package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelGL1 extends ModelGun
{
public ModelGL1()
{
int textureX = 64;
int textureY = 16;
gunModel = new ModelRendererTurbo[4];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addShapeBox(-8F, 2F, -1F, 4, 3, 2, 0F, /* 0 */ 0F, 0.5F, 0F, /* 1 */ 0F, 0.5F, 0F, /* 2 */ 0F, 0.5F, 0F, /* 3 */ 0F, 0.5F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, -2F, 0F, /* 6 */ 0F, -2F, 0F, /* 7 */ 0F, 0F, 0F);
gunModel[1] = new ModelRendererTurbo(this, 12, 0, textureX, textureY);
gunModel[1].addShapeBox(-4F, 2F, -1F, 4, 2, 2, 0F, /* 0 */ 0F, 1F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 1F, 0F, /* 4 */ 0F, -1F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, -1F, 0F);
gunModel[2] = new ModelRendererTurbo(this, 24, 0, textureX, textureY);
gunModel[2].addShapeBox(0F, 2F, -1F, 3, 3, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, -1F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, -1F, 0F);
gunModel[3] = new ModelRendererTurbo(this, 0, 5, textureX, textureY);
gunModel[3].addBox(3F, 2F, -1F, 5, 1, 2);
breakActionModel = new ModelRendererTurbo[5];
breakActionModel[0] = new ModelRendererTurbo(this, 0, 8, textureX, textureY);
breakActionModel[0].addBox(3F, 3F, -1F, 13, 2, 2);
breakActionModel[1] = new ModelRendererTurbo(this, 14, 5, textureX, textureY);
breakActionModel[1].addBox(15F, 5F, -0.5F, 1, 1, 1);
breakActionModel[2] = new ModelRendererTurbo(this, 0, 13, textureX, textureY);
breakActionModel[2].addBox(8F, 2F, -1F, 4, 1, 2);
breakActionModel[3] = new ModelRendererTurbo(this, 12, 14, textureX, textureY);
breakActionModel[3].addBox(3F, 4.5F, -0.5F, 3, 1, 1);
breakActionModel[4] = new ModelRendererTurbo(this, 34, -1, textureX, textureY);
breakActionModel[4].addShapeBox(11F, 5.0001F, -3.5F, 1, 10, 7, 0F, /* 0 */ 0F, 0F, -2.5F, /* 1 */ 0F, 0F, -2.5F, /* 2 */ 0F, 0F, -2.5F, /* 3 */ 0F, 0F, -2.5F, /* 4 */ 0F, -6F, -2.5F, /* 5 */ 0F, -6F, -2.5F, /* 6 */ 0F, -6F, -2.5F, /* 7 */ 0F, -6F, -2.5F);
breakAngle = 60F;
barrelBreakPoint = new Vector3f(4F / 16F, 2F / 16F, 0F);
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 20, 12, textureX, textureY);
ammoModel[0].addBox(2.9F, 3.25F, -0.75F, 3, 1.5F, 1.5F);
barrelAttachPoint = new Vector3f(7.5F / 16F, 4F / 16F, 0F);
scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
scopeIsOnSlide = true;
translateAll(-4, 0, 0);
gunSlideDistance = 0.25F;
animationType = EnumAnimationType.BREAK_ACTION;
tiltGunTime = 0.2F;
unloadClipTime = 0.2F;
loadClipTime = 0.2F;
untiltGunTime = 0.4F;
}
}