package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelMTAR extends ModelGun
{
int textureX = 32;
int textureY = 32;
public ModelMTAR()
{
gunModel = new ModelRendererTurbo[8];
gunModel[0] = new ModelRendererTurbo(this, 1, 6, textureX, textureY);
gunModel[1] = new ModelRendererTurbo(this, 0, 10, textureX, textureY);
gunModel[2] = new ModelRendererTurbo(this, 7, 7, textureX, textureY);
gunModel[3] = new ModelRendererTurbo(this, 0, 14, textureX, textureY);
gunModel[4] = new ModelRendererTurbo(this, 7, 4, textureX, textureY);
gunModel[5] = new ModelRendererTurbo(this, 3, 3, textureX, textureY);
gunModel[6] = new ModelRendererTurbo(this, 8, 1, textureX, textureY);
gunModel[7] = new ModelRendererTurbo(this, 0, 19, textureX, textureY);
gunModel[0].addShapeBox(-0.25F, -1.8F, -0.5F, 2, 3, 1, 0F,-0.25F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,-0.25F, 0F, 0F,-0.25F, 0F, 0F,0F, -0.25F, 0F,0F, -0.25F, 0F,-0.25F, 0F, 0F); // Box 14
gunModel[0].setRotationPoint(0F, 0F, 0F);
gunModel[0].rotateAngleZ = -0.13962634F;
gunModel[1].addBox(-1.5F, -4.5F, -1F, 6, 2, 2, 0F); // Box 15
gunModel[1].setRotationPoint(0F, 0F, 0F);
gunModel[2].addShapeBox(4.5F, -3.25F, -1F, 2, 1, 2, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, -0.3F,0F, 0F, -0.3F,0F, 0F, -0.3F,0F, 0F, -0.3F); // Box 16
gunModel[2].setRotationPoint(0F, 0F, 0F);
gunModel[3].addShapeBox(-5.5F, -4.5F, -1F, 4, 3, 2, 0F,0.25F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0.25F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F); // Box 17
gunModel[3].setRotationPoint(0F, 0F, 0F);
gunModel[4].addShapeBox(4.5F, -4.25F, -1F, 2, 1, 2, 0F,0F, 0F, -0.3F,0F, 0F, -0.3F,0F, 0F, -0.3F,0F, 0F, -0.3F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F); // Box 18
gunModel[4].setRotationPoint(0F, 0F, 0F);
gunModel[5].addBox(6F, -3.75F, -0.5F, 2, 1, 1, 0F); // Box 20
gunModel[5].setRotationPoint(0F, 0F, 0F);
gunModel[6].addBox(0.2F, -2.5F, -1F, 3, 1, 2, 0F); // Box 21
gunModel[6].setRotationPoint(0F, 0F, 0F);
gunModel[7].addBox(0F, -5F, -0.5F, 6, 1, 1, 0F); // Box 22
gunModel[7].setRotationPoint(0F, 0F, 0F);
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 0, 21, textureX, textureY);
ammoModel[0].addShapeBox(-3.8F, -3F, -0.5F, 2, 5, 1, 0F,0.25F, 0F, 0.2F,-0.25F, 0F, 0.2F,-0.25F, 0F, 0.2F,0.25F, 0F, 0.2F,0F, 0F, 0.2F,0F, -0.5F, 0.2F,0F, -0.5F, 0.2F,0F, 0F, 0.2F); // Box 19
ammoModel[0].setRotationPoint(0F, 0F, 0F);
slideModel = new ModelRendererTurbo[1];
slideModel[0] = new ModelRendererTurbo(this, 6, 21, textureX, textureY);
slideModel[0].addShapeBox(2.5F, -4F, -1F, 1, 1, 2, 0F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F,0F, 0F, 0.25F); // Box 23
slideModel[0].setRotationPoint(0F, 0F, 0F);
barrelAttachPoint = new Vector3f(9F / 16F, 3.25F / 16F, 0F);
stockAttachPoint = new Vector3f(0F, 0F, 0F);
scopeAttachPoint = new Vector3f(4F / 16F, 5F / 16F, 0F);
gripAttachPoint = new Vector3f(0F, 0F, 0F);
gunSlideDistance = 0F;
animationType = EnumAnimationType.PISTOL_CLIP;
translateAll(1F, 0F, 0F);
flipAll();
}
}