package com.flansmod.apocalypse.common.entity; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.ai.EntityAIBase; import net.minecraft.entity.ai.RandomPositionGenerator; import net.minecraft.util.Vec3; public class EntityAIGoSomewhere extends EntityAIBase { private EntityCreature theEntityCreature; protected double speed; private double directionX, directionZ; private double randPosX; private double randPosY; private double randPosZ; private static final String __OBFID = "CL_00001604"; public EntityAIGoSomewhere(EntityCreature creature, double speed, double dirX, double dirZ) { this.theEntityCreature = creature; this.speed = speed; this.directionX = dirX; this.directionZ = dirZ; this.setMutexBits(1); } /** * Returns whether the EntityAIBase should begin execution. */ public boolean shouldExecute() { { Vec3 vec3 = RandomPositionGenerator.findRandomTargetBlockTowards(this.theEntityCreature, 5, 4, new Vec3(theEntityCreature.posX + directionX, theEntityCreature.posY, theEntityCreature.posZ + directionZ)); if (vec3 == null) { return false; } else { this.randPosX = vec3.xCoord; this.randPosY = vec3.yCoord; this.randPosZ = vec3.zCoord; return true; } } } /** * Execute a one shot task or start executing a continuous task */ public void startExecuting() { this.theEntityCreature.getNavigator().tryMoveToXYZ(this.randPosX, this.randPosY, this.randPosZ, this.speed); } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean continueExecuting() { return !this.theEntityCreature.getNavigator().noPath(); } }