//This File was created with the Minecraft-SMP Modelling Toolbox 2.2.1.1 // Copyright (C) 2015 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 4.0.x+ package com.flansmod.client.model.ww2; //Path where the model is located import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.common.vector.Vector3f; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.client.tmt.Coord2D; import com.flansmod.client.tmt.Shape2D; public class ModelKar98k extends ModelGun //Same as Filename { int textureX = 64; int textureY = 64; public ModelKar98k() //Same as Filename { gunModel = new ModelRendererTurbo[27]; gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import Body gunModel[1] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import Underbody gunModel[2] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import Barrelguard gunModel[3] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import Endbarrel gunModel[4] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import Sightback gunModel[5] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import Pump gunModel[6] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Import Stock gunModel[7] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import Stock gunModel[8] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import Stock gunModel[9] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import Trigger gunModel[10] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import Roundguard gunModel[11] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import Bullet gunModel[12] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Box 1 gunModel[13] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Box 2 gunModel[14] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Box 3 gunModel[15] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Box 5 gunModel[16] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Box 6 gunModel[17] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Box 3 gunModel[18] = new ModelRendererTurbo(this, 10, 56, textureX, textureY); // Box 12 gunModel[19] = new ModelRendererTurbo(this, 3, 41, textureX, textureY); // Box 1 gunModel[20] = new ModelRendererTurbo(this, 3, 41, textureX, textureY); // Box 2 gunModel[21] = new ModelRendererTurbo(this, 10, 56, textureX, textureY); // Import Sightfront gunModel[22] = new ModelRendererTurbo(this, 18, 24, textureX, textureY); // Box 2 gunModel[23] = new ModelRendererTurbo(this, 10, 56, textureX, textureY); // Box 9 gunModel[24] = new ModelRendererTurbo(this, 10, 56, textureX, textureY); // Box 10 gunModel[25] = new ModelRendererTurbo(this, 18, 56, textureX, textureY); // Box 11 gunModel[26] = new ModelRendererTurbo(this, 10, 56, textureX, textureY); // Box 15 gunModel[0].addShapeBox(0F, -1F, 0F, 18, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F); // Import Body gunModel[0].setRotationPoint(7F, -5F, -1.5F); gunModel[1].addBox(0F, 0F, 0F, 7, 2, 3, 0F); // Import Underbody gunModel[1].setRotationPoint(0F, -5F, -1.5F); gunModel[2].addShapeBox(0F, -1F, 0F, 2, 3, 2, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Barrelguard gunModel[2].setRotationPoint(25F, -6F, -1F); gunModel[3].addBox(0F, -1F, 0F, 14, 1, 1, 0F); // Import Endbarrel gunModel[3].setRotationPoint(21F, -5.5F, -0.5F); gunModel[4].addBox(0F, 0F, 0F, 2, 1, 2, 0F); // Import Sightback gunModel[4].setRotationPoint(0F, -7F, -1F); gunModel[5].addBox(0F, 0F, 0F, 7, 1, 2, 0F); // Import Pump gunModel[5].setRotationPoint(0F, -6F, -1F); gunModel[6].addBox(0F, 0F, 0F, 1, 3, 3, 0F); // Import Stock gunModel[6].setRotationPoint(-1F, -6F, -1.5F); gunModel[7].addShapeBox(0F, 0F, 0F, 5, 3, 3, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F); // Import Stock gunModel[7].setRotationPoint(-6F, -6F, -1.5F); gunModel[8].addShapeBox(0F, 0F, 0F, 9, 3, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 2F, 0F); // Import Stock gunModel[8].setRotationPoint(-15F, -4.5F, -1.5F); gunModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F); // Import Trigger gunModel[9].setRotationPoint(0F, -3F, -0.5F); gunModel[9].rotateAngleZ = 0.15707963F; gunModel[10].addShapeBox(0F, 0F, 0F, 12, 3, 2, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Roundguard gunModel[10].setRotationPoint(1F, -7F, -1F); gunModel[11].addBox(3F, 0F, -0.5F, 3, 3, 1, 0F); // Import Bullet gunModel[11].setRotationPoint(0F, -6F, 0F); gunModel[12].addShapeBox(0F, -1F, 0F, 2, 1, 1, 0F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F); // Box 1 gunModel[12].setRotationPoint(27F, -4.5F, -0.5F); gunModel[13].addShapeBox(0F, -1F, 0F, 7, 1, 1, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F); // Box 2 gunModel[13].setRotationPoint(27F, -4.25F, -0.5F); gunModel[14].addShapeBox(0F, -1F, 0F, 8, 1, 3, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 3 gunModel[14].setRotationPoint(13F, -6F, -1.5F); gunModel[15].