package com.flansmod.client.model.ww2; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; public class ModelMosin extends ModelGun { public ModelMosin() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[8]; //Stock gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addShapeBox(-8F, -2F, -1F, 4, 3, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1F, 0F, /* 2 */ 0F, -1F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); gunModel[1] = new ModelRendererTurbo(this, 0, 5, textureX, textureY); gunModel[1].addShapeBox(-4F, -1F, -1F, 1, 2, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, -0.5F, 0F, /* 6 */ 0F, -0.5F, 0F, /* 7 */ 0F, 0F, 0F); gunModel[2] = new ModelRendererTurbo(this, 0, 9, textureX, textureY); gunModel[2].addShapeBox(-3F, -1F, -1F, 3, 1, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1F, 0F, /* 2 */ 0F, -1F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0.5F, 0F, /* 5 */ 0F, 2F, 0F, /* 6 */ 0F, 2F, 0F, /* 7 */ 0F, 0.5F, 0F); //Main wood bit gunModel[3] = new ModelRendererTurbo(this, 0, 12, textureX, textureY); gunModel[3].addBox(0F, 0F, -1F, 8, 2, 2, 0F); //Trigger piece gunModel[4] = new ModelRendererTurbo(this, 12, 0, textureX, textureY); gunModel[4].addShapeBox(0F, -1F, -1F, 4, 1, 2, 0F, /* 0 */ -0.5F, 0F, 0F, /* 1 */ -1.5F, 0F, 0F, /* 2 */ -1.5F, 0F, 0F, /* 3 */ -0.5F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); //Barrel gunModel[5] = new ModelRendererTurbo(this, 12, 3, textureX, textureY); gunModel[5].addBox(1F, 1.5F, -0.5F, 18, 1, 1, 0F); //Iron sight gunModel[6] = new ModelRendererTurbo(this, 24, 0, textureX, textureY); gunModel[6].addBox(16F, 2.5F, -0.5F, 1, 1, 1, 0F); //Front wood bit gunModel[7] = new ModelRendererTurbo(this, 9, 6, textureX, textureY); gunModel[7].addBox(8F, 1F, -1F, 5, 1, 2, 0F); //Ammo ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 23, 12, textureX, textureY); ammoModel[0].addBox(1F, -1F, -0.5F, 3, 3, 1); translateAll(0, 2.5F, 0); gunSlideDistance = 0.5F; animationType = EnumAnimationType.RIFLE_TOP; numBulletsInReloadAnimation = 1; tiltGunTime = 0.279F; unloadClipTime = 0.0F; loadClipTime = 0.558F; untiltGunTime = 0.163F; } }