package com.flansmod.common.driveables;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class ContainerDriveableMenu extends Container
{
//Fuel Container is combined with this because they are so similar
public ContainerDriveableMenu(InventoryPlayer inventoryplayer, World worldy)
{
this(inventoryplayer, worldy, false, null);
}
public ContainerDriveableMenu(InventoryPlayer inventoryplayer, World worldy, boolean fuel, EntityDriveable planey)
{
inventory = inventoryplayer;
world = worldy;
plane = planey;
isFuel = fuel;
//Fuel slot
if(isFuel)
{
addSlotToContainer(new Slot(plane.driveableData, plane.driveableData.getFuelSlot(), 35, 44));
}
//Main inventory slots
for(int row = 0; row < 3; row++)
{
for(int col = 0; col < 9; col++)
{
addSlotToContainer(new Slot(inventoryplayer, col + row * 9 + 9, 8 + col * 18, 79 + (isFuel ? 0 : 19) + row * 18));
}
}
//Quickbar slots
for(int col = 0; col < 9; col++)
{
addSlotToContainer(new Slot(inventoryplayer, col, 8 + col * 18, 137 + (isFuel ? 0 : 19)));
}
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slotID)
{
ItemStack stack = null;
Slot currentSlot = (Slot)inventorySlots.get(slotID);
if(currentSlot != null && currentSlot.getHasStack())
{
ItemStack slotStack = currentSlot.getStack();
stack = slotStack.copy();
if(slotID != 0)
{
if(!mergeItemStack(slotStack, 0, 1, false))
{
return null;
}
}
else {
if(!mergeItemStack(slotStack, 1, inventorySlots.size(), true))
{
return null;
}
}
if (slotStack.stackSize == 0)
{
currentSlot.putStack(null);
}
else
{
currentSlot.onSlotChanged();
}
if (slotStack.stackSize == stack.stackSize)
{
return null;
}
currentSlot.onPickupFromSlot(player, slotStack);
}
return stack;
}
@Override
public boolean canInteractWith(EntityPlayer entityplayer)
{
return true;
}
public EntityDriveable plane;
public boolean isFuel;
public InventoryPlayer inventory;
public World world;
}