package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelG3 extends ModelGun { public ModelG3() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[8]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-1F, 3F, -1F, 8, 2, 2); gunModel[1] = new ModelRendererTurbo(this, 0, 4, textureX, textureY); gunModel[1].addBox(0F, 2F, -1F, 6, 1, 2); gunModel[2] = new ModelRendererTurbo(this, 0, 7, textureX, textureY); gunModel[2].addBox(7F, 3F, -1F, 8, 1.5F, 2); gunModel[3] = new ModelRendererTurbo(this, 0, 11, textureX, textureY); gunModel[3].addBox(7F, 4.5F, -0.5F, 8, 0.5F, 1); gunModel[4] = new ModelRendererTurbo(this, 0, 13, textureX, textureY); gunModel[4].addBox(15F, 3.375F, -0.375F, 2, 0.75F, 0.75F); gunModel[5] = new ModelRendererTurbo(this, 6, 13, textureX, textureY); gunModel[5].addBox(17F, 3.25F, -0.5F, 1, 1, 1); gunModel[6] = new ModelRendererTurbo(this, 20, 0, textureX, textureY); gunModel[6].addBox(-0.75F, -3F, -0.75F, 1.5F, 4, 1.5F); gunModel[6].setRotationPoint(1F, 2F, 0F); gunModel[6].rotateAngleZ = -0.5F; gunModel[7] = new ModelRendererTurbo(this, 16, 5, textureX, textureY); gunModel[7].addBox(14F, 5F, -0.5F, 1, 1, 1); //Scope scopeAttachPoint = new Vector3f(4F / 16F, 5F / 16F, 0F); //Stock defaultStockModel = new ModelRendererTurbo[3]; defaultStockModel[0] = new ModelRendererTurbo(this, 10, 13, textureX, textureY); defaultStockModel[0].addBox(-8F, 2F, -0.5F, 1, 2, 1); defaultStockModel[1] = new ModelRendererTurbo(this, 20, 6, textureX, textureY); defaultStockModel[1].addShapeBox(-7F, 2F, -0.5F, 5, 2, 1, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1F, 0F, /* 2 */ 0F, -1F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); defaultStockModel[2] = new ModelRendererTurbo(this, 20, 9, textureX, textureY); defaultStockModel[2].addShapeBox(-2F, 3F, -1F, 1, 2, 2, 0F, /* 0 */ 0F, 0F, -0.5F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, -0.5F, /* 4 */ 0F, -1F, -0.5F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, -1F, -0.5F); stockAttachPoint = new Vector3f(-4F / 16F, 3.5F / 16F, 0F); //Barrel barrelAttachPoint = new Vector3f(18F / 16F, 3.75F / 16F, 0F); //Grip gripAttachPoint = new Vector3f(10F / 16F, 3F / 16F, 0F); //Ammo ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 26, 9, textureX, textureY); ammoModel[0].addBox(3.5F, -1F, -0.75F, 2, 4, 1.5F); gunSlideDistance = 0.5F; animationType = EnumAnimationType.BOTTOM_CLIP; } }