package com.flansmod.client.model.zombie; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelSamuraiSword extends ModelGun { public ModelSamuraiSword() { int textureX = 8; int textureY = 32; gunModel = new ModelRendererTurbo[4]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addShapeBox(-1F, -2F, 0F, 2, 12, 0, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); gunModel[1] = new ModelRendererTurbo(this, 0, 12, textureX, textureY); gunModel[1].addShapeBox(-1F, 10F, 0F, 2, 12, 0, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 1F, 0F, 0F, /* 5 */ -1.5F, -2F, 0F, /* 6 */ -1.5F, -2F, 0F, /* 7 */ 1F, 0F, 0F); gunModel[2] = new ModelRendererTurbo(this, 0, 29, textureX, textureY); gunModel[2].addBox(-1F, -3F, -1F, 2, 1, 2); gunModel[3] = new ModelRendererTurbo(this, 4, 0, textureX, textureY); gunModel[3].addBox(-0.5F, -11F, -0.5F, 1, 8, 1); for(int i = 0; i < 4; i++) gunModel[i].setRotationPoint(0F, 8F, 0F); thirdPersonOffset = new Vector3f(0F, -2F / 16F, 0F); } }