//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0 // Copyright (C) 2016 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 4.0.x+ // Model: DoubleBarrelledShotgun // Model Creator: // Created on: 24.12.2016 - 14:23:51 // Last changed on: 24.12.2016 - 14:23:51 package com.flansmod.client.model.mw; //Path where the model is located import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.common.vector.Vector3f; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.client.tmt.Coord2D; import com.flansmod.client.tmt.Shape2D; public class ModelExecutioner extends ModelGun //Same as Filename { int textureX = 64; int textureY = 32; public ModelExecutioner() //Same as Filename { gunModel = new ModelRendererTurbo[5]; gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import gunModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import gunModel[2] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import gunModel[3] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import gunModel[4] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import gunModel[0].addShapeBox(-4F, 1F, -1F, 2, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F); // Import gunModel[0].setRotationPoint(0F, 0F, 0F); gunModel[1].addShapeBox(-3F, 3F, -1F, 4, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -0.5F, 0F); // Import gunModel[1].setRotationPoint(0F, 0F, 0F); gunModel[2].addShapeBox(1F, 3F, -1F, 2, 1, 2, 0F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F); // Import gunModel[2].setRotationPoint(0F, 0F, 0F); gunModel[3].addBox(1F, 4F, -1F, 1, 1, 2, 0F); // Import gunModel[3].setRotationPoint(0F, 0F, 0F); gunModel[4].addBox(-1.5F, 4F, -0.5F, 1, 1, 1, 0F); // Import gunModel[4].setRotationPoint(0F, 0F, 0F); ammoModel = new ModelRendererTurbo[2]; ammoModel[0] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Import ammoModel[1] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import ammoModel[0].addShapeBox(1.9F, 4F, -1F, 3, 1, 1, 0F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F); // Import ammoModel[0].setRotationPoint(0F, 0F, 0F); ammoModel[1].addShapeBox(1.9F, 4F, 0F, 3, 1, 1, 0F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F); // Import ammoModel[1].setRotationPoint(0F, 0F, 0F); breakActionModel = new ModelRendererTurbo[3]; breakActionModel[0] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import breakActionModel[1] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import breakActionModel[2] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 0 breakActionModel[0].addShapeBox(3F, 3F, -1F, 4, 1, 2, 0F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F); // Import breakActionModel[0].setRotationPoint(0F, 0F, 0F); breakActionModel[1].addShapeBox(2F, 4F, -1F, 6, 1, 1, 0F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F); // Import breakActionModel[1].setRotationPoint(0F, 0F, 0F); breakActionModel[2].addShapeBox(2F, 4F, 0F, 6, 1, 1, 0F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F); // Box 0 breakActionModel[2].setRotationPoint(0F, 0F, 0F); animationType = EnumAnimationType.BREAK_ACTION; breakAngle = 60F; barrelBreakPoint = new Vector3f(3F / 16F, 2F / 16F, 0F); } }