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 5 gunModel[15].setRotationPoint(-8F, -5.5F, -1.5F); gunModel[16].addShapeBox(0F, 0F, 0F, 7, 1, 3, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 6 gunModel[16].setRotationPoint(-15F, -5.5F, -1.5F); gunModel[17].addBox(0F, -0.5F, 0F, 3, 2, 1, 0F); // Box 3 gunModel[17].setRotationPoint(-1F, -3F, -0.5F); gunModel[18].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, -0.3F, -0.7F, 0F, -0.3F, -0.7F, 0F, -0.3F, -0.7F, 0F, -0.3F, -0.7F, 0F, -0.3F, -0.7F, 0F, -0.3F, -0.7F, 0F, -0.3F, -0.7F, 0F, -0.3F, -0.7F); // Box 12 gunModel[18].setRotationPoint(10F, -7.5F, -1F); gunModel[18].rotateAngleZ = -0.05235988F; gunModel[19].addShapeBox(0F, -1F, 0F, 1, 1, 1, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F); // Box 1 gunModel[19].setRotationPoint(9.63F, -6.5F, -0.7F); gunModel[20].addShapeBox(0F, -1F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F); // Box 2 gunModel[20].setRotationPoint(9.63F, -6.5F, -0.3F); gunModel[21].addShapeBox(0F, -2F, 0F, 1, 2, 1, 0F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F); // Import Sightfront gunModel[21].setRotationPoint(33.5F, -5.75F, -0.5F); gunModel[22].addShapeBox(0F, -2F, 0F, 1, 1, 1, 0F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F); // Box 2 gunModel[22].setRotationPoint(33.5F, -6.75F, 1.5F); gunModel[22].rotateAngleX = 1.57079633F; gunModel[23].addShapeBox(0F, -2F, 0F, 1, 1, 1, 0F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F); // Box 9 gunModel[23].setRotationPoint(33.5F, -6.2F, -0.13F); gunModel[24].addShapeBox(0F, -2F, 0F, 1, 1, 1, 0F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F); // Box 10 gunModel[24].setRotationPoint(33.5F, -6.2F, -0.87F); gunModel[25].addShapeBox(0F, -2F, 0F, 1, 1, 1, 0F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F, 0F, -0.2F, -0.4F); // Box 11 gunModel[25].setRotationPoint(33.5F, -7.7F, 1.5F); gunModel[25].rotateAngleX = 1.57079633F; gunModel[26].addShapeBox(0F, -2F, 0F, 1, 1, 1, 0F, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F); // Box 15 gunModel[26].setRotationPoint(32.5F, -4.75F, -0.5F); ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 26, 56, textureX, textureY); // Box 0 ammoModel[0].addShapeBox(0F, 0F, 0F, 4, 5, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0 ammoModel[0].setRotationPoint(2.5F, -7.5F, -0.5F); pumpModel = new ModelRendererTurbo[3]; pumpModel[0] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import Pump pumpModel[1] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import BoltAction pumpModel[2] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Box 0 pumpModel[0].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.1F, -0.1F, 4F, -0.1F, -0.1F, 4F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 4F, -0.1F, -0.1F, 4F, -0.1F, -0.1F, 0F, -0.1F, -0.1F); // Import Pump pumpModel[0].setRotationPoint(-2F, -7F, -0.5F); pumpModel[1].addBox(0F, 0F, 0F, 1, 1, 2, 0F); // Import BoltAction pumpModel[1].setRotationPoint(-1F, -6.6F, -2F); pumpModel[1].rotateAngleX = 0.12217305F; pumpModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.15F, 0.1F, 0F, 0.15F, 0.1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0 pumpModel[2].setRotationPoint(-1F, -4.7F, -3F); pumpModel[2].rotateAngleX = 1.02974426F; barrelAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F); stockAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F); scopeAttachPoint = new Vector3f(3F / 16F, 8F / 16F, 0F / 16F); gripAttachPoint = new Vector3f(0 /16F, 0F /16F, 0F /16F); gunSlideDistance = 0.1F; pumpDelayAfterReload = 65; pumpDelay = 11; pumpTime = 9; animationType = EnumAnimationType.RIFLE_TOP; numBulletsInReloadAnimation = 1; tiltGunTime = 0.25F; unloadClipTime = 0.0F; loadClipTime = 0.35F; untiltGunTime = 0.4F; flipAll(); translateAll(0F, 3F, -0.15F); thirdPersonOffset = new Vector3f(-0.2F, -0.2F, 0.01F); } }