F, -1.5F);
gunModel[6].addShapeBox(0F, 0F, 0F, 5, 3, 3, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F); // Box 9
gunModel[6].setRotationPoint(41F, -13.5F, -1.5F);
gunModel[7].addBox(0F, 0F, 0F, 4, 3, 1, 0F); // Box 10
gunModel[7].setRotationPoint(-5F, -14.7F, 1F);
gunModel[7].rotateAngleZ = -0.78539816F;
gunModel[8].addBox(0F, 0F, 0F, 4, 3, 1, 0F); // Box 11
gunModel[8].setRotationPoint(-5F, -14.7F, -2F);
gunModel[8].rotateAngleZ = -0.78539816F;
gunModel[9].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 12
gunModel[9].setRotationPoint(42F, -15F, -1F);
gunModel[10].addBox(0F, 0F, 0F, 16, 1, 4, 0F); // Box 13
gunModel[10].setRotationPoint(-4F, -9F, -2F);
gunModel[11].addBox(0F, 0F, 0F, 10, 1, 4, 0F); // Box 14
gunModel[11].setRotationPoint(-4F, -8F, -2F);
gunModel[12].addShapeBox(0F, 0F, 0F, 6, 1, 5, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 15
gunModel[12].setRotationPoint(4.5F, -4F, -2.5F);
gunModel[13].addShapeBox(0F, 0F, 0F, 5, 1, 5, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 16
gunModel[13].setRotationPoint(10.5F, -3F, -2.5F);
gunModel[13].rotateAngleZ = 1.57079633F;
gunModel[14].addBox(0F, 0F, 0F, 1, 3, 1, 0F); // Box 18
gunModel[14].setRotationPoint(7F, -8F, -0.5F);
gunModel[14].rotateAngleZ = 0.08726646F;
gunModel[15].addShapeBox(0F, 0F, 0F, 6, 1, 5, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 0
gunModel[15].setRotationPoint(4.5F, -11.5F, -4.1F);
gunModel[16].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -0.45F, 0F, -0.75F, -0.45F, 0F, -0.75F, -0.45F, 0F, -0.75F, -0.45F, 0F, -0.75F, -0.45F, 0F, -0.75F, -0.45F, 0F, -0.75F, -0.45F, 0F, -0.75F, -0.45F, 0F, -0.75F); // Box 1
gunModel[16].setRotationPoint(-5.5F, -14.4F, -1.5F);
defaultStockModel = new ModelRendererTurbo[3];
defaultStockModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 0
defaultStockModel[1] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Box 1
defaultStockModel[2] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Box 17
defaultStockModel[0].addShapeBox(0F, 0F, 0F, 17, 8, 5, 0F, -2F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, -12F, 0F, 0F, -12F, 0F, 0F, 0F, 0F, 0F); // Box 0
defaultStockModel[0].setRotationPoint(-27F, -7F, -2.5F);
defaultStockModel[0].rotateAngleZ = 0.06981317F;
defaultStockModel[1].addShapeBox(0F, 0F, 0F, 11, 3, 5, 0F, -6F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -6F, 0F, 0F, 5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 5F, 0F, 0F); // Box 1
defaultStockModel[1].setRotationPoint(-18F, -4F, -2.5F);
defaultStockModel[1].rotateAngleZ = 0.43633231F;
defaultStockModel[2].addBox(0F, 0F, 0F, 3, 3, 5, 0F); // Box 17
defaultStockModel[2].setRotationPoint(-7.5F, -9F, -2.5F);
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Box 5
ammoModel[0].addBox(12F, -11F, -2F, 4, 16, 4, 0F); // Box 5
ammoModel[0].setRotationPoint(0F, 0F, 0F);
slideModel = new ModelRendererTurbo[1];
slideModel[0] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Box 19
slideModel[0].addBox(0F, 0F, 0F, 1, 1, 2, 0F); // Box 19
slideModel[0].setRotationPoint(9.5F, -11.5F, -4F);
gunSlideDistance = 0.6F;
animationType = EnumAnimationType.BOTTOM_CLIP;
translateAll(0F, -6.2F, 0.3F);
thirdPersonOffset = new Vector3f(-0.2F, -0.1F, 0.02F);
flipAll();
}
}