package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelRPD extends ModelGun
{
public ModelRPD()
{
int textureX = 64;
int textureY = 16;
gunModel = new ModelRendererTurbo[8];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addBox(-1F, 3F, -1F, 8, 2, 2);
gunModel[1] = new ModelRendererTurbo(this, 20, 0, textureX, textureY);
gunModel[1].addShapeBox(7F, 3F, -1F, 2, 2, 2, 0F, /* 0 */ 0F, 0.2F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0.2F, 0F, /* 4 */ 0F, 0.2F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0.2F, 0F);
gunModel[2] = new ModelRendererTurbo(this, 28, 0, textureX, textureY);
gunModel[2].addShapeBox(9F, 3F, -1F, 2, 2, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0.2F, 0F, /* 2 */ 0F, 0.2F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0.2F, 0F, /* 6 */ 0F, 0.2F, 0F, /* 7 */ 0F, 0F, 0F);
gunModel[3] = new ModelRendererTurbo(this, 0, 4, textureX, textureY);
gunModel[3].addBox(11F, 4.1F, -0.4F, 8, 0.8F, 0.8F);
gunModel[4] = new ModelRendererTurbo(this, 18, 4, textureX, textureY);
gunModel[4].addBox(11F, 3.1F, -0.4F, 3, 0.8F, 0.8F);
gunModel[5] = new ModelRendererTurbo(this, 36, 0, textureX, textureY);
gunModel[5].addBox(12.5F, 3F, -0.5F, 1, 2, 1);
gunModel[6] = new ModelRendererTurbo(this, 40, 0, textureX, textureY);
gunModel[6].addBox(17.5F, 4F, -0.5F, 1, 2, 1);
gunModel[7] = new ModelRendererTurbo(this, 0, 6, textureX, textureY);
gunModel[7].addBox(-1F, -4F, -0.75F, 2, 5, 1.5F);
gunModel[7].setRotationPoint(1F, 3F, 0F);
gunModel[7].rotateAngleZ = -0.5F;
//Ammo
ammoModel = new ModelRendererTurbo[3];
ammoModel[0] = new ModelRendererTurbo(this, 8, 6, textureX, textureY);
ammoModel[0].addBox(4F, -1F, -1F, 2, 5, 2);
ammoModel[1] = new ModelRendererTurbo(this, 24, 6, textureX, textureY);
ammoModel[1].addShapeBox(4F, -1F, -3F, 2, 5, 2, 0F, /* 0 */ 0F, -1.5F, -0.5F, /* 1 */ 0F, -1.5F, -0.5F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, -1.5F, -0.5F, /* 5 */ 0F, -1.5F, -0.5F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
ammoModel[2] = new ModelRendererTurbo(this, 16, 6, textureX, textureY);
ammoModel[2].addShapeBox(4F, -1F, 1F, 2, 5, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, -1.5F, -0.5F, /* 3 */ 0F, -1.5F, -0.5F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, -1.5F, -0.5F, /* 7 */ 0F, -1.5F, -0.5F);
//Stock
stockAttachPoint = new Vector3f(-1F / 16F, 4F / 16F, 0F);
defaultStockModel = new ModelRendererTurbo[3];
defaultStockModel[0] = new ModelRendererTurbo(this, 32, 4, textureX, textureY);
defaultStockModel[0].addShapeBox(-2F, 3F, -1F, 1, 2, 2, 0F, /* 0 */ 0F, 1F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 1F, 0F, /* 4 */ 0F, -1F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, -1F, 0F);
defaultStockModel[1] = new ModelRendererTurbo(this, 42, 12, textureX, textureY);
defaultStockModel[1].addShapeBox(-5F, 2F, -1F, 3, 2, 2, 0F, /* 0 */ 0F, 1F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 1F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
defaultStockModel[2] = new ModelRendererTurbo(this, 32, 8, textureX, textureY);
defaultStockModel[2].addBox(-8F, 1F, -1F, 3, 3, 2);
//Barrel - Nope.
barrelAttachPoint = new Vector3f(11.75F / 16F, 3.5F / 16F, 0F);
//Scope
scopeAttachPoint = new Vector3f(2F / 16F, 5F / 16F, 0F);
//Grip
gripAttachPoint = new Vector3f(7.5F / 16F, 2F / 16F, 0F);
gunSlideDistance = 0.25F;
animationType = EnumAnimationType.BOTTOM_CLIP;
tiltGunTime = 0.1F;
unloadClipTime = 0.2F;
loadClipTime = 0.2F;
untiltGunTime = 0.5F;
}
}