//This File was created with the Minecraft-SMP Modelling Toolbox 2.0.0.0 // Copyright (C) 2015 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 4.0.x+ package com.flansmod.client.model.mw; import com.flansmod.client.model.ModelGun; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; import com.flansmod.client.tmt.Coord2D; import com.flansmod.client.tmt.Shape2D; public class ModelA91 extends ModelGun { int textureX = 64; int textureY = 16; public ModelA91() { gunModel = new ModelRendererTurbo[16]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 0 gunModel[1] = new ModelRendererTurbo(this, 32, 5, textureX, textureY); // Box 1 gunModel[2] = new ModelRendererTurbo(this, 0, 5, textureX, textureY); // Box 2 gunModel[3] = new ModelRendererTurbo(this, 0, 9, textureX, textureY); // Box 3 gunModel[4] = new ModelRendererTurbo(this, 0, 12, textureX, textureY); // Box 4 gunModel[5] = new ModelRendererTurbo(this, 10, 3, textureX, textureY); // Box 5 gunModel[6] = new ModelRendererTurbo(this, 10, 5, textureX, textureY); // Box 8 gunModel[7] = new ModelRendererTurbo(this, 22, 3, textureX, textureY); // Box 9 gunModel[8] = new ModelRendererTurbo(this, 14, 5, textureX, textureY); // Box 10 gunModel[9] = new ModelRendererTurbo(this, 32, 0, textureX, textureY); // Box 11 gunModel[10] = new ModelRendererTurbo(this, 36, 0, textureX, textureY); // Box 12 gunModel[11] = new ModelRendererTurbo(this, 12, 13, textureX, textureY); // Box 13 gunModel[12] = new ModelRendererTurbo(this, 6, 12, textureX, textureY); // Box 14 gunModel[13] = new ModelRendererTurbo(this, 16, 7, textureX, textureY); // Box 15 gunModel[14] = new ModelRendererTurbo(this, 0, 5, textureX, textureY); // Box 20 gunModel[15] = new ModelRendererTurbo(this, 40, 0, textureX, textureY); // Box 21 gunModel[0].addShapeBox(0F, 0F, 0F, 15, 1, 2, 0F,0.25F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0.25F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F); // Box 0 gunModel[0].setRotationPoint(-7F, -3F, -1F); gunModel[1].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F); // Box 1 gunModel[1].setRotationPoint(4F, -2F, -1F); gunModel[2].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, -0.5F, -0.25F,-0.25F, -0.5F, -0.25F,-0.25F, -0.5F, -0.25F,-0.25F, -0.5F, -0.25F); // Box 2 gunModel[2].setRotationPoint(0F, -2F, -1F); gunModel[3].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F,0.5F, 0F, -0.25F,0F, 0F, -0.25F,0F, 0F, -0.25F,0.5F, 0F, -0.25F,0.25F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0.25F, 0F, 0F); // Box 3 gunModel[3].setRotationPoint(-7F, -4F, -1F); gunModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F,0F, 0F, -0.25F,0F, 1F, -0.5F,0F, 1F, -0.5F,0F, 0F, -0.25F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F); // Box 4 gunModel[4].setRotationPoint(-2F, -4F, -1F); gunModel[5].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F,0F, 0F, 0F,-0.5F, 0F, 0F,-0.5F, 0F, 0F,0F, 0F, 0F,0F, -0.5F, 0F,-0.5F, -0.5F, 0F,-0.5F, -0.5F, 0F,0F, -0.5F, 0F); // Box 5 gunModel[5].setRotationPoint(-1F, -5F, -0.5F); gunModel[6].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F,0F, 0F, -0.5F,-0.5F, 0F, -0.5F,-0.5F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.25F,-0.5F, 0F, -0.25F,-0.5F, 0F, -0.25F,0F, 0F, -0.25F); // Box 8 gunModel[6].setRotationPoint(3.5F, -5F, -1F); gunModel[7].addBox(0F, 0F, 0F, 6, 1, 1, 0F); // Box 9 gunModel[7].setRotationPoint(-1F, -3.5F, -0.5F); gunModel[8].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F); // Box 10 gunModel[8].setRotationPoint(8F, -3F, -0.5F); gunModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F,0F, -0.1F, -0.1F,0F, -0.1F, -0.1F,0F, -0.1F, -0.1F,0F, -0.1F, -0.1F,0F, -0.1F, -0.1F,0F, -0.1F, -0.1F,0F, -0.1F, -0.1F,0F, -0.1F, -0.1F); // Box 11 gunModel[9].setRotationPoint(11F, -3F, -0.5F); gunModel[10].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F,-0.5F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,-0.5F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F); // Box 12 gunModel[10].setRotationPoint(7F, -5F, -0.5F); gunModel[11].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F,0.25F, -0.8F, -0.25F,0F, -0.8F, -0.25F,0F, -0.8F, -0.25F,0.25F, -0.8F, -0.25F,0.25F, 0F, -0.25F,0F, 0F, -0.25F,0F, 0F, -0.25F,0.25F, 0F, -0.25F); // Box 13 gunModel[11].setRotationPoint(2F, -1.5F, -1F); gunModel[12].addShapeBox(-8F, -4F, -1F, 1, 2, 2, 0F,0F, 0F, 0F,-0.5F, 0F, 0F,-0.5F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F); // Box 14 gunModel[13].addShapeBox(-6F, -2F, -1F, 2, 1, 2, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, -0.5F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, -0.5F, 0F); // Box 15 gunModel[14].addShapeBox(0F, -0.5F, -1F, 2, 2, 2, 0F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, -0.5F, -0.25F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F,-0.25F, -0.5F, -0.25F); // Box 20 gunModel[15].addShapeBox(-8F, -2F, -1F, 1, 1, 2, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,-0.5F, 0F, 0F,-0.5F, 0F, 0F,0F, 0F, 0F); // Box 21 ammoModel = new ModelRendererTurbo[3]; ammoModel[0] = new ModelRendererTurbo(this, 24, 5, textureX, textureY); // Box 16 ammoModel[1] = new ModelRendererTurbo(this, 24, 8, textureX, textureY); // Box 17 ammoModel[2] = new ModelRendererTurbo(this, 24, 12, textureX, textureY); // Box 18 ammoModel[0].addBox(0F, 0F, 0F, 2, 1, 2, 0F); // Box 16 ammoModel[0].setRotationPoint(-4F, -2F, -1F); ammoModel[1].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,-0.25F, 0F, 0F,0.25F, 0F, 0F,0.25F, 0F, 0F,-0.25F, 0F, 0F); // Box 17 ammoModel[1].setRotationPoint(-4F, -1F, -1F); ammoModel[2].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,-0.5F, 0.25F, 0F,0.5F, 0F, 0F,0.5F, 0F, 0F,-0.5F, 0.25F, 0F); // Box 18 ammoModel[2].setRotationPoint(-3.75F, 1F, -1F); barrelAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F); stockAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F); scopeAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F); gripAttachPoint = new Vector3f(0 /16F, 0F /16F, 0F /16F); gunSlideDistance = 0F; animationType = EnumAnimationType.BULLPUP; translateAll(0F, 0F, 0F); flipAll(); } }