package com.flansmod.client.model.zombie; import com.flansmod.client.model.ModelCustomArmour; import com.flansmod.client.tmt.ModelRendererTurbo; public class ModelCoat extends ModelCustomArmour { public ModelCoat() { int textureX = 64; int textureY = 64; bodyModel = new ModelRendererTurbo[1]; bodyModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); bodyModel[0].addBox(-5F, -0.5F, -3F, 10, 13, 6); skirtFrontModel = new ModelRendererTurbo[1]; skirtFrontModel[0] = new ModelRendererTurbo(this, 32, 0, textureX, textureY); skirtFrontModel[0].addBox(-5F, 0F, -3F, 10, 12, 6); skirtRearModel = new ModelRendererTurbo[1]; skirtRearModel[0] = new ModelRendererTurbo(this, 0, 19, textureX, textureY); skirtRearModel[0].addBox(-5F, 0F, -3F, 10, 12, 6); leftArmModel = new ModelRendererTurbo[1]; leftArmModel[0] = new ModelRendererTurbo(this, 32, 19, textureX, textureY); leftArmModel[0].addBox(-1.5F, -2.5F, -2.5F, 5, 13, 5); rightArmModel = new ModelRendererTurbo[1]; rightArmModel[0] = new ModelRendererTurbo(this, 32, 41, textureX, textureY); rightArmModel[0].addBox(-3.5F, -2.5F, -2.5F, 5, 13, 5); } }