package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelM21 extends ModelGun { public ModelM21() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[3]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(2F, 3.5F, -0.5F, 16, 1, 1); gunModel[1] = new ModelRendererTurbo(this, 0, 2, textureX, textureY); gunModel[1].addBox(-1F, 2F, -1F, 8, 3, 2); gunModel[2] = new ModelRendererTurbo(this, 0, 7, textureX, textureY); gunModel[2].addBox(7F, 3F, -1F, 6, 2, 2); //Scope defaultScopeModel = new ModelRendererTurbo[6]; defaultScopeModel[0] = new ModelRendererTurbo(this, 0, 11, textureX, textureY); defaultScopeModel[0].addBox(-1F, 6F, -1F, 2, 2, 2); defaultScopeModel[1] = new ModelRendererTurbo(this, 34, 0, textureX, textureY); defaultScopeModel[1].addBox(1F, 6.5F, -0.5F, 4, 1, 1); defaultScopeModel[2] = new ModelRendererTurbo(this, 8, 11, textureX, textureY); defaultScopeModel[2].addBox(5F, 6F, -1F, 2, 2, 2); defaultScopeModel[3] = new ModelRendererTurbo(this, 6, 11, textureX, textureY); defaultScopeModel[3].addBox(1.5F, 5.5F, -0.5F, 1, 1, 1); defaultScopeModel[4] = new ModelRendererTurbo(this, 6, 11, textureX, textureY); defaultScopeModel[4].addBox(3.5F, 5.5F, -0.5F, 1, 1, 1); defaultScopeModel[5] = new ModelRendererTurbo(this, 14, 11, textureX, textureY); defaultScopeModel[5].addBox(0F, 4.5F, -0.5F, 6, 1, 1); scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F); //Barrel barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F); //Stock defaultStockModel = new ModelRendererTurbo[2]; defaultStockModel[0] = new ModelRendererTurbo(this, 20, 2, textureX, textureY); defaultStockModel[0].addBox(-2F, 2F, -1F, 1, 2, 2); defaultStockModel[1] = new ModelRendererTurbo(this, 19, 6, textureX, textureY); defaultStockModel[1].addBox(-8F, 1F, -1F, 6, 3, 2); stockAttachPoint = new Vector3f(-1F / 16F, 3F / 16F, 0F); //Ammo ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 35, 8, textureX, textureY); ammoModel[0].addBox(3F, -4F, -1F, 3, 6, 2); gunSlideDistance = 0.5F; animationType = EnumAnimationType.BOTTOM_CLIP; } }