package com.flansmod.client.model.ww2;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelTT33 extends ModelGun
{
public ModelTT33()
{
int textureX = 32;
int textureY = 16;
gunModel = new ModelRendererTurbo[3];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addBox(-1F, -2F, -1F, 3, 4, 2);
gunModel[1] = new ModelRendererTurbo(this, 0, 6, textureX, textureY);
gunModel[1].addBox(-1F, 2F, -1F, 8, 1, 2);
gunModel[2] = new ModelRendererTurbo(this, 0, 9, textureX, textureY);
gunModel[2].addBox(-0.5F, 3.5F, -0.5F, 8, 1, 1);
slideModel = new ModelRendererTurbo[3];
slideModel[0] = new ModelRendererTurbo(this, 0, 12, textureX, textureY);
slideModel[0].addBox(-1F, 3F, -1F, 8, 2, 2);
slideModel[1] = new ModelRendererTurbo(this, 10, 2, textureX, textureY);
slideModel[1].addBox(5.95F, 4.5F, -0.5F, 1, 1, 1);
slideModel[2] = new ModelRendererTurbo(this, 8, 0, textureX, textureY);
slideModel[2].addBox(-0.8F, 4.5F, -0.5F, 1, 1, 1);
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 14, 0, textureX, textureY);
ammoModel[0].addBox(-0.5F, -1.8F, -0.5F, 2, 4, 1);
barrelAttachPoint = new Vector3f(7.5F / 16F, 4F / 16F, 0F);
scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
scopeIsOnSlide = true;
gunSlideDistance = 0.25F;
animationType = EnumAnimationType.PISTOL_CLIP;
}
}