//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.4.1 // Copyright (C) 2013 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 3.0.x+ // Model Checklist // Model: // - Check Left/Right [ ] (Left = + / Right = -) // - Code Cleaned [ ] // - Coverted to Version [ ] package com.flansmod.client.model.mw; import com.flansmod.client.model.ModelAttachment; import com.flansmod.client.tmt.ModelRendererTurbo; public class Model4xScope extends ModelAttachment { int textureX = 32; int textureY = 32; public Model4xScope() { // Attachment attachmentModel = new ModelRendererTurbo[7]; attachmentModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // MainScope attachmentModel[1] = new ModelRendererTurbo(this, 0, 10, textureX, textureY); // Stand attachmentModel[2] = new ModelRendererTurbo(this, 0, 10, textureX, textureY); // Stand attachmentModel[3] = new ModelRendererTurbo(this, 0, 15, textureX, textureY); // LensRear attachmentModel[4] = new ModelRendererTurbo(this, 9, 15, textureX, textureY); // LensFront attachmentModel[5] = new ModelRendererTurbo(this, 0, 20, textureX, textureY); // Dial1 attachmentModel[6] = new ModelRendererTurbo(this, 0, 20, textureX, textureY); // Dial2 attachmentModel[0].addBox(0F, 0F, 0F, 9, 1, 1, 0F); // MainScope attachmentModel[0].setRotationPoint(-4F, -2F, -0.5F); attachmentModel[1].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // Stand attachmentModel[1].setRotationPoint(-2F, -1F, -0.5F); attachmentModel[2].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // Stand attachmentModel[2].setRotationPoint(2F, -1F, -0.5F); attachmentModel[3].addBox(0F, 0F, 0F, 2, 2, 2, 0F); // LensRear attachmentModel[3].setRotationPoint(-5F, -2.5F, -1F); attachmentModel[4].addBox(0F, 0F, 0F, 2, 2, 2, 0F); // LensFront attachmentModel[4].setRotationPoint(4F, -2.5F, -1F); attachmentModel[5].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Dial1 attachmentModel[5].setRotationPoint(-1F, -2.5F, -0.5F); attachmentModel[6].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Dial2 attachmentModel[6].setRotationPoint(-1F, -2F, -1F); renderOffset = 0F; flipAll(); } }