package com.flansmod.client.model.ww2; import com.flansmod.client.model.ModelPlane; import com.flansmod.client.tmt.ModelRendererTurbo; public class ModelCamel extends ModelPlane { public ModelCamel() { int textureX = 128; //The x-size of the texture int textureY = 128; //The y-size of the texture propellerModels = new ModelRendererTurbo[1][3]; //1 propeller in 3 parts propellerModels[0][0] = new ModelRendererTurbo(this, 56, 8, textureX, textureY); //Propeller 0 - Blade 0 : 56, 8 is the texture origin propellerModels[0][1] = new ModelRendererTurbo(this, 56, 8, textureX, textureY); //Propeller 0 - Blade 1 propellerModels[0][2] = new ModelRendererTurbo(this, 56, 8, textureX, textureY); //Propeller 0 - Blade 2 propellerModels[0][0].addBox(0F, -7F, -1F, 2, 5, 2, 0.0F); //Model the propeller blade by adding a box propellerModels[0][1].addBox(0F, -7F, -1F, 2, 5, 2, 0.0F); //First come the origin coordinates and then the size propellerModels[0][2].addBox(0F, -7F, -1F, 2, 5, 2, 0.0F); propellerModels[0][0].setRotationPoint(-27, 0, 0); //Set the position of the propeller propellerModels[0][1].setRotationPoint(-27, 0, 0); propellerModels[0][2].setRotationPoint(-27, 0, 0); yawFlapModel = new ModelRendererTurbo[1]; //Only one part to the yaw flap yawFlapModel[0] = new ModelRendererTurbo(this, 104, 0, textureX, textureY); yawFlapModel[0].addBox(0F, 0F , 0F, 10, 10, 2, 0.0F); yawFlapModel[0].setPosition(40F, -12F, -1F); pitchFlapLeftModel = new ModelRendererTurbo[1]; //Only one part to the left pitch flap pitchFlapLeftModel[0] = new ModelRendererTurbo(this, 104, 0, textureX, textureY); pitchFlapLeftModel[0].addBox(0F, 0F , 0F, 10, 15, 2, 0.0F); pitchFlapLeftModel[0].rotateAngleX = 1.570796F; pitchFlapLeftModel[0].setPosition(40F, 3F, -15F); pitchFlapRightModel = new ModelRendererTurbo[1]; //Only one part to the right pitch flap pitchFlapRightModel[0] = new ModelRendererTurbo(this, 104, 0, textureX, textureY); pitchFlapRightModel[0].addBox(0F, 0F , 0F, 10, 15, 2, 0.0F); pitchFlapRightModel[0].rotateAngleX = 1.570796F; pitchFlapRightModel[0].setPosition(40F, 3F, 0F); //Body bodyModel = new ModelRendererTurbo[5]; //Defining lots of texture origins for the body model bodyModel[0] = new ModelRendererTurbo(this, 0, 8, textureX, textureY); bodyModel[1] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); bodyModel[2] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); bodyModel[3] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); bodyModel[4] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); byte length = 24; byte sidePieceHeight = 6; byte width = 20; byte boatDepth = 4; bodyModel[0].addBox(-length / 2, -width / 2 + 2, -3F, length, width - 4, 4, 0.0F); bodyModel[0].setPosition(0.0F, boatDepth, 0.0F); bodyModel[1].addBox(-length / 2 + 2, -sidePieceHeight - 1, -1F, length - 4, sidePieceHeight, 2, 0.0F); bodyModel[1].setPosition(-length / 2 + 1, boatDepth, 0.0F); bodyModel[2].addBox(-length / 2 + 2, -sidePieceHeight - 1, -1F, length - 4, sidePieceHeight, 2, 0.0F); bodyModel[2].setPosition(length / 2 - 1, boatDepth, 0.0F); bodyModel[3].addBox(-length / 2 + 2, -sidePieceHeight - 1, -1F, length - 4, sidePieceHeight, 2, 0.0F); bodyModel[3].setPosition(0.0F, boatDepth, -width / 2 + 1); bodyModel[4].addBox(-length / 2 + 2, -sidePieceHeight - 1, -1F, length - 4, sidePieceHeight, 2, 0.0F); bodyModel[4].setPosition(0.0F, boatDepth, width / 2 - 1); bodyModel[0].rotateAngleX = 1.570796F; bodyModel[1].rotateAngleY = 