package com.flansmod.apocalypse.common.blocks;
import java.util.Random;
import com.flansmod.apocalypse.common.FlansModApocalypse;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
public class BlockSulphur extends Block
{
public BlockSulphur()
{
super(Material.sand);
}
@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return FlansModApocalypse.sulphur;
}
@Override
public int quantityDropped(Random random)
{
return random.nextInt(1) + 1;
}
}