package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelStinger extends ModelGun { public ModelStinger() { int textureX = 64; int textureY = 32; gunModel = new ModelRendererTurbo[5]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-15F, 2.5F, -1F, 25, 2, 2); gunModel[1] = new ModelRendererTurbo(this, 0, 4, textureX, textureY); gunModel[1].addBox(-16F, 2F, -1.5F, 1, 3, 3); gunModel[2] = new ModelRendererTurbo(this, 8, 4, textureX, textureY); gunModel[2].addBox(10F, 2F, -1.5F, 2, 3, 3); gunModel[3] = new ModelRendererTurbo(this, 0, 10, textureX, textureY); gunModel[3].addBox(0F, -0.5F, -0.5F, 1, 3, 1); gunModel[4] = new ModelRendererTurbo(this, 4, 10, textureX, textureY); gunModel[4].addBox(3F, -0.5F, -1F, 6, 3, 2); for(int i = 0; i < 5; i++) { gunModel[i].setRotationPoint(0F, 0F, 2F); } //Scope scopeAttachPoint = new Vector3f(1.5F / 16F, 5F / 16F, 0F); //Barrel barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F); //Stock stockAttachPoint = new Vector3f(-1F / 16F, 1F / 16F, 0F); //Ammo ammoModel = new ModelRendererTurbo[3]; ammoModel[0] = new ModelRendererTurbo(this, 60, 0, textureX, textureY); ammoModel[0].addBox(-0.5F, -10F, -0.5F, 1, 20, 1); ammoModel[1] = new ModelRendererTurbo(this, 55, 0, textureX, textureY); ammoModel[1].addBox(-1F, -10F, 0F, 2, 1, 0); ammoModel[2] = new ModelRendererTurbo(this, 55, 2, textureX, textureY); ammoModel[2].addBox(0F, -10F, -1F, 0, 1, 2); for(int i = 0; i < 3; i++) { ammoModel[i].setRotationPoint(0F, 3.5F, 2F); ammoModel[i].rotateAngleZ = -(float)Math.PI / 2F; } gunSlideDistance = 0.5F; animationType = EnumAnimationType.END_LOADED; endLoadedAmmoDistance = 3F; tiltGunTime = 0.25F; unloadClipTime = 0.25F; loadClipTime = 0.25F; untiltGunTime = 0.25F; thirdPersonOffset = new Vector3f(0F, 0F, -0.1F); itemFrameOffset = new Vector3f(4F / 16F, 0F / 16F, 0F); } }