package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelRPD extends ModelGun { public ModelRPD() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[8]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-1F, 3F, -1F, 8, 2, 2); gunModel[1] = new ModelRendererTurbo(this, 20, 0, textureX, textureY); gunModel[1].addShapeBox(7F, 3F, -1F, 2, 2, 2, 0F, /* 0 */ 0F, 0.2F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0.2F, 0F, /* 4 */ 0F, 0.2F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0.2F, 0F); gunModel[2] = new ModelRendererTurbo(this, 28, 0, textureX, textureY); gunModel[2].addShapeBox(9F, 3F, -1F, 2, 2, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0.2F, 0F, /* 2 */ 0F, 0.2F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0.2F, 0F, /* 6 */ 0F, 0.2F, 0F, /* 7 */ 0F, 0F, 0F); gunModel[3] = new ModelRendererTurbo(this, 0, 4, textureX, textureY); gunModel[3].addBox(11F, 4.1F, -0.4F, 8, 0.8F, 0.8F); gunModel[4] = new ModelRendererTurbo(this, 18, 4, textureX, textureY); gunModel[4].addBox(11F, 3.1F, -0.4F, 3, 0.8F, 0.8F); gunModel[5] = new ModelRendererTurbo(this, 36, 0, textureX, textureY); gunModel[5].addBox(12.5F, 3F, -0.5F, 1, 2, 1); gunModel[6] = new ModelRendererTurbo(this, 40, 0, textureX, textureY); gunModel[6].addBox(17.5F, 4F, -0.5F, 1, 2, 1); gunModel[7] = new ModelRendererTurbo(this, 0, 6, textureX, textureY); gunModel[7].addBox(-1F, -4F, -0.75F, 2, 5, 1.5F); gunModel[7].setRotationPoint(1F, 3F, 0F); gunModel[7].rotateAngleZ = -0.5F; //Ammo ammoModel = new ModelRendererTurbo[3]; ammoModel[0] = new ModelRendererTurbo(this, 8, 6, textureX, textureY); ammoModel[0].addBox(4F, -1F, -1F, 2, 5, 2); ammoModel[1] = new ModelRendererTurbo(this, 24, 6, textureX, textureY); ammoModel[1].addShapeBox(4F, -1F, -3F, 2, 5, 2, 0F, /* 0 */ 0F, -1.5F, -0.5F, /* 1 */ 0F, -1.5F, -0.5F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, -1.5F, -0.5F, /* 5 */ 0F, -1.5F, -0.5F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); ammoModel[2] = new ModelRendererTurbo(this, 16, 6, textureX, textureY); ammoModel[2].addShapeBox(4F, -1F, 1F, 2, 5, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, -1.5F, -0.5F, /* 3 */ 0F, -1.5F, -0.5F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, -1.5F, -0.5F, /* 7 */ 0F, -1.5F, -0.5F); //Stock stockAttachPoint = new Vector3f(-1F / 16F, 4F / 16F, 0F); defaultStockModel = new ModelRendererTurbo[3]; defaultStockModel[0] = new ModelRendererTurbo(this, 32, 4, textureX, textureY); defaultStockModel[0].addShapeBox(-2F, 3F, -1F, 1, 2, 2, 0F, /* 0 */ 0F, 1F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 1F, 0F, /* 4 */ 0F, -1F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, -1F, 0F); defaultStockModel[1] = new ModelRendererTurbo(this, 42, 12, textureX, textureY); defaultStockModel[1].addShapeBox(-5F, 2F, -1F, 3, 2, 2, 0F, /* 0 */ 0F, 1F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 1F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); defaultStockModel[2] = new ModelRendererTurbo(this, 32, 8, textureX, textureY); defaultStockModel[2].addBox(-8F, 1F, -1F, 3, 3, 2); //Barrel - Nope. barrelAttachPoint = new Vector3f(11.75F / 16F, 3.5F / 16F, 0F); //Scope scopeAttachPoint = new Vector3f(2F / 16F, 5F / 16F, 0F); //Grip gripAttachPoint = new Vector3f(7.5F / 16F, 2F / 16F, 0F); gunSlideDistance = 0.25F; animationType = EnumAnimationType.BOTTOM_CLIP; tiltGunTime = 0.1F; unloadClipTime = 0.2F; loadClipTime = 0.2F; untiltGunTime = 0.5F; } }