//This File was created with the Minecraft-SMP Modelling Toolbox 2.1.4.2
// Copyright (C) 2015 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+
package com.flansmod.client.model.ww2; //Path where the model is located
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.common.vector.Vector3f;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.Shape2D;
public class ModelTrenchgun extends ModelGun //Same as Filename
{
int textureX = 128;
int textureY = 128;
public ModelTrenchgun() //Same as Filename
{
gunModel = new ModelRendererTurbo[25];
gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 2
gunModel[1] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Box 3
gunModel[2] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 17
gunModel[3] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Box 17
gunModel[4] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Box 19
gunModel[5] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Box 20
gunModel[6] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 21
gunModel[7] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Box 22
gunModel[8] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Box 23
gunModel[9] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Box 24
gunModel[10] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Box 0
gunModel[11] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Box 1
gunModel[12] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Box 2
gunModel[13] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Box 3
gunModel[14] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Box 4
gunModel[15] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 5
gunModel[16] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Box 6
gunModel[17] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 7
gunModel[18] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Box 9
gunModel[19] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Box 30
gunModel[20] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Box 31
gunModel[21] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Box 33
gunModel[22] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Box 8
gunModel[23] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Box 26
gunModel[24] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Box 27
gunModel[0].addShapeBox(0F, 0F, 0F, 4, 8, 5, 0F, 0F, 0F, 0F, -0.6F, -2F, 0F, -0.6F, -2F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, -1F); // Box 2
gunModel[0].setRotationPoint(1F, -9F, -2.5F);
gunModel[0].rotateAngleZ = -1.04719755F;
gunModel[1].addShapeBox(0F, 0F, 0F, 4, 5, 5, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 3
gunModel[1].setRotationPoint(1F, -10F, -2.5F);
gunModel[2].addShapeBox(0F, 0F, 0F, 36, 2, 2, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F); // Box 17
gunModel[2].setRotationPoint(17F, -11F, -1F);
gunModel[3].addShapeBox(0F, 0F, 0F, 11, 3, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 17
gunModel[3].setRotationPoint(5F, -8.5F, -2.5F);
gunModel[4].addShapeBox(0F, 0F, 0F, 11, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 19
gunModel[4].setRotationPoint(5F, -5.5F, -2.5F);
gunModel[5].addShapeBox(0F, 0F, 0F, 5, 1, 5, 0F, -1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, -1F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 20
gunModel[5].setRotationPoint(5F, -11F, -2.5F);
gunModel[6].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 21
gunModel[6].setRotationPoint(-1.5F, -4.5F, -0.5F);
gunModel[7].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 22
gunModel[7].setRotationPoint(3.5F, -5.5F, -0.5F);
gunModel[8].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 23
gunModel[8].setRotationPoint(-1F, -2.5F, -0.5F);
gunModel[9].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 24
gunModel[9].setRotationPoint(1F, -5.5F, -0.5F);
gunModel[10].addShapeBox(0F, 0F, 0F, 1, 4, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
gunModel[10].setRotationPoint(16F, -10F, -2.5F);
gunModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 1
gunModel[11].setRotationPoint(16F, -5.5F, -2.5F);
gunModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 2
gunModel[12].setRotationPoint(16F, -6.5F, -2.5F);
gunModel[13].addShapeBox(0F, 0F, 0F, 5, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 3
gunModel[13].setRotationPoint(5F, -10F, -2.5F);
gunModel[14].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 4
gunModel[14].setRotationPoint(10F, -10F, 1.5F);
gunModel[15].addShapeBox(0F, 0F, 0F, 7, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 5
gunModel[15].setRotationPoint(10F, -11F, -0.5F);
gunModel[16].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 6
gunModel[16].setRotationPoint(15F, -11F, -2.5F);
gunModel[17].addShapeBox(0F, 0F, 0F, 28, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 7
gunModel[17].setRotationPoint(17F, -8F, -1F);
gunModel[18].addShapeBox(0F, 0F, 0F, 2, 3, 2, 0F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F); // Box 9
gunModel[18].setRotationPoint(43F, -9F, -1F);
gunModel[19].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 30
gunModel[19].setRotationPoint(15F, -10F, -2.5F);
gunModel[20].addShapeBox(0F, 0F, 0F, 5, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 31
gunModel[20].setRotationPoint(10F, -9F, -2.5F);
gunModel[21].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F); // Box 33
gunModel[21].setRotationPoint(53F, -12.5F, -0.5F);
gunModel[22].addShapeBox(0F, 0F, 0F, 26, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 8
gunModel[22].setRotationPoint(23F, -10.5F, -2F);
gunModel[23].addShapeBox(0F, 0F, 0F, 26, 1, 4, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 26
gunModel[23].setRotationPoint(23F, -11.5F, -2F);
gunModel[24].addShapeBox(0F, 0F, 0F, 26, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 27
gunModel[24].setRotationPoint(23F, -9.5F, -2F);
defaultStockModel = new ModelRendererTurbo[2];
defaultStockModel[0] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Box 4
defaultStockModel[1] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Box 54
defaultStockModel[0].addShapeBox(0F, 0F, 0F, 18, 4, 4, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -12F, 0F, 0F, -12F, 0F, 0F, 0F, 0F, 0F); // Box 4
defaultStockModel[0].setRotationPoint(-22F, -1F, -2F);
defaultStockModel[1].addShapeBox(0F, 0F, 0F, 18, 4, 4, 0F, 1F, 0F, 0F, -1F, 0.5F, -0.5F, -1F, 0.5F, -0.5F, 1F, 0F, 0F, 0F, 0F, 0F, 0.1F, -0.5F, -0.5F, 0.1F, -0.5F, -0.5F, 0F, 0F, 0F); // Box 54
defaultStockModel[1].setRotationPoint(-22F, -5F, -2F);
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Box 32
ammoModel[0].addShapeBox(8F, -7F, -1F, 6, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 32
ammoModel[0].setRotationPoint(0F, 0F, 0F);
pumpModel = new ModelRendererTurbo[4];
pumpModel[0] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Box 10
pumpModel[1] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Box 23
pumpModel[2] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Box 29
pumpModel[3] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Box 0
pumpModel[0].addShapeBox(0F, 0F, 0F, 13, 1, 4, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 10
pumpModel[0].setRotationPoint(29F, -7F, -2F);
pumpModel[1].addShapeBox(0F, 0F, 0F, 13, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 23
pumpModel[1].setRotationPoint(29F, -6F, -2F);
pumpModel[2].addShapeBox(0F, 0F, 0F, 5, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 29
pumpModel[2].setRotationPoint(10F, -10.5F, -2F);
pumpModel[3].addShapeBox(0F, 0F, 0F, 13, 1, 4, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
pumpModel[3].setRotationPoint(29F, -8.5F, -2F);
gunSlideDistance = 0.5F;
animationType = EnumAnimationType.SHOTGUN;
pumpDelayAfterReload = 125;
pumpDelay = 6;
pumpTime = 5;
gripIsOnPump = true;
translateAll(0F, -6F, 0.3F);
thirdPersonOffset = new Vector3f(-0.05F, -0.14F, 0.01F);
numBulletsInReloadAnimation = 8;
tiltGunTime = 0.204F;
unloadClipTime = 0.0F;
loadClipTime = 0.600F;
untiltGunTime = 0.171F;
flipAll();
}
}