package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelG36 extends ModelGun { public ModelG36() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[7]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-1F, 2F, -1F, 15, 2, 2); gunModel[1] = new ModelRendererTurbo(this, 0, 4, textureX, textureY); gunModel[1].addBox(1F, 4F, -1F, 5, 0.5F, 2); gunModel[2] = new ModelRendererTurbo(this, 0, 7, textureX, textureY); gunModel[2].addBox(2F, 4.5F, -1F, 9, 0.5F, 2); gunModel[3] = new ModelRendererTurbo(this, 14, 4, textureX, textureY); gunModel[3].addBox(10F, 4F, -1F, 2, 0.5F, 2); gunModel[4] = new ModelRendererTurbo(this, 32, 0, textureX, textureY); gunModel[4].addBox(14F, 2.5F, -0.5F, 1, 1, 1); gunModel[5] = new ModelRendererTurbo(this, 22, 4, textureX, textureY); gunModel[5].addBox(1F, 1F, -1F, 6, 1, 2); gunModel[6] = new ModelRendererTurbo(this, 0, 10, textureX, textureY); gunModel[6].addBox(-0.5F, -2F, -0.5F, 1, 3, 1); gunModel[6].setRotationPoint(2F, 1F, 0F); gunModel[6].rotateAngleZ = -0.5F; //Scope scopeAttachPoint = new Vector3f(4F / 16F, 5F / 16F, 0F); //Stock defaultStockModel = new ModelRendererTurbo[5]; defaultStockModel[0] = new ModelRendererTurbo(this, 4, 10, textureX, textureY); defaultStockModel[0].addBox(-7F, 1F, -0.5F, 1, 3, 1); defaultStockModel[1] = new ModelRendererTurbo(this, 0, 14, textureX, textureY); defaultStockModel[1].addBox(-6F, 1.5F, -0.5F, 2, 0.5F, 1); defaultStockModel[2] = new ModelRendererTurbo(this, 6, 14, textureX, textureY); defaultStockModel[2].addBox(-4F, 2F, -0.5F, 3, 0.5F, 1); defaultStockModel[3] = new ModelRendererTurbo(this, 14, 14, textureX, textureY); defaultStockModel[3].addBox(-6F, 3.5F, -0.5F, 5, 0.5F, 1); defaultStockModel[4] = new ModelRendererTurbo(this, 26, 14, textureX, textureY); defaultStockModel[4].addBox(-3F, 2.5F, -0.5F, 1, 1, 1); stockAttachPoint = new Vector3f(-4F / 16F, 3.5F / 16F, 0F); //Barrel barrelAttachPoint = new Vector3f(15F / 16F, 3F / 16F, 0F); //Grip defaultGripModel = new ModelRendererTurbo[2]; defaultGripModel[0] = new ModelRendererTurbo(this, 8, 10, textureX, textureY); defaultGripModel[0].addBox(11F, 1F, -1F, 2, 1, 2); defaultGripModel[1] = new ModelRendererTurbo(this, 16, 10, textureX, textureY); defaultGripModel[1].addBox(11.5F, -1F, -0.5F, 1, 2, 1); gripAttachPoint = new Vector3f(10F / 16F, 3F / 16F, 0F); //Ammo ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 22, 7, textureX, textureY); ammoModel[0].addBox(-1F, -4F, -0.5F, 2, 5, 1); ammoModel[0].setRotationPoint(6F, 1F, 0F); ammoModel[0].rotateAngleZ = 0.25F; gunSlideDistance = 0.5F; animationType = EnumAnimationType.BOTTOM_CLIP; } }