//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.4.1 // Copyright (C) 2013 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 3.0.x+ // Model Checklist // Model: // - Check Left/Right [ ] (Left = + / Right = -) // - Code Cleaned [ ] // - Coverted to Version [ ] package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelPanzerfaust3 extends ModelGun { int textureX = 256; int textureY = 16; public ModelPanzerfaust3() { // Gun gunModel = new ModelRendererTurbo[13]; gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Grip gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Grip gunModel[2] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // MainBody gunModel[3] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // BodyCasement gunModel[4] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // RingF gunModel[5] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Scope gunModel[6] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // ScopeStand gunModel[7] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // RearLoader gunModel[8] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // RearGrip gunModel[9] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // RearGrip gunModel[10] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // gunModel[11] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Scope gunModel[12] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Scope gunModel[0].addBox(0F, 0F, 0F, 1, 3, 1, 0F); // Grip gunModel[0].setRotationPoint(-1F, -3.23F, -0.5F); gunModel[1].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // Grip gunModel[1].setRotationPoint(-2F, -4.5F, -0.5F); gunModel[2].addBox(0F, 0F, 0F, 17, 2, 2, 0F); // MainBody gunModel[2].setRotationPoint(-18F, -6F, -1F); gunModel[3].addBox(0F, 0F, 0F, 6, 3, 3, 0F); // BodyCasement gunModel[3].setRotationPoint(-12F, -6.5F, -1.5F); gunModel[4].addBox(0F, 0F, 0F, 2, 3, 3, 0F); // RingF gunModel[4].setRotationPoint(-1F, -6.5F, -1.5F); gunModel[5].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Scope gunModel[5].setRotationPoint(-2F, -6F, 2.3F); gunModel[6].addBox(0F, 0F, 0F, 1, 1, 2, 0F); // ScopeStand gunModel[6].setRotationPoint(-1F, -6F, 0.3F); gunModel[7].addBox(0F, 0F, 0F, 1, 3, 3, 0F); // RearLoader gunModel[7].setRotationPoint(-19F, -6.5F, -1.5F); gunModel[8].addBox(0F, 0F, 0F, 2, 2, 1, 0F); // RearGrip gunModel[8].setRotationPoint(-13F, -4F, 0F); gunModel[9].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // RearGrip gunModel[9].setRotationPoint(-13F, -2F, 0F); gunModel[10].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Scope gunModel[10].setRotationPoint(-2F, -7F, 1.3F); gunModel[11].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Scope gunModel[11].setRotationPoint(-2F, -8F, 2.3F); gunModel[12].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Scope gunModel[12].setRotationPoint(-2F, -7F, 3.3F); // Ammo ammoModel = new ModelRendererTurbo[2]; ammoModel[0] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // RocketMiddle ammoModel[1] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // RocketBody ammoModel[0].addBox(0F, 0F, 0F, 9, 1, 1, 0F); // RocketMiddle ammoModel[0].setRotationPoint(0F, -5.5F, -0.5F); ammoModel[1].addBox(0F, 0F, 0F, 4, 2, 2, 0F); // RocketBody ammoModel[1].setRotationPoint(2F, -6F, -1F); gunSlideDistance = 0F; animationType = EnumAnimationType.NONE; flipAll(); translateAll(0F, 0F, 3F); thirdPersonOffset = new Vector3f(0F, -0.05F, -0.2F); itemFrameOffset = new Vector3f(8F / 16F, 0F / 16F, 0F); } }