//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0 // Copyright (C) 2016 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 4.0.x+ // Model: Judge // Model Creator: // Created on: 24.12.2016 - 13:12:30 // Last changed on: 24.12.2016 - 13:12:30 package com.flansmod.client.model.mw; //Path where the model is located import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.common.vector.Vector3f; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.client.tmt.Coord2D; import com.flansmod.client.tmt.Shape2D; public class ModelJury extends ModelGun //Same as Filename { int textureX = 64; int textureY = 32; public ModelJury() //Same as Filename { gunModel = new ModelRendererTurbo[10]; gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import ImportImport gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import ImportImport gunModel[2] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Box 0 gunModel[3] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Box 1 gunModel[4] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 2 gunModel[5] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Box 3 gunModel[6] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Box 4 gunModel[7] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Box 5 gunModel[8] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Box 6 gunModel[9] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 10 gunModel[0].addShapeBox(1F, 2.75F, -0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, -0.5F, 0F); // Import ImportImport gunModel[0].setRotationPoint(0F, 0F, 0F); gunModel[1].addShapeBox(4F, 3F, -0.5F, 5, 1, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import ImportImport gunModel[1].setRotationPoint(0F, 0F, 0F); gunModel[2].addBox(4F, 2F, -0.5F, 5, 1, 1, 0F); // Box 0 gunModel[2].setRotationPoint(0F, 0F, 0F); gunModel[3].addShapeBox(2F, 3.5F, -0.5F, 2, 1, 1, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 1 gunModel[3].setRotationPoint(0F, 0F, 0F); gunModel[4].addShapeBox(2F, 1.5F, -0.5F, 2, 1, 1, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 2 gunModel[4].setRotationPoint(0F, 0F, 0F); gunModel[5].addShapeBox(0F, 0.5F, -0.5F, 2, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 3 gunModel[5].setRotationPoint(0F, 0F, 0F); gunModel[6].addShapeBox(0.5F, 2.5F, -0.5F, 1, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 4 gunModel[6].setRotationPoint(0F, 0F, 0F); gunModel[7].addShapeBox(0.5F, 1.5F, -0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0.25F, 0.25F, 0F); // Box 5 gunModel[7].setRotationPoint(0F, 0F, 0F); gunModel[8].addShapeBox(-0.5F, -1.5F, -0.5F, 2, 2, 1, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 6 gunModel[8].setRotationPoint(0F, 0F, 0F); gunModel[9].addShapeBox(8.5F, 2F, -0.5F, 1, 1, 1, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 10 gunModel[9].setRotationPoint(0F, 0F, 0F); ammoModel = new ModelRendererTurbo[4]; ammoModel[0] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import Box0 ammoModel[1] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Box 7 ammoModel[2] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Box 8 ammoModel[3] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Box 9 ammoModel[0].addShapeBox(0F, 0.1F, -0.85F, 2, 1, 1, 0F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F); // Import Box0 ammoModel[0].setRotationPoint(2F, 2.75F, 0F); ammoModel[1].addShapeBox(0F, 0.1F, -0.15F, 2, 1, 1, 0F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F); // Box 7 ammoModel[1].setRotationPoint(2F, 2.75F, 0F); ammoModel[2].addShapeBox(0F, -0.6F, -0.15F, 2, 1, 1, 0F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F); // Box 8 ammoModel[2].setRotationPoint(2F, 2.75F, 0F); ammoModel[3].addShapeBox(0F, -0.6F, -0.85F, 2, 1, 1, 0F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F); // Box 9 ammoModel[3].setRotationPoint(2F, 2.75F, 0F); revolverBarrelModel = new ModelRendererTurbo[1]; revolverBarrelModel[0] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import ImportImport revolverBarrelModel[0].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import ImportImport revolverBarrelModel[0].setRotationPoint(2F, 2.75F, -0.5F); barrelAttachPoint = new Vector3f(9.5F / 16F, 2.5F / 16F, 0F); scopeAttachPoint = new Vector3f(5F / 16F, 4.25F / 16F, 0F); animationType = EnumAnimationType.REVOLVER; revolverFlipAngle = -25.0f; tiltGunTime = 0.1F; unloadClipTime = 0.3F; loadClipTime = 0.5F; untiltGunTime = 0.1F; } }