4.712389F; bodyModel[2].rotateAngleY = 1.570796F; bodyModel[3].rotateAngleY = 3.141593F; //Nose noseModel = new ModelRendererTurbo[4]; noseModel[0] = new ModelRendererTurbo(this, 44, 0, textureX, textureY); noseModel[1] = new ModelRendererTurbo(this, 0, 64, textureX, textureY); noseModel[2] = new ModelRendererTurbo(this, 12, 32, textureX, textureY); noseModel[3] = new ModelRendererTurbo(this, 12, 32, textureX, textureY); noseModel[0].addBox(0F, 0F , 0F, 4, 4, 4, 0.0F); //Propeller Centre noseModel[0].setPosition(-28F, -2F, -2F); noseModel[1].addBox(0F, 0F , 0F, 12, 10, 18, 0.0F); //Front block noseModel[1].setPosition(-24F, -3F, -9F); noseModel[2].addBox(-24F, -5F, 2F, 14, 2, 2, 0.0F); //gun noseModel[3].addBox(-24F, -5F, -4F, 14, 2, 2, 0.0F); //gun //Front wheels with struts bodyWheelModel = new ModelRendererTurbo[4]; bodyWheelModel[0] = new ModelRendererTurbo(this, 0, 32, textureX, textureY); bodyWheelModel[1] = new ModelRendererTurbo(this, 0, 32, textureX, textureY); bodyWheelModel[2] = new ModelRendererTurbo(this, 56, 15, textureX, textureY); bodyWheelModel[3] = new ModelRendererTurbo(this, 56, 15, textureX, textureY); bodyWheelModel[0].addBox(-4F, 11F, 5F, 4, 4, 2, 0.0F); //Left wheel bodyWheelModel[1].addBox(-4F, 11F, -7F, 4, 4, 2, 0.0F); //Right wheel bodyWheelModel[2].addBox(-3F, 6F , 5F, 2, 5, 2, 0.0F); //Left Strut bodyWheelModel[3].addBox(-3F, 6F , -7F, 2, 5, 2, 0.0F); //Right Strut rightWingModel = new ModelRendererTurbo[2]; rightWingModel[0] = new ModelRendererTurbo(this, 64 , 0, textureX, textureY); rightWingModel[1] = new ModelRendererTurbo(this, 56, 15, textureX, textureY); rightWingModel[0].addBox(0F, 0F, 0F, 18, 41, 2, 0.0F); //Right Wing rightWingModel[0].rotateAngleX = -1.570796F; rightWingModel[0].setPosition(-9F, 0F, -9F); rightWingModel[1].addBox(-1F, -18F , -40F, 2, 18, 2, 0.0F); //Right Strut leftWingModel = new ModelRendererTurbo[2]; leftWingModel[0] = new ModelRendererTurbo(this, 64, 0, textureX, textureY); leftWingModel[1] = new ModelRendererTurbo(this, 56, 15, textureX, textureY); leftWingModel[0].addBox(0F, 0F , 0F, 18, 41, 2 , 0.0F); //Left Wing leftWingModel[0].rotateAngleX = -1.570796F; leftWingModel[0].setPosition(-9F, 0F, 50F); leftWingModel[1].addBox(-1F, -18F , 38F, 2, 18, 2, 0.0F); //Left Strut topWingModel = new ModelRendererTurbo[3]; topWingModel[0] = new ModelRendererTurbo(this, 64, 0, textureX, textureY); topWingModel[1] = new ModelRendererTurbo(this, 64, 0, textureX, textureY); topWingModel[2] = new ModelRendererTurbo(this, 64, 0, textureX, textureY); topWingModel[0].addBox(0F, 0F, 0F, 18, 18, 2, 0.0F); //Top Middle Wing topWingModel[0].rotateAngleX = -1.570796F; topWingModel[0].setPosition(-9F, -20F, 9F); topWingModel[1].addBox(0F, 0F , 0F, 18, 41, 2, 0.0F); //Top Left Wing topWingModel[1].rotateAngleX = -1.570796F; topWingModel[1].setPosition(-9F, -20F, 50F); topWingModel[2].addBox(0F, 0F, 0F, 18, 41, 2, 0.0F); //Top Right Wing topWingModel[2].rotateAngleX = -1.570796F; topWingModel[2].setPosition(-9F, -20F, -9F); tailModel = new ModelRendererTurbo[1]; tailModel[0] = new ModelRendererTurbo(this, 0, 43, textureX, textureY); tailModel[0].addBox(11F, -2F , -5F, 40, 8, 10, 0.0F); //Tail tailWheelModel = new ModelRendererTurbo[1]; tailWheelModel[0] = new ModelRendererTurbo(this, 0, 32, textureX, textureY); tailWheelModel[0].addBox(44F, 6F, -1F, 4, 4, 2, 0.0F); //Tail Wheel flipAll(); //Call this function to flip everything in X and Y. For correcting old models. } }