//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.4.1
// Copyright (C) 2013 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 3.0.x+
// Model Checklist
// Model:
// - Check Left/Right [ ] (Left = + / Right = -)
// - Code Cleaned [ ]
// - Coverted to Version [ ]
package com.flansmod.client.model.ww2;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelWebley extends ModelGun
{
int textureX = 256;
int textureY = 128;
public ModelWebley()
{
// Gun
gunModel = new ModelRendererTurbo[9];
gunModel[0] = new ModelRendererTurbo(this, 0, 11, textureX, textureY); // Gun1
gunModel[1] = new ModelRendererTurbo(this, 0, 26, textureX, textureY); // Gun2
gunModel[2] = new ModelRendererTurbo(this, 0, 37, textureX, textureY); // Gun3
gunModel[3] = new ModelRendererTurbo(this, 0, 83, textureX, textureY); // Gun7
gunModel[4] = new ModelRendererTurbo(this, 0, 91, textureX, textureY); // Gun8
gunModel[5] = new ModelRendererTurbo(this, 0, 97, textureX, textureY); // Gun9
gunModel[6] = new ModelRendererTurbo(this, 0, 102, textureX, textureY); // Gun10
gunModel[7] = new ModelRendererTurbo(this, 20, 19, textureX, textureY); // Gun11
gunModel[8] = new ModelRendererTurbo(this, 20, 27, textureX, textureY); // Gun12
gunModel[0].addBox(0F, 0F, 0F, 5, 9, 4, 0F); // Gun1
gunModel[0].setRotationPoint(0F, 2F, -2F);
gunModel[1].addBox(0F, 0F, 0F, 5, 4, 4, 0F); // Gun2
gunModel[1].setRotationPoint(2F, -2F, -2F);
gunModel[2].addBox(0F, 0F, 0F, 4, 4, 3, 0F); // Gun3
gunModel[2].setRotationPoint(4F, -3F, -1.5F);
gunModel[3].addBox(0F, 0F, 0F, 12, 3, 3, 0F); // Gun7
gunModel[3].setRotationPoint(4F, -6F, -1.5F);
gunModel[4].addBox(-3F, 0F, 0F, 2, 1, 1, 0F); // Gun8
gunModel[4].setRotationPoint(7F, -6F, -0.5F);
gunModel[4].rotateAngleZ = -0.1745329F;
gunModel[5].addBox(0F, 0F, 0F, 7, 1, 2, 0F); // Gun9
gunModel[5].setRotationPoint(7F, 1F, -1F);
gunModel[6].addBox(0F, 0F, 0F, 2, 5, 3, 0F); // Gun10
gunModel[6].setRotationPoint(14F, -3F, -1.5F);
gunModel[7].addBox(0F, 0F, 0F, 12, 3, 3, 0F); // Gun11
gunModel[7].setRotationPoint(16F, -6F, -1.5F);
gunModel[8].addBox(0F, 0F, 0F, 3, 1, 1, 0F); // Gun12
gunModel[8].setRotationPoint(25F, -7F, -0.5F);
revolverBarrelModel = new ModelRendererTurbo[3];
revolverBarrelModel[0] = new ModelRendererTurbo(this, 0, 47, textureX, textureY); // Gun4
revolverBarrelModel[1] = new ModelRendererTurbo(this, 0, 59, textureX, textureY); // Gun5
revolverBarrelModel[2] = new ModelRendererTurbo(this, 0, 72, textureX, textureY); // Gun6
revolverBarrelModel[0].addBox(0F, 0F, 0F, 6, 6, 2, 0F); // Gun4
revolverBarrelModel[0].setRotationPoint(8F, -5F, -1F);
revolverBarrelModel[1].addBox(0F, 0F, 0F, 6, 6, 2, 0F); // Gun5
revolverBarrelModel[1].setRotationPoint(8F, -5F, 1F);
revolverBarrelModel[2].addBox(0F, 0F, 0F, 6, 6, 2, 0F); // Gun6
revolverBarrelModel[2].setRotationPoint(8F, -5F, -3F);
// Ammo
ammoModel = new ModelRendererTurbo[8];
ammoModel[0] = new ModelRendererTurbo(this, 19, 32, textureX, textureY); // Ammo1
ammoModel[1] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Ammo2
ammoModel[2] = new ModelRendererTurbo(this, 19, 32, textureX, textureY); // Ammo1
ammoModel[3] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Ammo2
ammoModel[4] = new ModelRendererTurbo(this, 19, 32, textureX, textureY); // Ammo1
ammoModel[5] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Ammo2
ammoModel[6] = new ModelRendererTurbo(this, 19, 32, textureX, textureY); // Ammo1
ammoModel[7] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Ammo2
ammoModel[0].addBox(0F, 0F, 0.1F, 4, 2, 2, 0F); // Ammo1
ammoModel[0].setRotationPoint(8.1F, -4F, -3F);
ammoModel[1].addBox(0F, 0F, 0.1F, 2, 2, 2, 0F); // Ammo2
ammoModel[1].setRotationPoint(11.9F, -4F, -3F);
ammoModel[2].addBox(0F, 0F, 0.1F, 4, 2, 2, 0F); // Ammo1
ammoModel[2].setRotationPoint(8.1F, -1.5F, -3F);
ammoModel[3].addBox(0F, 0F, 0.1F, 2, 2, 2, 0F); // Ammo2
ammoModel[3].setRotationPoint(11.9F, -1.5F, -3F);
ammoModel[4].addBox(0F, 0F, 0.1F, 4, 2, 2, 0F); // Ammo1
ammoModel[4].setRotationPoint(8.1F, -4F, 0.5F);
ammoModel[5].addBox(0F, 0F, 0.1F, 2, 2, 2, 0F); // Ammo2
ammoModel[5].setRotationPoint(11.9F, -4F, 0.5F);
ammoModel[6].addBox(0F, 0F, 0.1F, 4, 2, 2, 0F); // Ammo1
ammoModel[6].setRotationPoint(8.1F, -1.5F, 0.5F);
ammoModel[7].addBox(0F, 0F, 0.1F, 2, 2, 2, 0F); // Ammo2
ammoModel[7].setRotationPoint(11.9F, -1.5F, 0.5F);
gunSlideDistance = 0F;
animationType = EnumAnimationType.REVOLVER;
flipAll();
translateAll(0F, 13F, 0F);
thirdPersonOffset = new Vector3f(-0.05F, -0.05F, 0F);
}
}