//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.3.9
// Copyright (C) 2013 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 3.0.x+
// Model Checklist
// Model:
// - Check Left/Right [ ] (Left = + / Right = -)
// - Code Cleaned [ ]
// - Coverted to Version [ ]
package com.flansmod.client.model.ww2;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
public class ModelMp40 extends ModelGun
{
int textureX = 512;
int textureY = 512;
public ModelMp40()
{
// Gun
gunModel = new ModelRendererTurbo[10];
gunModel[0] = new ModelRendererTurbo(this, 100, 150, textureX, textureY); // Grip
gunModel[1] = new ModelRendererTurbo(this, 113, 150, textureX, textureY); // Body
gunModel[2] = new ModelRendererTurbo(this, 100, 175, textureX, textureY); // UnderBody
gunModel[3] = new ModelRendererTurbo(this, 100, 165, textureX, textureY); // AngledBody
gunModel[4] = new ModelRendererTurbo(this, 115, 165, textureX, textureY); // BodyFront
gunModel[5] = new ModelRendererTurbo(this, 150, 150, textureX, textureY); // SightFront
gunModel[6] = new ModelRendererTurbo(this, 160, 150, textureX, textureY); // SightRear
gunModel[7] = new ModelRendererTurbo(this, 160, 150, textureX, textureY); // SightRear
gunModel[8] = new ModelRendererTurbo(this, 160, 165, textureX, textureY); // Barrel
gunModel[9] = new ModelRendererTurbo(this, 150, 180, textureX, textureY); // ReleaseMag
gunModel[0].addBox(0F, 0F, 0F, 2, 7, 2, 0F); // Grip
gunModel[0].setRotationPoint(-1F, -4F, -1F);
gunModel[0].rotateAngleZ = -0.2268928F;
gunModel[1].addBox(0F, 0F, 0F, 14, 3, 2, 0F); // Body
gunModel[1].setRotationPoint(-2F, -4F, -1F);
gunModel[2].addBox(0F, 0F, 0F, 10, 2, 3, 0F); // UnderBody
gunModel[2].setRotationPoint(0F, -2.6F, -1.5F);
gunModel[3].addBox(0F, 0F, 0F, 2, 2, 2, 0F); // AngledBody
gunModel[3].setRotationPoint(11.1F, -2.8F, -1F);
gunModel[3].rotateAngleZ = 0.4886922F;
gunModel[4].addBox(0F, 0F, 0F, 2, 2, 2, 0F); // BodyFront
gunModel[4].setRotationPoint(12F, -4F, -1F);
gunModel[5].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // SightFront
gunModel[5].setRotationPoint(20F, -4F, -0.5F);
gunModel[5].rotateAngleZ = 0.418879F;
gunModel[6].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // SightRear
gunModel[6].setRotationPoint(1F, -4.3F, 0.2F);
gunModel[7].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // SightRear
gunModel[7].setRotationPoint(1F, -4.3F, -1.2F);
gunModel[8].addBox(0F, 0F, 0F, 8, 1, 1, 0F); // Barrel
gunModel[8].setRotationPoint(14F, -3.7F, -0.5F);
gunModel[9].addBox(0F, 0F, 0F, 2, 1, 1, 0F); // ReleaseMag
gunModel[9].setRotationPoint(10F, -1F, -0.5F);
gunModel[9].rotateAngleZ = 0.03490658F;
// Ammo
ammoModel = new ModelRendererTurbo[2];
ammoModel[0] = new ModelRendererTurbo(this, 135, 175, textureX, textureY); // Magazine
ammoModel[1] = new ModelRendererTurbo(this, 135, 175, textureX, textureY); // Magazine
ammoModel[0].addBox(10.3F, 0F, -0.5F, 1, 7, 1, 0F); // Magazine
ammoModel[0].setRotationPoint(0F, 0F, 0F);
ammoModel[0].rotateAngleZ = 0.03490658F;
ammoModel[1].addBox(10.8F, 0F, -0.5F, 1, 7, 1, 0F); // Magazine
ammoModel[1].setRotationPoint(0F, 0F, 0F);
ammoModel[1].rotateAngleZ = 0.03490658F;
gunSlideDistance = 0F;
animationType = EnumAnimationType.BOTTOM_CLIP;
flipAll();
translateAll(0F, 3F, 0F);
}
}