package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelG36 extends ModelGun
{
public ModelG36()
{
int textureX = 64;
int textureY = 16;
gunModel = new ModelRendererTurbo[7];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addBox(-1F, 2F, -1F, 15, 2, 2);
gunModel[1] = new ModelRendererTurbo(this, 0, 4, textureX, textureY);
gunModel[1].addBox(1F, 4F, -1F, 5, 0.5F, 2);
gunModel[2] = new ModelRendererTurbo(this, 0, 7, textureX, textureY);
gunModel[2].addBox(2F, 4.5F, -1F, 9, 0.5F, 2);
gunModel[3] = new ModelRendererTurbo(this, 14, 4, textureX, textureY);
gunModel[3].addBox(10F, 4F, -1F, 2, 0.5F, 2);
gunModel[4] = new ModelRendererTurbo(this, 32, 0, textureX, textureY);
gunModel[4].addBox(14F, 2.5F, -0.5F, 1, 1, 1);
gunModel[5] = new ModelRendererTurbo(this, 22, 4, textureX, textureY);
gunModel[5].addBox(1F, 1F, -1F, 6, 1, 2);
gunModel[6] = new ModelRendererTurbo(this, 0, 10, textureX, textureY);
gunModel[6].addBox(-0.5F, -2F, -0.5F, 1, 3, 1);
gunModel[6].setRotationPoint(2F, 1F, 0F);
gunModel[6].rotateAngleZ = -0.5F;
//Scope
scopeAttachPoint = new Vector3f(4F / 16F, 5F / 16F, 0F);
//Stock
defaultStockModel = new ModelRendererTurbo[5];
defaultStockModel[0] = new ModelRendererTurbo(this, 4, 10, textureX, textureY);
defaultStockModel[0].addBox(-7F, 1F, -0.5F, 1, 3, 1);
defaultStockModel[1] = new ModelRendererTurbo(this, 0, 14, textureX, textureY);
defaultStockModel[1].addBox(-6F, 1.5F, -0.5F, 2, 0.5F, 1);
defaultStockModel[2] = new ModelRendererTurbo(this, 6, 14, textureX, textureY);
defaultStockModel[2].addBox(-4F, 2F, -0.5F, 3, 0.5F, 1);
defaultStockModel[3] = new ModelRendererTurbo(this, 14, 14, textureX, textureY);
defaultStockModel[3].addBox(-6F, 3.5F, -0.5F, 5, 0.5F, 1);
defaultStockModel[4] = new ModelRendererTurbo(this, 26, 14, textureX, textureY);
defaultStockModel[4].addBox(-3F, 2.5F, -0.5F, 1, 1, 1);
stockAttachPoint = new Vector3f(-4F / 16F, 3.5F / 16F, 0F);
//Barrel
barrelAttachPoint = new Vector3f(15F / 16F, 3F / 16F, 0F);
//Grip
defaultGripModel = new ModelRendererTurbo[2];
defaultGripModel[0] = new ModelRendererTurbo(this, 8, 10, textureX, textureY);
defaultGripModel[0].addBox(11F, 1F, -1F, 2, 1, 2);
defaultGripModel[1] = new ModelRendererTurbo(this, 16, 10, textureX, textureY);
defaultGripModel[1].addBox(11.5F, -1F, -0.5F, 1, 2, 1);
gripAttachPoint = new Vector3f(10F / 16F, 3F / 16F, 0F);
//Ammo
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 22, 7, textureX, textureY);
ammoModel[0].addBox(-1F, -4F, -0.5F, 2, 5, 1);
ammoModel[0].setRotationPoint(6F, 1F, 0F);
ammoModel[0].rotateAngleZ = 0.25F;
gunSlideDistance = 0.5F;
animationType = EnumAnimationType.BOTTOM_CLIP;
}
}