//This File was created with the Minecraft-SMP Modelling Toolbox 2.2.1.1
// Copyright (C) 2015 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+
package com.flansmod.client.model.ww2; //Path where the model is located
import com.flansmod.client.model.ModelMG;
import net.minecraft.entity.Entity;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.Shape2D;
public class ModelvickerskGO extends ModelMG //Same as Filename
{
int textureX = 64;
int textureY = 64;
public ModelvickerskGO() //Same as Filename
{
bipodModel = new ModelRendererTurbo[1];
bipodModel[0] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Box 41
bipodModel[0].addShapeBox(-0.5F, -1.3F, -0.5F, 1, 2, 1, 0F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F); // Box 41
bipodModel[0].setRotationPoint(0F, 0F, 0F);
gunModel = new ModelRendererTurbo[34];
gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import Barrel
gunModel[1] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import FiringMechanism
gunModel[2] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import Underbarrelhandle2
gunModel[3] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Import UnderBarrel
gunModel[4] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import Trigger
gunModel[5] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import RearSight
gunModel[6] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import FrontSight
gunModel[7] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import Pump
gunModel[8] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Box 0
gunModel[9] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 2
gunModel[10] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 3
gunModel[11] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Box 4
gunModel[12] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Box 5
gunModel[13] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Box 6
gunModel[14] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Box 10
gunModel[15] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Box 0
gunModel[16] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 20
gunModel[17] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Box 21
gunModel[18] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 22
gunModel[19] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Box 23
gunModel[20] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Box 24
gunModel[21] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Box 25
gunModel[22] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Box 26
gunModel[23] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Box 27
gunModel[24] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Box 28
gunModel[25] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 29
gunModel[26] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 30
gunModel[27] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Box 31
gunModel[28] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Box 32
gunModel[29] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Box 33
gunModel[30] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Box 37
gunModel[31] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Box 39
gunModel[32] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Box 40
gunModel[33] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Box 42
gunModel[0].addBox(3F, -2.2F, -9.5F, 1, 1, 22, 0F); // Import Barrel
gunModel[0].setRotationPoint(0F, -3F, 0F);
gunModel[1].addBox(2.5F, -2.5F, -7.5F, 2, 2, 9, 0F); // Import FiringMechanism
gunModel[1].setRotationPoint(0F, -3F, 0F);
gunModel[2].addShapeBox(2.5F, -2.5F, 7.5F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Import Underbarrelhandle2
gunModel[2].setRotationPoint(0F, -3F, 0F);
gunModel[3].addBox(3F, -1.1F, -1.5F, 1, 1, 10, 0F); // Import UnderBarrel
gunModel[3].setRotationPoint(0F, -3F, 0F);
gunModel[4].addBox(3F, 0F, -9.7F, 1, 1, 4, 0F); // Import Trigger
gunModel[4].setRotationPoint(0F, -3F, 0F);
gunModel[5].addBox(3F, -3.2F, -6.5F, 1, 1, 1, 0F); // Import RearSight
gunModel[5].setRotationPoint(0F, -3F, 0F);
gunModel[6].addBox(3F, -3F, 9.5F, 1, 1, 1, 0F); // Import FrontSight
gunModel[6].setRotationPoint(0F, -3F, 0F);
gunModel[7].addBox(2F, -2F, -1.5F, 1, 1, 1, 0F); // Import Pump
gunModel[7].setRotationPoint(0F, -3F, 0F);
gunModel[8].addBox(3F, -4F, 1.5F, 1, 2, 1, 0F); // Box 0
