//This File was created with the Minecraft-SMP Modelling Toolbox 2.2.1.1 // Copyright (C) 2015 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 4.0.x+ package com.flansmod.client.model.ww2; //Path where the model is located import com.flansmod.client.model.ModelMG; import net.minecraft.entity.Entity; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.client.tmt.Coord2D; import com.flansmod.client.tmt.Shape2D; public class ModelBrowning extends ModelMG //Same as Filename { int textureX = 64; int textureY = 64; public ModelBrowning() //Same as Filename { bipodModel = new ModelRendererTurbo[3]; bipodModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 12 bipodModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Box 14 bipodModel[2] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Box 15 bipodModel[0].addShapeBox(-0.5F, -4F, -2F, 1, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -6F, 0F, 6F, 6F, 0F, 6F, 6F, 0F, -6F, -6F, 0F, -6F); // Box 12 bipodModel[0].setRotationPoint(0F, 0F, 0F); bipodModel[1].addShapeBox(-0.5F, -4F, -2F, 1, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 6F, 0F, 6F, -6F, 0F, 6F, -6F, 0F, -6F, 6F, 0F, -6F); // Box 14 bipodModel[1].setRotationPoint(0F, 0F, 0F); bipodModel[2].addShapeBox(-0.5F, -4F, -2F, 1, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 4F, 0F, 0F, 4F); // Box 15 bipodModel[2].setRotationPoint(0F, 0F, 0F); gunModel = new ModelRendererTurbo[11]; gunModel[0] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Box 4 gunModel[1] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Box 5 gunModel[2] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Box 7 gunModel[3] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 8 gunModel[4] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Box 9 gunModel[5] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Box 10 gunModel[6] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 11 gunModel[7] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Box 13 gunModel[8] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Box 14 gunModel[9] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Box 15 gunModel[10] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Box 16 gunModel[0].addShapeBox(-1F, -3.3F, -6.25F, 2, 2, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 4 gunModel[0].setRotationPoint(0F, -4F, -1.5F); gunModel[1].addShapeBox(-1.5F, -1.8F, -0.45F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 5 gunModel[1].setRotationPoint(0F, -4F, -1.5F); gunModel[2].addShapeBox(-0.5F, -2.8F, 0.25F, 1, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 7 gunModel[2].setRotationPoint(0F, -4F, -1.5F); gunModel[3].addShapeBox(-0.5F, -2.8F, 0.75F, 1, 1, 10, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F); // Box 8 gunModel[3].setRotationPoint(0F, -4F, -1.5F); gunModel[4].addShapeBox(-0.5F, -2.3F, -7.75F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 9 gunModel[4].setRotationPoint(0F, -4F, -1.5F); gunModel[5].addShapeBox(-0.5F, -2.3F, -7.75F, 1, 3, 1, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 1F, -0.2F, -0.2F, 1F, -0.2F, -0.2F, -1F, -0.2F, -0.2F, -1F); // Box 10 gunModel[5].setRotationPoint(0F, -4F, -1.5F); gunModel[6].addShapeBox(-0.5F, -4F, -0.35F, 1, 1, 1, 0F, 0F, 0F, -0.9F, 0F, 0F, -0.9F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.9F, 0F, 0F, -0.9F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 11 gunModel[6].setRotationPoint(0F, -4F, -1.5F); gunModel[7].addShapeBox(-0.5F, -3.3F, -5.75F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 13 gunModel[7].setRotationPoint(0F, -4.5F, -1.5F); gunModel[8].addShapeBox(-0.5F, -3.3F, -5.75F, 1, 1, 1, 0F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F); // Box 14 gunModel[8].setRotationPoint(0F, -5.2F, -1.5F); gunModel[9].addShapeBox(0.5F, -1.8F, -0.45F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 15 gunModel[9].setRotationPoint(0F, -4F, -1.5F); gunModel[10].addShapeBox(-0.5F, -0.5F, -0.45F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 16 gunModel[10].setRotationPoint(0F, -4F, -1.5F); ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Box 299 ammoModel[0].addShapeBox(-4F, -2.7F, -4.75F, 3, 2, 4, 0F, 0.5F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0.5F, 0F, -0.6F, 0.5F, 0.5F, -0.6F, 0F, 0.5F, -0.6F, 0F, 0.5F, -0.6F, 0.5F, 0.5F, -0.6F); // Box 299 ammoModel[0].setRotationPoint(0F, -4F, -1.5F); flipAll(); } }