package com.flansmod.client.model.zombie;
import com.flansmod.client.model.ModelCustomArmour;
import com.flansmod.client.tmt.ModelRendererTurbo;
public class ModelCoat extends ModelCustomArmour
{
public ModelCoat()
{
int textureX = 64;
int textureY = 64;
bodyModel = new ModelRendererTurbo[1];
bodyModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
bodyModel[0].addBox(-5F, -0.5F, -3F, 10, 13, 6);
skirtFrontModel = new ModelRendererTurbo[1];
skirtFrontModel[0] = new ModelRendererTurbo(this, 32, 0, textureX, textureY);
skirtFrontModel[0].addBox(-5F, 0F, -3F, 10, 12, 6);
skirtRearModel = new ModelRendererTurbo[1];
skirtRearModel[0] = new ModelRendererTurbo(this, 0, 19, textureX, textureY);
skirtRearModel[0].addBox(-5F, 0F, -3F, 10, 12, 6);
leftArmModel = new ModelRendererTurbo[1];
leftArmModel[0] = new ModelRendererTurbo(this, 32, 19, textureX, textureY);
leftArmModel[0].addBox(-1.5F, -2.5F, -2.5F, 5, 13, 5);
rightArmModel = new ModelRendererTurbo[1];
rightArmModel[0] = new ModelRendererTurbo(this, 32, 41, textureX, textureY);
rightArmModel[0].addBox(-3.5F, -2.5F, -2.5F, 5, 13, 5);
}
}