package com.flansmod.apocalypse.client.model; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.layers.LayerBipedArmor; import net.minecraft.entity.EntityLiving; import net.minecraft.util.ResourceLocation; public class RenderSurvivor extends RenderBiped { private static final ResourceLocation SURVIVOR_SKIN = new ResourceLocation("flansmodapocalypse", "textures/entity/Survivor.png"); public RenderSurvivor(RenderManager man, ModelBiped model, float f) { super(man, model, f); this.addLayer(new LayerBipedArmor(this)); } protected ResourceLocation getEntityTexture(EntityLiving entity) { return SURVIVOR_SKIN; } }