gunModel[8].setRotationPoint(0F, -3F, 0F);
gunModel[9].addBox(2.5F, -0.5F, -7.5F, 2, 1, 8, 0F); // Box 2
gunModel[9].setRotationPoint(0F, -3F, 0F);
gunModel[10].addBox(3F, -2.2F, -10.5F, 1, 4, 1, 0F); // Box 3
gunModel[10].setRotationPoint(0F, -3F, 0F);
gunModel[11].addBox(3F, -2.2F, -14.5F, 1, 1, 4, 0F); // Box 4
gunModel[11].setRotationPoint(0F, -3F, 0F);
gunModel[12].addBox(3F, -1.2F, -14.5F, 1, 2, 2, 0F); // Box 5
gunModel[12].setRotationPoint(0F, -3F, 0F);
gunModel[13].addBox(3F, 0.8F, -14.5F, 1, 1, 4, 0F); // Box 6
gunModel[13].setRotationPoint(0F, -3F, 0F);
gunModel[14].addBox(3F, 0F, -6.7F, 1, 2, 2, 0F); // Box 10
gunModel[14].setRotationPoint(0F, -3F, 0F);
gunModel[15].addShapeBox(3F, -0.3F, -0.5F, 1, 2, 1, 0F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F); // Box 0
gunModel[15].setRotationPoint(0F, -3F, 0F);
gunModel[16].addBox(-4F, -2.2F, -9.5F, 1, 1, 22, 0F); // Box 20
gunModel[16].setRotationPoint(0F, -3F, 0F);
gunModel[17].addBox(-4.5F, -2.5F, -7.5F, 2, 2, 9, 0F); // Box 21
gunModel[17].setRotationPoint(0F, -3F, 0F);
gunModel[18].addShapeBox(-4.5F, -2.5F, 7.5F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 22
gunModel[18].setRotationPoint(0F, -3F, 0F);
gunModel[19].addBox(-4F, -1.1F, -1.5F, 1, 1, 10, 0F); // Box 23
gunModel[19].setRotationPoint(0F, -3F, 0F);
gunModel[20].addBox(-4F, 0F, -9.7F, 1, 1, 4, 0F); // Box 24
gunModel[20].setRotationPoint(0F, -3F, 0F);
gunModel[21].addBox(-4F, -3.2F, -6.5F, 1, 1, 1, 0F); // Box 25
gunModel[21].setRotationPoint(0F, -3F, 0F);
gunModel[22].addBox(-4F, -3F, 9.5F, 1, 1, 1, 0F); // Box 26
gunModel[22].setRotationPoint(0F, -3F, 0F);
gunModel[23].addBox(-5F, -2F, -1.5F, 1, 1, 1, 0F); // Box 27
gunModel[23].setRotationPoint(0F, -3F, 0F);
gunModel[24].addBox(-4F, -4F, 1.5F, 1, 2, 1, 0F); // Box 28
gunModel[24].setRotationPoint(0F, -3F, 0F);
gunModel[25].addBox(-4.5F, -0.5F, -7.5F, 2, 1, 8, 0F); // Box 29
gunModel[25].setRotationPoint(0F, -3F, 0F);
gunModel[26].addBox(-4F, -2.2F, -10.5F, 1, 4, 1, 0F); // Box 30
gunModel[26].setRotationPoint(0F, -3F, 0F);
gunModel[27].addBox(-4F, -2.2F, -14.5F, 1, 1, 4, 0F); // Box 31
gunModel[27].setRotationPoint(0F, -3F, 0F);
gunModel[28].addBox(-4F, -1.2F, -14.5F, 1, 2, 2, 0F); // Box 32
gunModel[28].setRotationPoint(0F, -3F, 0F);
gunModel[29].addBox(-4F, 0.8F, -14.5F, 1, 1, 4, 0F); // Box 33
gunModel[29].setRotationPoint(0F, -3F, 0F);
gunModel[30].addBox(-4F, 0F, -6.7F, 1, 2, 2, 0F); // Box 37
gunModel[30].setRotationPoint(0F, -3F, 0F);
gunModel[31].addShapeBox(-4F, -0.3F, -0.5F, 1, 2, 1, 0F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F); // Box 39
gunModel[31].setRotationPoint(0F, -3F, 0F);
gunModel[32].addShapeBox(-0.5F, 0.7F, -0.5F, 1, 2, 1, 0F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F); // Box 40
gunModel[32].setRotationPoint(0F, -3F, 0F);
gunModel[33].addShapeBox(-0.5F, -2.3F, -0.5F, 1, 2, 1, 0F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F, 3.4F, -0.5F, -0.3F); // Box 42
gunModel[33].setRotationPoint(0F, -3F, 0F);
ammoModel = new ModelRendererTurbo[6];
ammoModel[0] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Box 7
ammoModel[1] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 8
ammoModel[2] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Box 9
ammoModel[3] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Box 34
ammoModel[4] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 35
ammoModel[5] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Box 36
ammoModel[0].addBox(2.5F, -3.5F, -5F, 2, 1, 6, 0F); // Box 7
ammoModel[0].setRotationPoint(0F, -3F, 0F);
ammoModel[1].addShapeBox(4.5F, -3.5F, -5F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F); // Box 8
ammoModel[1].setRotationPoint(0F, -3F, 0F);
ammoModel[2].addShapeBox(0.5F, -3.5F, -5F, 2, 1, 6, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F); // Box 9
ammoModel[2].setRotationPoint(0F, -3F, 0F);
ammoModel[3].addBox(-4.5F, -3.5F, -5F, 2, 1, 6, 0F); // Box 34
ammoModel[3].setRotationPoint(0F, -3F, 0F);
ammoModel[4].addShapeBox(-2.5F, -3.5F, -5F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F); // Box 35
ammoModel[4].setRotationPoint(0F, -3F, 0F);
ammoModel[5].addShapeBox(-6.5F, -3.5F, -5F, 2, 1, 6, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F); // Box 36
ammoModel[5].setRotationPoint(0F, -3F, 0F);
flipAll();
}
}