package com.flansmod.apocalypse.client.model;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;
public class RenderSurvivor extends RenderBiped
{
private static final ResourceLocation SURVIVOR_SKIN = new ResourceLocation("flansmodapocalypse", "textures/entity/Survivor.png");
public RenderSurvivor(RenderManager man, ModelBiped model, float f)
{
super(man, model, f);
this.addLayer(new LayerBipedArmor(this));
}
protected ResourceLocation getEntityTexture(EntityLiving entity)
{
return SURVIVOR_SKIN;
}
}