package com.flansmod.apocalypse.common.blocks; import java.util.Random; import com.flansmod.apocalypse.common.FlansModApocalypse; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Items; import net.minecraft.item.Item; public class BlockSulphur extends Block { public BlockSulphur() { super(Material.sand); } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return FlansModApocalypse.sulphur; } @Override public int quantityDropped(Random random) { return random.nextInt(1) + 1; } }